只需使用PauseTransition作为“保持”的计时器.如果按下鼠标则启动它,如果它被释放或拖动则停止它.
import javafx.animation.PauseTransition;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;
import javafx.util.Duration;
public class MousePressAndHoldTest extends Application {
@Override
public void start(Stage primaryStage) {
Pane root = new Pane();
addPressAndHoldHandler(root, Duration.seconds(1),
event -> System.out.println("Press and hold"));
primaryStage.setScene(new Scene(root, 400, 400));
primaryStage.show();
}
private void addPressAndHoldHandler(Node node, Duration holdTime,
EventHandler handler) {
class Wrapper { T content ; }
Wrapper eventWrapper = new Wrapper<>();
PauseTransition holdTimer = new PauseTransition(holdTime);
holdTimer.setOnFinished(event -> handler.handle(eventWrapper.content));
node.addEventHandler(MouseEvent.MOUSE_PRESSED, event -> {
eventWrapper.content = event ;
holdTimer.playFromStart();
});
node.addEventHandler(MouseEvent.MOUSE_RELEASED, event -> holdTimer.stop());
node.addEventHandler(MouseEvent.DRAG_DETECTED, event -> holdTimer.stop());
}
public static void main(String[] args) {
launch(args);
}
}