模糊矩阵合成算法java实现,高斯模糊全解:从低效到高效、从静态到动态

先上效果图:

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动态调节高斯模糊

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模糊dialog

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相机弹框实时高斯模糊

原理:

在我们洗澡的时候,透过厕所雾蒙蒙的玻璃看过去,是不是很漂亮。这就是现实中的毛玻璃效果。原理很简单,你把眼镜儿取了,你看到到处都是高斯模糊。就是做算法,将原本清晰的图像加入放大镜,让你的眼镜不能聚焦。

做法原理:

将每一个正在处理的像素,取周围若干个像素的RGB值的平均数,来作为该点的RGB。用正太分布函数,越靠近中心,计算的权重越大,处理强度越大。

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正太分布图

实现高斯模糊的途径:

RenderScript

Java算法

NDK算法

openGL

Java实现的高斯模糊

通过设置模糊半径得到一个RGB矩阵,每个color分别右移24,16,8位按位与0xff,然后截取低8位,分别计算平均值。

public class BlurImageView {

/**

* 水平方向模糊度

*/

private static float hRadius = 8;

/**

* 竖直方向模糊度

*/

private static float vRadius = 8;

/**

* 模糊迭代度

*/

private static int iterations = 8;

/**

* 图片高斯模糊处理 �

*/

public static Bitmap BlurImages(Bitmap bmp) {

int width = bmp.getWidth();

int height = bmp.getHeight();

int[] inPixels = new int[width * height];

int[] outPixels = new int[width * height];

Bitmap bitmap = Bitmap.createBitmap(width, height,

Bitmap.Config.ARGB_8888);

bmp.getPixels(inPixels, 0, width, 0, 0, width, height);

for (int i = 0; i < iterations; i++) {

blur(inPixels, outPixels, width, height, hRadius);

blur(outPixels, inPixels, height, width, vRadius);

}

blurFractional(inPixels, outPixels, width, height, hRadius);

blurFractional(outPixels, inPixels, height, width, vRadius);

bitmap.setPixels(inPixels, 0, width, 0, 0, width, height);

return bitmap;

}

/**

* 图片高斯模糊算法�

*/

public static void blur(int[] in, int[] out, int width, int height,

float radius) {

int widthMinus1 = width - 1;

int r = (int) radius;

int tableSize = 2 * r + 1;

int divide[] = new int[256 * tableSize];

for (int i = 0; i < 256 * tableSize; i++)

divide[i] = i / tableSize;

int inIndex = 0;

for (int y = 0; y < height; y++) {

int outIndex = y;

int ta = 0, tr = 0, tg = 0, tb = 0;

for (int i = -r; i <= r; i++) {

int rgb = in[inIndex + clamp(i, 0, width - 1)];

ta += (rgb >> 24) & 0xff;

tr += (rgb >> 16) & 0xff;

tg += (rgb >> 8) & 0xff;

tb += rgb & 0xff;

}

for (int x = 0; x < width; x++) {

out[outIndex] = (divide[ta] << 24) | (divide[tr] << 16)

| (divide[tg] << 8) | divide[tb];

int i1 = x + r + 1;

if (i1 > widthMinus1)

i1 = widthMinus1;

int i2 = x - r;

if (i2 < 0)

i2 = 0;

int rgb1 = in[inIndex + i1];

int rgb2 = in[inIndex + i2];

ta += ((rgb1 >> 24) & 0xff) - ((rgb2 >> 24) & 0xff);

tr += ((rgb1 & 0xff0000) - (rgb2 & 0xff0000)) >> 16;

tg += ((rgb1 & 0xff00) - (rgb2 & 0xff00)) >> 8;

tb += (rgb1 & 0xff) - (rgb2 & 0xff);

outIndex += height;

}

inIndex += width;

}

}

/**

* 图片高斯模糊算法 �

*/

public static void blurFractional(int[] in, int[] out, int width,

int height, float radius) {

radius -= (int) radius;

float f = 1.0f / (1 + 2 * radius);

int inIndex = 0;

for (int y = 0; y < height; y++) {

int outIndex = y;

out[outIndex] = in[0];

outIndex += height;

for (int x = 1; x < width - 1; x++) {

int i = inIndex + x;

int rgb1 = in[i - 1];

int rgb2 = in[i];

int rgb3 = in[i + 1];

int a1 = (rgb1 >> 24) & 0xff;

int r1 = (rgb1 >> 16) & 0xff;

int g1 = (rgb1 >> 8) & 0xff;

int b1 = rgb1 & 0xff;

int a2 = (rgb2 >> 24) & 0xff;

int r2 = (rgb2 >> 16) & 0xff;

int g2 = (rgb2 >> 8) & 0xff;

int b2 = rgb2 & 0xff;

int a3 = (rgb3 >> 24) & 0xff;

int r3 = (rgb3 >> 16) & 0xff;

int g3 = (rgb3 >> 8) & 0xff;

int b3 = rgb3 & 0xff;

a1 = a2 + (int) ((a1 + a3) * radius);

r1 = r2 + (int) ((r1 + r3) * radius);

g1 = g2 + (int) ((g1 + g3) * radius);

b1 = b2 + (int) ((b1 + b3) * radius);

a1 *= f;

r1 *= f;

g1 *= f;

b1 *= f;

out[outIndex] = (a1 << 24) | (r1 << 16) | (g1 << 8) | b1;

outIndex += height;

}

out[outIndex] = in[width - 1];

inIndex += width;

}

}

public static int clamp(int x, int a, int b) {

return (x < a) ? a : (x > b) ? b : x;

}

}

RenderScript算法

defaultConfig {

applicationId "com.example.renderscript.renderscriptuse"

minSdkVersion 17

targetSdkVersion 26

versionCode 1

versionName "1.0"

testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"

renderscriptTargetApi 18

renderscriptSupportModeEnabled true

}

调用方法:

public static Bitmap handleGlassblur(Context context,Bitmap originBitmap,int radius){

RenderScript renderScript = RenderScript.create(context);

Allocation input = Allocation.createFromBitmap(renderScript,originBitmap);

Allocation output = Allocation.createTyped(renderScript,input.getType());

ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));

scriptIntrinsicBlur.setRadius(radius);

scriptIntrinsicBlur.setInput(input);

scriptIntrinsicBlur.forEach(output);

output.copyTo(originBitmap);

return originBitmap;

}

功能1:动态调节高斯模糊

private void init() {

imageView = (ImageView) findViewById(R.id.imageview);

seekBar = (SeekBar) findViewById(R.id.seekbar);

seekBar.setMax(25);

seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {

@Override

public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {

Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.mipmap.test10);

if(progress < 1){

progress = 1;

}

Bitmap blurBitmap = RenderScriptGlassBlur.handleGlassblur(getApplicationContext(),bitmap,progress);

imageView.setImageBitmap(blurBitmap);

}

@Override

public void onStartTrackingTouch(SeekBar seekBar) {}

@Override

public void onStopTrackingTouch(SeekBar seekBar) {}

});

}

因为该方法模糊范围是1-25,所以seekbar范围也控制在1-25;

功能2:全屏高斯模糊dialog

将activity的上层decorview通过getDrawingCache()获取bitmap,创建dialog,将bitmap传递给dialog作为dialog的全屏背景;

public void dialog(View view){

View rootView = getWindow().getDecorView();

rootView.setDrawingCacheEnabled(true);

rootView.buildDrawingCache();

Bitmap mBitmap = rootView.getDrawingCache();

new BlurDialog(this,mBitmap);

}

2.在dialog中调用RenderScriptGlassBlur.bitmapBlur(context,ivBg,bitmap,3)将传递过来的背景图进行高斯模糊,所以才能得到下层activity的样子。实际上就是在dialog下层加了一层activity显示图片。

public class BlurDialog {

private Dialog dialog;

private ImageView ivBg;

public BlurDialog(Context context,Bitmap bitmap){

dialog = new Dialog(context, R.style.BottomDialog);

dialog.setContentView(R.layout.dialog_bgblur);

dialog.show();

ivBg = dialog.findViewById(R.id.imageview_bg);

fullScreen();

RenderScriptGlassBlur.bitmapBlur(context,ivBg,bitmap,3);

}

private void fullScreen(){

//dialog全屏设置

WindowManager.LayoutParams layoutParams = dialog.getWindow().getAttributes();

layoutParams.gravity= Gravity.BOTTOM;

layoutParams.width= WindowManager.LayoutParams.MATCH_PARENT;

layoutParams.height= WindowManager.LayoutParams.MATCH_PARENT;

dialog.getWindow().getDecorView().setPadding(0, 0, 0, 0);

dialog.getWindow().setAttributes(layoutParams);

}

}

dialog全屏style设置

true

@color/transparent

@null

true

dialog的xml布局

xmlns:app="http://schemas.android.com/apk/res-auto"

android:orientation="vertical"

android:layout_width="match_parent"

android:layout_height="match_parent">

android:id="@+id/imageview_bg"

android:layout_width="match_parent"

android:layout_height="match_parent"/>

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_centerInParent="true"

app:cardElevation="0dp"

app:cardCornerRadius="5dp">

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:orientation="vertical">

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:textColor="#000"

android:textSize="16sp"

android:padding="12dp"

android:background="#fff"

android:text="我是网红程熙媛"/>

android:layout_width="270dp"

android:layout_height="400dp"

android:background="@mipmap/test10"

android:scaleType="centerCrop"/>

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:background="#fff"

android:padding="10dp">

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:background="@mipmap/attention_btn_good"

android:layout_marginRight="20dp"/>

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:background="@mipmap/find_btn_comment"

android:layout_marginRight="20dp"/>

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:background="@mipmap/dynamic_more"

android:layout_marginRight="20dp"/>

功能3:在摄像头上调用diaolog,实时高斯模糊

handler.sendEmptyMessageDelayed(0,40);用handler每过40毫秒发送命令,从相机显示view中获取一帧bitmap进行高斯模糊,每秒就会有25帧图切换。25帧/s的图片播放就会是连续的视频。但是需要在dialog的

setOnDismissListener中调用handler.removeCallbacksAndMessages(null)停止截取帧

public class CameraSetupDialog {

private Dialog dialog;

private Context context;

private RadioGroup rgSpeed,rgFocus,rgSkin,rgDelay;

private ImageView ivBg;

private View viewClose;

private Handler handler = new Handler(){

@Override

public void handleMessage(Message msg) {

RenderScriptGlassBlur.bitmapBlur(context,ivBg, DialogBgActivity.textureView.getBitmap(),8);

handler.sendEmptyMessageDelayed(0,40);

}

};

public CameraSetupDialog(Context context) {

this.context = context;

dialog = new Dialog(context, R.style.BottomDialog);

dialog.setContentView(R.layout.camera_setup);

dialog.show();

initView();

init();

event();

}

private void initView() {

rgSpeed = dialog.findViewById(R.id.rg_camera_speed);

rgFocus = dialog.findViewById(R.id.rg_camera_focus);

rgSkin = dialog.findViewById(R.id.rg_camera_skin);

rgDelay = dialog.findViewById(R.id.rg_camera_delay);

viewClose = dialog.findViewById(R.id.view_close);

ivBg = dialog.findViewById(R.id.iv_bg);

dialog.setCanceledOnTouchOutside(true);

((RadioButton)rgSpeed.getChildAt(0)).setChecked(true);

((RadioButton)rgFocus.getChildAt(0)).setChecked(true);

((RadioButton)rgSkin.getChildAt(0)).setChecked(true);

((RadioButton)rgDelay.getChildAt(0)).setChecked(true);

handler.sendEmptyMessageDelayed(0,40);

}

private void event(){

dialog.setOnDismissListener(new DialogInterface.OnDismissListener() {

@Override

public void onDismiss(DialogInterface dialog) {

handler.removeCallbacksAndMessages(null);

}

});

}

private void init() {

//显示对话框时,后面的Activity不变暗,可选操作。

Window win = dialog.getWindow();

win.clearFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);

//对话框全屏

WindowManager windowManager = dialog.getWindow().getWindowManager();

Display display = windowManager.getDefaultDisplay();

WindowManager.LayoutParams lp = dialog.getWindow().getAttributes();

lp.width = display.getWidth(); //设置宽度

lp.height = display.getHeight();

dialog.getWindow().setAttributes(lp);

}

}

好了,还有什么思维不连贯的,有疑惑的就在github上下载demo来看吧。

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