procedure TDArxDocManager.ArxCmdENTSELECT;
var
pt1, pt2, pt3, pt4:Tads_point;
pointlist:Presbuf;
ssname:Tads_name;
begin
pt1[X] : = 0 ;
pt1[Y] : = 0 ;
pt1[Z] : = 0.0 ;
pt2[X] : = 0 ; pt2[Y] : = 5.0 ; pt2[Z] : = 0.0 ;
// Get the current PICKFIRST set, if there is one;
// otherwise, ask the user for a general entity selection.
acedSSGet( '' , nil, nil, nil, ssname);
// Get the current PICKFIRST set, if there is one.
acedSSGet( ' I ' , nil, nil, nil, ssname);
// Selects the most recently selected objects.
acedSSGet( ' P ' , nil, nil, nil, ssname);
// Selects the last entity added to the database.
acedSSGet( ' L ' , nil, nil, nil, ssname);
// Selects entity passing through point (5,5).
acedSSGet( '' , @pt2, nil, nil, ssname);
// Selects entities inside the window from (0,0) to (5,5).
acedSSGet( ' W ' , @pt1, @pt2, nil, ssname);
// Selects entities enclosed by the specified polygon.
pt3[X] : = 10.0 ; pt3[Y] : = 5.0 ; pt3[Z]: = 0.0 ;
pt4[X]: = 5.0 ; pt4[Y]: = 0 ; pt4[Z]: = 0.0 ;
pointlist: = acutBuildList([RTPOINT, APosToVar(pt1), RTPOINT, APosToVar(pt2),
RTPOINT, APosToVar(pt3), RTPOINT, APosToVar(pt4), 0 ]);
acedSSGet( ' WP ' , pointlist, nil, nil, ssname);
// Selects entities crossing the box from (0,0) to (5,5).
acedSSGet( ' C ' , @pt1, @pt2, nil, ssname);
// Selects entities crossing the specified polygon.
acedSSGet( ' CP ' , pointlist, nil, nil, ssname);
acutRelRb(pointlist);
// Selects the entities crossed by the specified fence.
pt4[Y]: = 15.0 ; pt4[Z]: = 0.0 ;
pointlist: = acutBuildList([RTPOINT, APosToVar(pt1), RTPOINT, APosToVar(pt2),
RTPOINT, APosToVar(pt3), RTPOINT, APosToVar(pt4), 0 ]);
acedSSGet( ' F ' , pointlist, nil, nil, ssname);
acutRelRb(pointlist);
end;
var
pt1, pt2, pt3, pt4:Tads_point;
pointlist:Presbuf;
ssname:Tads_name;
begin
pt1[X] : = 0 ;
pt1[Y] : = 0 ;
pt1[Z] : = 0.0 ;
pt2[X] : = 0 ; pt2[Y] : = 5.0 ; pt2[Z] : = 0.0 ;
// Get the current PICKFIRST set, if there is one;
// otherwise, ask the user for a general entity selection.
acedSSGet( '' , nil, nil, nil, ssname);
// Get the current PICKFIRST set, if there is one.
acedSSGet( ' I ' , nil, nil, nil, ssname);
// Selects the most recently selected objects.
acedSSGet( ' P ' , nil, nil, nil, ssname);
// Selects the last entity added to the database.
acedSSGet( ' L ' , nil, nil, nil, ssname);
// Selects entity passing through point (5,5).
acedSSGet( '' , @pt2, nil, nil, ssname);
// Selects entities inside the window from (0,0) to (5,5).
acedSSGet( ' W ' , @pt1, @pt2, nil, ssname);
// Selects entities enclosed by the specified polygon.
pt3[X] : = 10.0 ; pt3[Y] : = 5.0 ; pt3[Z]: = 0.0 ;
pt4[X]: = 5.0 ; pt4[Y]: = 0 ; pt4[Z]: = 0.0 ;
pointlist: = acutBuildList([RTPOINT, APosToVar(pt1), RTPOINT, APosToVar(pt2),
RTPOINT, APosToVar(pt3), RTPOINT, APosToVar(pt4), 0 ]);
acedSSGet( ' WP ' , pointlist, nil, nil, ssname);
// Selects entities crossing the box from (0,0) to (5,5).
acedSSGet( ' C ' , @pt1, @pt2, nil, ssname);
// Selects entities crossing the specified polygon.
acedSSGet( ' CP ' , pointlist, nil, nil, ssname);
acutRelRb(pointlist);
// Selects the entities crossed by the specified fence.
pt4[Y]: = 15.0 ; pt4[Z]: = 0.0 ;
pointlist: = acutBuildList([RTPOINT, APosToVar(pt1), RTPOINT, APosToVar(pt2),
RTPOINT, APosToVar(pt3), RTPOINT, APosToVar(pt4), 0 ]);
acedSSGet( ' F ' , pointlist, nil, nil, ssname);
acutRelRb(pointlist);
end;