我试图在用C编写并在Windows CE 6.0上运行的应用程序中找到内存泄漏的底部.我怀疑这个问题可能与窗口的paint事件的处理有关.在伪代码中它看起来像这样.
LRESULT CALLBACK HandlePaint(HWND hWnd, UINT wMsg, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint (hWnd, &ps);
HFONT logfont;
FONTINFO font1, font2;
memset(&logfont, 0, sizeof(LOGFONT));
//set font options for font1.
font1 = CreateFontIndirect(&logfont);
memset(&logfont, 0, sizeof(LOGFONT));
//set font options for font2.
font2 = CreateFontIndirect(&logfont);
for(int i = 0; i <= SOME_NUMBER; i++)
{
DrawStuff(hdc, font1);
DrawStuff(hdc, font2);
}
EndPaint (hWnd, &ps);
}
INT DrawStuff(HDC hdc, HFONT font)
{
HPEN pen = CreatePen(PS_SOLID, borderWidth, bordercolor);
HBRUSH brush = CreateSolidBrush(backcolor);
SelectObject (hdc, pen);
SelectObject (hdc, brush);
SelectObject(hdc, font);
SetTextColor (hdc, forecolor);
SetBkColor (hdc, backcolor);
DrawText (hdc, pChar, wcslen(pChar), prect, DT_CENTER|DT_VCENTER|DT_SINGLELINE|DT_NOPREFIX);
DeleteObject(font);
DeleteObject(brush);
DeleteObject(pen);
}
我已经注意到在我看到的windows图形示例中,大多数grapics对象似乎都有一个模式:
HBRUSH brush = CreateBrush();
SelectObject(hdc, brush);
// use brush
DeleteObject(brush);
但是,正如您在上面的示例中看到的那样,每种字体都会被创建一次,然后被选中/删除多次.我不确定这样做的含义是什么.是否有理由怀疑内存泄漏?
谢谢!