android屏幕旋转framework,android屏幕旋转在framework中的修改

Android 竖屏启动

1)kernel 竖屏

选中:

make menuconfig ---> Device Drivers  ---> Graphics support  ---> Console display driver support  ---> Framebuffer Console Rotation

make menuconfig

---> Boot options  启动参数修改为:console=ttySAC2,115200 init=/linuxrc fbcon=rotate:1

2)Android OS 竖屏

文件:frameworks/base/libs/surfaceflinger/SurfaceFlinger.cpp

重要提示:在不同的android版本中,上面的路径可能有所不同,但都在framework/base这个路径下,可以搜索下,就能找到

void GraphicPlane::setDisplayHardware(DisplayHardware *hw)

{

mHw = hw;

// initialize the display orientation transform.

// it's a constant that should come from the display driver.

//int displayOrientation = ISurfaceComposer::eOrientationDefault;   // 这行被注释掉

int displayOrientation = ISurfaceComposer::eOrientation90;          // 加上这行

char property[PROPERTY_VALUE_MAX];

if (property_get("ro.sf.hwrotation", property, NULL) > 0) {

//displayOrientation

switch (atoi(property)) {

case 90:

displayOrientation = ISurfaceComposer::eOrientation90;

break;

case 270:

displayOrientation = ISurfaceComposer::eOrientation270;

break;

}

}

const float w = hw->getWidth();

const float h = hw->getHeight();

GraphicPlane::orientationToTransfrom(displayOrientation, w, h,

&mDisplayTransform);

if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {

mDisplayWidth = h;

mDisplayHeight = w;

} else {

mDisplayWidth = w;

mDisplayHeight = h;

}

setOrientation(ISurfaceComposer::eOrientationDefault);

}

触摸:这块需要修改你的触摸屏驱动

#else /* !CONFIG_CPU_S5PV210_EVT1 */

ts->yp += S3C_ADCDAT0_XPDATA_MASK_12BIT - (data0 & S3C_ADCDAT0_XPDATA_MASK_12BIT);

#endif /* !CONFIG_CPU_S5PV210_EVT1 */

ts->xp += S3C_ADCDAT1_YPDATA_MASK_12BIT - (data1 & S3C_ADCDAT1_YPDATA_MASK_12BIT);

#endif /* CONFIG_TOUCHSCREEN_NEW */

下面的搞死我了,不知道怎么改,

----------------------------------------------------------------------------------------------------------------------------------------

平板电脑一般是默认横屏, 竖屏的APP程序, 会自动旋转90°, 由于是顺时针转90°, 需要改为逆时针转90°; 也就是要把portrait改逆时针转90°,修改点如下:

PhoneWindowManager.java(\\192.168.1.4\opt\android_froyo_smdk\frameworks\policies\base\phone\com\android\internal\policy\impl)

public int rotationForOrientationLw(int orientation, int lastRotation,

boolean displayEnabled) {

if (mPortraitRotation < 0) {

// Initialize the rotation angles for each orientation once.

Display d =((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))

.getDefaultDisplay();

if (d.getWidth() > d.getHeight()) {

mPortraitRotation = Surface.ROTATION_270;//Surface.ROTATION_90;

mLandscapeRotation =Surface.ROTATION_0;

} else {

mPortraitRotation =Surface.ROTATION_0;

mLandscapeRotation =Surface.ROTATION_270;//Surface.ROTATION_90;

}

}

一下是参考文章------------------------------------------------------------------------------------------------------

本行实现以后才发现,google在1.5到2.2这个过程中改进了很多,1.5修改竖屏比较麻烦,而2.2是相当的容易!

其实基本上google将之前版本的默认为竖屏的做法进行了改进,不需要再花费更多力气在屏幕的默认横竖切换上面。1.还是kernel竖屏,可以显示到屏幕出现"A N D R O I D"字样

启动参数里加入fbcon=rotate:1    (0:正常屏; 1:顺时钟转90度; 2:转180度; 3:顺时钟转270度;)

最后生成的autoconf.h里有类似项:

#define CONFIG_CMDLINE "console=ttySAC0,115200 fbcon=rotate:1"此项的解析在$(kernel)/drivers/video/console/fbcon.c

static int __init fb_console_setup(char *this_opt);

只是去初始化变量initial_rotation,然后initial_rotation会传递给其他需要的结构。

要选上:Device Drivers -> Graphics support -> Console display driver support ->Framebuffer Console support -> Framebuffer Console Rotation

注意:参考$(kernel)/documentation/fb/fbcon.txt2.android OS旋转屏幕

froyo中已经相当容易,仅修改一处:

frameworks/base/libs/surfaceflinger/SurfaceFlinger.cpp

void GraphicPlane::setDisplayHardware(DisplayHardware *hw)

{

mHw = hw;    // initialize the display orientation transform.

// it's a constant that should come from the display driver.

//    int displayOrientation = ISurfaceComposer::eOrientationDefault;

int displayOrientation = ISurfaceComposer::eOrientation90; //jeff.

。。。

}

或者只在init.rc中增加一项:

setprop ro.sf.hwrotation 90就这么简单的一修改,就可以全程竖屏显示了!

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