using System;
using System.Collections.Generic;
using System.Text;
using System.Web.Script.Serialization;
namespace Tool
{
///
/// Base64编码类。
/// 将byte[]类型转换成Base64编码的string类型。
///
#region 对数据进行Base64序列化
public class Base64
{
byte[] source;
char[] decode_source;
int length, length2, length3;
int blockCount;
int paddingCount;
public static Base64 Coder = new Base64();
public Base64()
{
}
private void encodeinit(byte[] input)
{
source = input;
length = input.Length;
if ((length % 3) == 0)
{
paddingCount = 0;
blockCount = length / 3;
}
else
{
paddingCount = 3 - (length % 3);
blockCount = (length + paddingCount) / 3;
}
length2 = length + paddingCount;
}
public string Encrypt(byte[] input)
{
//初始化
encodeinit(input);
byte[] source2;
source2 = new byte[length2];
for (int x = 0; x < length2; x++)
{
if (x < length)
{
source2[x] = source[x];
}
else
{
source2[x] = 0;
}
}
byte b1, b2, b3;
byte temp, temp1, temp2, temp3, temp4;
byte[] buffer = new byte[blockCount * 4];
char[] result = new char[blockCount * 4];
for (int x = 0; x < blockCount; x++)
{
b1 = source2[x * 3];
b2 = source2[x * 3 + 1];
b3 = source2[x * 3 + 2];
temp1 = (byte)((b1 & 252) >> 2);
temp = (byte)((b1 & 3) << 4);
temp2 = (byte)((b2 & 240) >> 4);
temp2 += temp;
temp = (byte)((b2 & 15) << 2);
temp3 = (byte)((b3 & 192) >> 6);
temp3 += temp;
temp4 = (byte)(b3 & 63);
buffer[x * 4] = temp1;
buffer[x * 4 + 1] = temp2;
buffer[x * 4 + 2] = temp3;
buffer[x * 4 + 3] = temp4;
}
for (int x = 0; x < blockCount * 4; x++)
{
result[x] = endcode_sixbit2char(buffer[x]);
}
switch (paddingCount)
{
case 0: break;
case 1: result[blockCount * 4 - 1] = '='; break;
case 2: result[blockCount * 4 - 1] = '=';
result[blockCount * 4 - 2] = '=';
break;
default: break;
}
return new string(result);
}
private char endcode_sixbit2char(byte b)
{
char[] lookupTable = new char[64]{
'A','B','C','D','E','F','G','H','I','J','K','L','M',
'N','O','P','Q','R','S','T','U','V','W','X','Y','Z',
'a','b','c','d','e','f','g','h','i','j','k','l','m',
'n','o','p','q','r','s','t','u','v','w','x','y','z',
'0','1','2','3','4','5','6','7','8','9','+','/'};
if ((b >= 0) && (b <= 63))
{
return lookupTable[(int)b];
}
else
{
return ' ';
}
}
private void decodeinit(char[] input)
{
int temp = 0;
decode_source = input;
length = input.Length;
for (int x = 0; x < 2; x++)
{
if (input[length - x - 1] == '=')
temp++;
}
paddingCount = temp;
blockCount = length / 4;
length2 = blockCount * 3;
}
public byte[] Decrypt(string strInput)
{
//初始化
decodeinit(strInput.ToCharArray());
byte[] buffer = new byte[length];
byte[] buffer2 = new byte[length2];
for (int x = 0; x < length; x++)
{
buffer[x] = decode_char2sixbit(decode_source[x]);
}
byte b, b1, b2, b3;
byte temp1, temp2, temp3, temp4;
for (int x = 0; x < blockCount; x++)
{
temp1 = buffer[x * 4];
temp2 = buffer[x * 4 + 1];
temp3 = buffer[x * 4 + 2];
temp4 = buffer[x * 4 + 3];
b = (byte)(temp1 << 2);
b1 = (byte)((temp2 & 48) >> 4);
b1 += b;
b = (byte)((temp2 & 15) << 4);
b2 = (byte)((temp3 & 60) >> 2);
b2 += b;
b = (byte)((temp3 & 3) << 6);
b3 = temp4;
b3 += b;
buffer2[x * 3] = b1;
buffer2[x * 3 + 1] = b2;
buffer2[x * 3 + 2] = b3;
}
length3 = length2 - paddingCount;
byte[] result = new byte[length3];
for (int x = 0; x < length3; x++)
{
result[x] = buffer2[x];
}
return result;
}
private byte decode_char2sixbit(char c)
{
char[] lookupTable = new char[64]{
'A','B','C','D','E','F','G','H','I','J','K','L','M','N',
'O','P','Q','R','S','T','U','V','W','X','Y', 'Z',
'a','b','c','d','e','f','g','h','i','j','k','l','m','n',
'o','p','q','r','s','t','u','v','w','x','y','z',
'0','1','2','3','4','5','6','7','8','9','+','/'};
if (c == '=')
return 0;
else
{
for (int x = 0; x < 64; x++)
{
if (lookupTable[x] == c)
return (byte)x;
}
return 0;
}
}
}
#endregion
}