Java里keyboard怎么创建_如何在JAVA中使Animation与KeyBoard输入一起运行...

本文介绍如何在Java Swing应用中创建一个动画,使得红色矩形在按下空格键时能够移动。通过将KeyListener添加到JFrame,并在keyPressed事件中更新矩形位置,实现了键盘输入与动画的结合。
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今天困扰我的问题是,我试图绘制一个红色的矩形,该矩形在用户按下空格时会移动.问题是,每当我按空格键时矩形都不会移动.有什么想法为什么以及如何解决这个问题?

import java.awt.*;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import javax.swing.*;

public class Animation extends JPanel implements ActionListener, KeyListener{

int x = 0, y = 0, velx=0;

public Animation(){

addKeyListener(this);

setFocusable(true);

setFocusTraversalKeysEnabled(false);

}

public static void main(String args[]){

JFrame frame = new JFrame("Animation Test");

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setVisible(true);

frame.setSize(500, 500);

Animation a = new Animation();

frame.add(a);

}

public void paintComponent(Graphics g){

super.paintComponent(g);

g.setColor(Color.BLACK);

g.fillRect(0, 0, 500, 500);

g.setColor(Color.RED);

g.fillRect(x, 50, 30, 20);

}

@Override

public void actionPerformed(ActionEvent e) {

// TODO Auto-generated method stub

x = x + velx;

repaint();

}

@Override

public void keyTyped(KeyEvent e) {

// TODO Auto-generated method stub

}

@Override

public void keyPressed(KeyEvent e) {

// TODO Auto-generated method stub

int keyCode = e.getKeyCode();

if(keyCode == e.VK_SPACE){

velx = 2;

}

}

@Override

public void keyReleased(KeyEvent e) {

// TODO Auto-generated method stub

}

}

最佳答案

对您的代码进行了以下更改.现在按退格键可以移动矩形.

>将KeyListener添加到JFrame.

>更改了KeyBoard事件侦听器方法.

码:

public class Animation extends JPanel implements ActionListener, KeyListener{

int x = 0, y = 0, velx=0;

public Animation(){

addKeyListener(this);

setFocusable(true);

setFocusTraversalKeysEnabled(false);

}

public static void main(String args[]){

JFrame frame = new JFrame("Animation Test");

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setVisible(true);

frame.setSize(500, 500);

Animation a = new Animation();

frame.add(a);

frame.repaint();

frame.addKeyListener(a);

}

protected void paintComponent(Graphics g){

super.paintComponent(g);

g.setColor(Color.BLACK);

g.fillRect(0, 0, 500, 500);

g.setColor(Color.RED);

g.fillRect(x, 50, 30, 20);

}

@Override

public void actionPerformed(ActionEvent e) {

// TODO Auto-generated method stub

x = x + velx;

}

@Override

public void keyTyped(KeyEvent e) {

// TODO Auto-generated method stub

}

@Override

public void keyPressed(KeyEvent e) {

// TODO Auto-generated method stub

int keyCode = e.getKeyCode();

if(keyCode == e.VK_SPACE){

velx = 2;

x = x + velx;

}

repaint();

}

@Override

public void keyReleased(KeyEvent e) {

// TODO Auto-generated method stub

}

}

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