有人可以帮我一些关于mapview我试图 Build 的东西 . 我有一个渲染器,它采用画布并在其中绘制位图 . 我创建了一个视图,并在构造函数中创建:
bitmap = Bitmap.createBitmap(windowWidth, windowHeight, Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
drawable = new BitmapDrawable(bitmap);
drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());
this.Render();
在onDraw方法中我有这个:
super.onDraw(canvas);
canvas.save();
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor);
drawable.draw(canvas);
canvas.restore();
现在我想实现平移和缩放(目前即时工作没有保存的瓷砖)这是我的onTouch:
mScaleDetector.onTouchEvent(EV);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
this.hasPanned = false;
final float x = ev.getX();
final float y = ev.getY();
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE: {
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
if (!mScaleDetector.isInProgress()) {
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
}
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
if (this.mDownTouchX != this.mLastTouchX && this.mDownTouchY != mLastTouchY)
this.hasPanned = true;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
break;
}
}
return true;
这是我想要的和我遇到的问题:
当我平移时我想计算距离(以像素为单位),以便我可以告诉我的渲染器何时再次渲染图像 . 这是如何实现的?通过记住ACTION_DOWN上的坐标并与ACTION_UP中的新坐标进行比较?
当平移完成(并重新渲染图像)时,我想将画布(图像)设置回原始位置 . 目前它保持paned(因为canvas.translate?)
如何处理缩放手势?用我的手指进行缩小时,使用此代码,图像朝向左上角"dragged"
我是android(和java)的新手,所以任何帮助都是精确的 .