//
// ViewController.m
// OC高效率52之多用类型常量,少用#define预处理指令
/**
* 1. 不要用预处理定义常量。这样定义出来的常量不含类型信息,编译器只是会在编译前据此执行查找与替换操作。即时有人重新定义了常量值,编译器也不会产生警告信息,这将导致应用程序中得常量值不一致。
2。在实现文件中使用static const 来定义“只在编译单元内可见的常量”。由于此类常量不在全局符号表中,所以无需为其名称加前缀。
3.在头文件中使用extern来声明全局变量,并在相关实现文件中定义其值。这种常量要出现在全局符号列表中,所以其名称应加以区隔,通常用与之相关的类名做前缀。
*/
#import "ViewController.h"
#define ANIMATION_DURTION 0.3 //定义出的常量,没有类型信息
static const NSTimeInterval kAnimationDuration = 2.0;//知道常量类型有助编写开发文档
//变量一定要用static const 来声明,如果视图修改const所声明的变量,编译器会报错
@interface ViewController ()
@end
NSString *const EOCLoginManagerDidLoginNotificaton = @"EOCLoginManagerDidLoginNotificaton";
@implementation ViewController
-(void)animate
{
[UIView animateWithDuration:kAnimationDuration animations:^{
//Perform animations;
UIView *view = [[UIView alloc]initWithFrame:CGRectMake(100, 100, 80, 80)];
view.backgroundColor = [UIColor orangeColor];
[self.view addSubview:view];
} completion:^(BOOL finished) {
}];
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self animate];
// [self login];
UIButton *btn = [[UIButton alloc]initWithFrame:CGRectMake(150, 300, 100, 30)];
btn.backgroundColor = [UIColor greenColor];
[btn addTarget:self action:@selector(login) forControlEvents:UIControlEventTouchDragInside];
[btn setTitle:@"点击通知" forState:UIControlStateNormal];
[self.view addSubview:btn];
}
-(void)login
{
[[NSNotificationCenter defaultCenter]postNotificationName:EOCLoginManagerDidLoginNotificaton object:nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
转载于:https://my.oschina.net/u/2319073/blog/525026