通过HTML5 Video和Canvas实现拍照的功能,功能很简单;另外,因为用到了getUserMedia()函数,目前只能在Chrome和Opera里使用,详见:Can I use getUserMedia/Stream API?
基本原理:<video>元素用来从WebRTC(亦即你的摄像头)获取图像,然后通过<canvas>来抓取视频;
(function() {
var streaming = false,
video = document.querySelector('#video'),
canvas = document.querySelector('#canvas'),
startbutton = document.querySelector('#startbutton'),
width = 400,
height = 0;
navigator.getMedia = ( navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);
navigator.getMedia(
{ video: true, audio: false },
function(stream) {
if (navigator.mozGetUserMedia) {
video.mozSrcObject = stream;
} else {
var vendorURL = window.URL || window.webkitURL;
video.src = vendorURL.createObjectURL(stream);
}
video.play();
},
function(err) {
console.log("An error occured! " + err);
}
);
video.addEventListener('canplay', function(ev){
if (!streaming) {
height = video.videoHeight / (video.videoWidth/width);
video.setAttribute('width', width);
video.setAttribute('height', height);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
streaming = true;
}
}, false);
function takepicture() {
canvas.width = width;
canvas.height = height;
canvas.getContext('2d').drawImage(video, 0, 0, width, height);
}
startbutton.addEventListener('click', function(ev){
takepicture();
ev.preventDefault();
}, false);
})();
个人觉得该功能还是很强大的,以前都是要通过插件来完成,现在可以直接通过HTML来实现了,并且,后期功能方面也可以逐渐加强!
参考资料:
Capture Audio & Video in HTML5