var i = r.t, j = i-ys, t = (q==null)?nbi():q;
y.dlShiftTo(j,t);
if(r.compareTo(t) >= 0) {
r[r.t++] = 1;
r.subTo(t,r);
}
BigInteger.ONE.dlShiftTo(ys,t);
t.subTo(y,y); // "negative" y so we can replace sub with am later
while(y.t < ys) y[y.t++] = 0;
while(--j >= 0) {
// Estimate quotient digit
var qd = (r[--i]==y0)?this.DM:Math.floor(r[i]*d1+(r[i-1]+e)*d2);
if((r[i]+=y.am(0,qd,r,j,0,ys)) < qd) { // Try it out
y.dlShiftTo(j,t);
r.subTo(t,r);
while(r[i] < --qd) r.subTo(t,r);
}
}
if(q != null) {
r.drShiftTo(ys,q);
if(ts != ms) BigInteger.ZERO.subTo(q,q);
}
r.t = ys;
r.clamp();
if(nsh > 0) r.rShiftTo(nsh,r); // Denormalize remainder
if(ts < 0) BigInteger.ZERO.subTo(r,r);
}
// (public) this mod a
function bnMod(a) {
var r = nbi();
this.abs().divRemTo(a,null,r);
if(this.s < 0 && r.compareTo(BigInteger.ZERO) > 0) a.subTo(r,r);
return r;
}
// Modular reduction using "classic" algorithm
function Classic(m) { this.m = m; }
function cConvert(x) {
if(x.s < 0 || x.compareTo(this.m) >= 0) return x.mod(this.m);
else return x;
}
function cRevert(x) { return x; }
function cReduce(x) { x.divRemTo(this.m,null,x); }
function cMulTo(x,y,r) { x.multiplyTo(y,r); this.reduce(r); }
function cSqrTo(x,r) { x.squareTo(r); this.reduce(r); }
Classic.prototype.convert = cConvert;
Classic.prototype.revert = cRevert;
Classic.prototype.reduce = cReduce;
Classic.prototype.mulTo = cMulTo;
Classic.prototype.sqrTo = cSqrTo;
// (protected) return "-1/this % 2^DB"; useful for Mont. reduction
// justification:
// xy == 1 (mod m)
// xy = 1+km
// xy(2-xy) = (1+km)(1-km)
// x[y(2-xy)] = 1-k^2m^2
// x[y(2-xy)] == 1 (mod m^2)
// if y is 1/x mod m, then y(2-xy) is 1/x mod m^2
// should reduce x and y(2-xy) by m^2 at each step to keep size bounded.
// JS multiply "overflows" differently from C/C++, so care is needed here.
function bnpInvDigit() {
if(this.t < 1) return 0;
var x = this[0];
if((x&1) == 0) return 0;
var y = x&3; // y == 1/x mod 2^2
y = (y*(2-(x&0xf)*y))&0xf; // y == 1/x mod 2^4
y = (y*(2-(x&0xff)*y))&0xff; // y == 1/x mod 2^8
y = (y*(2-(((x&0xffff)*y)&0xffff)))&0xffff; // y == 1/x mod 2^16
// last step - calculate inverse mod DV directly;
// assumes 16 < DB <= 32 and assumes ability to handle 48-bit ints
y = (y*(2-x*y%this.DV))%this.DV; // y == 1/x mod 2^dbits
// we really want the negative inverse, and -DV < y < DV
return (y>0)?this.DV-y:-y;
}
// Montgomery reduction
function Montgomery(m) {
this.m = m;
this.mp = m.invDigit();
this.mpl = this.mp&0x7fff;
this.mph = this.mp>>15;
this.um = (1
}
// xR mod m
function montConvert(x) {
var r = nbi();
x.abs().dlShiftTo(this.m.t,r);
r.divRemTo(this.m,null,r);
if(x.s < 0 && r.compareTo(BigInteger.ZERO) > 0) this.m.subTo(r,r);
return r;
}
// x/R mod m
function montRevert(x) {
var r = nbi();
x.copyTo(r);
this.reduce(r);
return r;
}
// x = x/R mod m (HAC 14.32)
function montReduce(x) {
while(x.t <= this.mt2) // pad x so am has enough room later
x[x.t++] = 0;
for(var i = 0; i < this.m.t; ++i) {
// faster way of calculating u0 = x[i]*mp mod DV
var j = x[i]&0x7fff;
var u0 = (j*this.mpl+(((j*this.mph+(x[i]>>15)*this.mpl)&this.um)<<15))&x.DM;
// use am to combine the multiply-shift-add into one call
j = i+this.m.t;
x[j] += this.m.am(0,u0,x,i,0,this.m.t);
// propagate carry
while(x[j] >= x.DV) { x[j] -= x.DV; x[++j]++; }
}
x.clamp();
x.drShiftTo(this.m.t,x);
if(x.compareTo(this.m) >= 0) x.subTo(this.m,x);
}
// r = "x^2/R mod m"; x != r
function montSqrTo(x,r) { x.squareTo(r); this.reduce(r); }
// r = "xy/R mod m"; x,y != r
function montMulTo(x,y,r) { x.multiplyTo(y,r); this.reduce(r); }
Montgomery.prototype.convert = montConvert;
Montgomery.prototype.revert = montRevert;
Montgomery.prototype.reduce = montReduce;
Montgomery.prototype.mulTo = montMulTo;
Montgomery.prototype.sqrTo = montSqrTo;
// (protected) true iff this is even
function bnpIsEven() { return ((this.t>0)?(this[0]&1):this.s) == 0; }
// (protected) this^e, e < 2^32, doing sqr and mul with "r" (HAC 14.79)
function bnpExp(e,z) {
if(e > 0xffffffff || e < 1) return BigInteger.ONE;
var r = nbi(), r2 = nbi(), g = z.convert(this), i = nbits(e)-1;
g.copyTo(r);
while(--i >= 0) {
z.sqrTo(r,r2);
if((e&(1<0) z.mulTo(r2,g,r);
else { var t = r; r = r2; r2 = t; }
}
return z.revert(r);
}
// (public) this^e % m, 0 <= e < 2^32
function bnModPowInt(e,m) {
var z;
if(e < 256 || m.isEven()) z = new Classic(m); else z = new Montgomery(m);
return this.exp(e,z);
}
// protected
BigInteger.prototype.copyTo = bnpCopyTo;
BigInteger.prototype.fromInt = bnpFromInt;
BigInteger.prototype.fromString = bnpFromString;
BigInteger.prototype.clamp = bnpClamp;
BigInteger.prototype.dlShiftTo = bnpDLShiftTo;
BigInteger.prototype.drShiftTo = bnpDRShiftTo;
BigInteger.prototype.lShiftTo = bnpLShiftTo;
BigInteger.prototype.rShiftTo = bnpRShiftTo;
BigInteger.prototype.subTo = bnpSubTo;
BigInteger.prototype.multiplyTo = bnpMultiplyTo;
BigInteger.prototype.squareTo = bnpSquareTo;
BigInteger.prototype.divRemTo = bnpDivRemTo;
BigInteger.prototype.invDigit = bnpInvDigit;
BigInteger.prototype.isEven = bnpIsEven;
BigInteger.prototype.exp = bnpExp;
// public
BigInteger.prototype.toString = bnToString;
BigInteger.prototype.negate = bnNegate;
BigInteger.prototype.abs = bnAbs;
BigInteger.prototype.compareTo = bnCompareTo;
BigInteger.prototype.bitLength = bnBitLength;
BigInteger.prototype.mod = bnMod;
BigInteger.prototype.modPowInt = bnModPowInt;
// "constants"
BigInteger.ZERO = nbv(0);
BigInteger.ONE = nbv(1);
#文件prng4.js
// prng4.js - uses Arcfour as a PRNG
function Arcfour() {
this.i = 0;
this.j = 0;
this.S = new Array();
}
// Initialize arcfour context from key, an array of ints, each from [0..255]
function ARC4init(key) {
var i, j, t;
for(i = 0; i < 256; ++i)
this.S[i] = i;
j = 0;
for(i = 0; i < 256; ++i) {
j = (j + this.S[i] + key[i % key.length]) & 255;
t = this.S[i];
this.S[i] = this.S[j];
this.S[j] = t;
}
this.i = 0;
this.j = 0;
}
function ARC4next() {
var t;
this.i = (this.i + 1) & 255;
this.j = (this.j + this.S[this.i]) & 255;
t = this.S[this.i];
this.S[this.i] = this.S[this.j];
this.S[this.j] = t;
return this.S[(t + this.S[this.i]) & 255];
}
Arcfour.prototype.init = ARC4init;
Arcfour.prototype.next = ARC4next;
// Plug in your RNG constructor here
function prng_newstate() {
return new Arcfour();
}
// Pool size must be a multiple of 4 and greater than 32.
// An array of bytes the size of the pool will be passed to init()
var rng_psize = 256;
文件:rng.js
// Random number generator - requires a PRNG backend, e.g. prng4.js
// For best results, put code like
//
// in your main HTML document.
var rng_state;
var rng_pool;
var rng_pptr;
// Mix in a 32-bit integer into the pool
function rng_seed_int(x) {
rng_pool[rng_pptr++] ^= x & 255;
rng_pool[rng_pptr++] ^= (x >> 8) & 255;
rng_pool[rng_pptr++] ^= (x >> 16) & 255;
rng_pool[rng_pptr++] ^= (x >> 24) & 255;
if(rng_pptr >= rng_psize) rng_pptr -= rng_psize;
}
// Mix in the current time (w/milliseconds) into the pool
function rng_seed_time() {
rng_seed_int(new Date().getTime());
}
// Initialize the pool with junk if needed.
if(rng_pool == null) {
rng_pool = new Array();
rng_pptr = 0;
var t;
if(navigator.appName == "Netscape" && navigator.appVersion < "5" && window.crypto) {
// Extract entropy (256 bits) from NS4 RNG if available
var z = window.crypto.random(32);
for(t = 0; t < z.length; ++t)
rng_pool[rng_pptr++] = z.charCodeAt(t) & 255;
}
while(rng_pptr < rng_psize) { // extract some randomness from Math.random()
t = Math.floor(65536 * Math.random());
rng_pool[rng_pptr++] = t >>> 8;
rng_pool[rng_pptr++] = t & 255;
}
rng_pptr = 0;
rng_seed_time();
//rng_seed_int(window.screenX);
//rng_seed_int(window.screenY);
}
function rng_get_byte() {
if(rng_state == null) {
rng_seed_time();
rng_state = prng_newstate();
rng_state.init(rng_pool);
for(rng_pptr = 0; rng_pptr < rng_pool.length; ++rng_pptr)
rng_pool[rng_pptr] = 0;
rng_pptr = 0;
//rng_pool = null;
}
// TODO: allow reseeding after first request
return rng_state.next();
}
function rng_get_bytes(ba) {
var i;
for(i = 0; i < ba.length; ++i) ba[i] = rng_get_byte();
}
function SecureRandom() {}
SecureRandom.prototype.nextBytes = rng_get_bytes;
#文件:rsa.js
// Depends on jsbn.js and rng.js
// Version 1.1: support utf-8 encoding in pkcs1pad2
// convert a (hex) string to a bignum object
function parseBigInt(str,r) {
return new BigInteger(str,r);
}
function linebrk(s,n) {
var ret = "";
var i = 0;
while(i + n < s.length) {
ret += s.substring(i,i+n) + "\n";
i += n;
}
return ret + s.substring(i,s.length);
}
function byte2Hex(b) {
if(b < 0x10)
return "0" + b.toString(16);
else
return b.toString(16);
}
// PKCS#1 (type 2, random) pad input string s to n bytes, and return a bigint
function pkcs1pad2(s,n) {
if(n < s.length + 11) { // TODO: fix for utf-8
alert("Message too long for RSA");
return null;
}
var ba = new Array();
var i = s.length - 1;
while(i >= 0 && n > 0) {
var c = s.charCodeAt(i--);
if(c < 128) { // encode using utf-8
ba[--n] = c;
}
else if((c > 127) && (c < 2048)) {
ba[--n] = (c & 63) | 128;
ba[--n] = (c >> 6) | 192;
}
else {
ba[--n] = (c & 63) | 128;
ba[--n] = ((c >> 6) & 63) | 128;
ba[--n] = (c >> 12) | 224;
}
}
ba[--n] = 0;
var rng = new SecureRandom();
var x = new Array();
while(n > 2) { // random non-zero pad
x[0] = 0;
while(x[0] == 0) rng.nextBytes(x);
ba[--n] = x[0];
}
ba[--n] = 2;
ba[--n] = 0;
return new BigInteger(ba);
}
// "empty" RSA key constructor
function RSAKey() {
this.n = null;
this.e = 0;
this.d = null;
this.p = null;
this.q = null;
this.dmp1 = null;
this.dmq1 = null;
this.coeff = null;
}
// Set the public key fields N and e from hex strings
function RSASetPublic(N,E) {
if(N != null && E != null && N.length > 0 && E.length > 0) {
this.n = parseBigInt(N,16);
this.e = parseInt(E,16);
}
else
alert("Invalid RSA public key");
}
// Perform raw public operation on "x": return x^e (mod n)
function RSADoPublic(x) {
return x.modPowInt(this.e, this.n);
}
// Return the PKCS#1 RSA encryption of "text" as an even-length hex string
function RSAEncrypt(text) {
var m = pkcs1pad2(text,(this.n.bitLength()+7)>>3);
if(m == null) return null;
var c = this.doPublic(m);
if(c == null) return null;
var h = c.toString(16);
if((h.length & 1) == 0) return h; else return "0" + h;
}
// Return the PKCS#1 RSA encryption of "text" as a Base64-encoded string
//function RSAEncryptB64(text) {
// var h = this.encrypt(text);
// if(h) return hex2b64(h); else return null;
//}
// protected
RSAKey.prototype.doPublic = RSADoPublic;
// public
RSAKey.prototype.setPublic = RSASetPublic;
RSAKey.prototype.encrypt = RSAEncrypt;
//RSAKey.prototype.encrypt_b64 = RSAEncryptB64;