html5页面特效网,HTML5 Canvas打造超梦幻网页背景特效

这是一款使用javascript和HTML5 Canvas来制作的超梦幻网页背景特效。该网页背景特效使用两个canvas元素进行重叠,制作出圆形光影运动的梦幻效果,非常的炫酷。

使用方法

HTML结构

使用2个元素作为该背景的HTML结构:

CSS样式

为该背景特效添加下面的CSS样式,是背景全屏显示。

canvas {

bottom: 0;

left: 0;

position: absolute;

right: 0;

top: 0;

}

#c1 {opacity: 0;}

#c2 {background: #000;}

JavaScript

首先创建一组变量:

var parentEl;

var c1;

var c2;

var ctx1;

var ctx2;

var canvasWidth;

var canvasHeight;

var sizeBase;

var count;

var hue;

var options;

var parts = [];

核心的辅助函数如下:

/**

* Helper function to create a HTML5 canvas and add a class to it

* @return {[canvas]}

*/

function createCanvas() {

var canvas = document.createElement('canvas');

canvas.classList.add('canvas');

return canvas;

}

/**

* Helper function to generate a random value between min and max

* @param {[int]} min [min value]

* @param {[int]} max [max value]

* @return {[int]} [random value between min and max]

*/

function rand(min, max) {

return Math.random() * (max-min) + min;

}

/**

* Helper function to generate hsla string for canvas 2d context

* @param {[int]} h [hue]

* @param {[int]} s [saturation]

* @param {[int]} l [lightness]

* @param {[float]} a [alpha]

* @return {[string]}

*/

function hsla(h, s, l, a) {

return 'hsla(' + h + ',' + s + '%,' + l + '%,' + a + ')';

}

/**

* Helper function used for debouncing

* @param {[Function]} fn [function to debounce]

* @param {[int]} delay [debounce delay]

*/

function debounce(fn, delay) {

var timer = null;

return function() {

var context = this;

var args = arguments;

clearTimeout(timer);

timer = setTimeout(function() {

fn.apply(context, args);

}, delay);

};

}

使用下面的代码来创建动画:

function createAnimation() {

sizeBase = canvasWidth + canvasHeight;

count = Math.floor(sizeBase * 0.3);

hue = rand(0, 360);

options = {

radiusMin: 1,

radiusMax: sizeBase * 0.04,

blurMin: 10,

blurMax: sizeBase * 0.04,

hueMin: hue,

hueMax: hue + 100,

saturationMin: 10,

saturationMax: 70,

lightnessMin: 20,

lightnessMax: 50,

alphaMin: 0.1,

alphaMax: 0.5

}

ctx1.clearRect(0, 0, canvasWidth, canvasHeight);

ctx1.globalCompositeOperation = 'lighter';

while(count--) {

//init variables for canvas context

var radius = rand(options.radiusMin, options.radiusMax);

var blur = rand(options.blurMin, options.blurMax);

var x = rand(0, canvasWidth);

var y = rand(0, canvasHeight);

var hue = rand(options.hueMin, options.hueMax);

var saturation = rand(options.saturationMin, options.saturationMax);

var lightness = rand(options.lightnessMin, options.lightnessMax);

var alpha = rand(options.alphaMin, options.alphaMax);

//draw on canvas context

ctx1.shadowColor = hsla(hue, saturation, lightness, alpha);

ctx1.shadowBlur = blur;

ctx1.beginPath();

ctx1.arc(x, y, radius, 0, Math.PI * 2);

ctx1.closePath();

ctx1.fill();

}

parts.length = 0; //clear parts array

for (var i = 0; i < Math.floor((canvasWidth + canvasHeight) * 0.03); i++) {

parts.push({

radius: rand(1, sizeBase * 0.03),

x: rand(0, canvasWidth),

y: rand(0, canvasHeight),

angle: rand(0, Math.PI * 2),

vel: rand(0.1, 0.5),

tick: rand(0, 10000)

});

}

}

下面的代码用于处理浏览器窗口的缩放事件。

function resize() {

canvasWidth = c1.width = c2.width = parentEl.offsetWidth;

canvasHeight = c1.height = c2.height = parentEl.offsetHeight;

}

animate()函数用于制作背景动画。

function animate() {

window.requestAnimationFrame(animate);

ctx2.clearRect(0, 0, canvasWidth, canvasHeight);

ctx2.globalCompositeOperation = 'source-over';

ctx2.shadowBlur = 0;

ctx2.drawImage(c1, 0, 0); //copy canvas 1 to canvas 2

ctx2.globalCompositeOperation = 'lighter';

var i = parts.length;

ctx2.shadowBlur = 15;

ctx2.shadowColor = '#fff';

while(i--) {

var part = parts[i];

part.x += Math.cos(part.angle) * part.vel;

part.y += Math.sin(part.angle) * part.vel;

part.angle += rand(-0.05, 0.05);

ctx2.beginPath();

ctx2.arc(part.x, part.y, part.radius, 0, Math.PI * 2);

var alpha = 0.075 + Math.cos(part.tick * 0.02) * 0.05;

ctx2.fillStyle = hsla(0, 0, 100, alpha);

ctx2.fill();

//make sure particles stay within canvas bounds

if (part.x - part.radius > canvasWidth) {

part.x = -part.radius;

}

if (part.x + part.radius < 0) {

part.x = canvasWidth + part.radius;

}

if (part.y - part.radius > canvasHeight) {

part.y = -part.radius;

}

if (part.y + part.radius < 0) {

part.y = canvasHeight + part.radius;

}

part.tick++;

}

}

最后,init()函数用于进行初始化工作。

function init() {

//create canvases

c1 = createCanvas();

c2 = createCanvas();

ctx1 = c1.getContext('2d');

ctx2 = c2.getContext('2d');

parentEl = document.getElementById('wrapper');

parentEl.insertBefore(c2, parentEl.firstChild);

parentEl.insertBefore(c1, c2);

resize();

createAnimation();

animate();

window.addEventListener('resize', debounce(function() {

resize();

createAnimation();

}, 250));

}

init();

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