var canvas1 = document.getElementById('canvas1');
var canvas2 = document.getElementById('canvas2');
var canvas3 = document.getElementById('canvas3');
var ctx1 = canvas1.getContext('2d');
var ctx2 = canvas2.getContext('2d');
var ctx3 = canvas3.getContext('2d');
var rainthroughnum = 500;
var speedRainTrough = 25;
var RainTrough = [];
var rainnum = 500;
var rain = [];
var lightning = [];
var lightTimeCurrent = 0;
var lightTimeTotal = 0;
var w = canvas1.width = canvas2.width = canvas3.width = window.innerWidth;
var h = canvas1.height = canvas2.height = canvas3.height = window.innerHeight;
window.addEventListener('resize', function() {
w = canvas1.width = canvas2.width = canvas3.width = window.innerWidth;
h = canvas1.height = canvas2.height = canvas3.height = window.innerHeight;
});
function random(min, max) {
return Math.random() * (max - min + 1) + min;
}
function clearcanvas1() {
ctx1.clearRect(0, 0, w, h);