You do not need to use _declspec(dllimport) for your code to compile correctly, but doing so allows the compiler to generate better code. The compiler is able to generate better code because it knows for sure whether a function exists in a DLL or not, so the compiler can produce codes that skip a level of indirection that would normally be present in a function call that crossed a DLL boundary.
With the proper .DEF file EXPORTS section, _declspec(dllexport) is not required. _declspec(dllexport) was added to provide an easy way to export functions from an .EXE or .DLL without using a .DEF file.
The remainder of this article provides a fairly low-level, thorough discussion of these issues.
The Win32 Portable Executable format is designed to minimize the number of pages that must be touched to fix imports. To do this, it places all the import addresses for any program in one place called the Import Address Table. This allows the loader to modify only one or two pages when accessing these imports.
Using _declspec(dllimport) for Function Calls
In the following code example, assume func1 is a function that resides in a DLL separate from the .EXE file that contains the main() function.Without _declspec(dllimport), given this code:
void main(void) {
func1();
}
call func1
call 0x4000000 ; The address of 'func1'.
0x40000000: jmp DWORD PTR __imp_func1
Therefore, using _declspec(dllimport) is better because it is better if the linker does not generate a thunk if it does not have to. Thunks make the code larger (on RISC systems, it can be several instructions) and can degrade your cache performance. If you tell the compiler the function is in a DLL, it can generate an indirect call for you.
So now this code:
__declspec(dllimport) void func1(void);
void main(void) {
func1();
}
call DWORD PTR __imp_func1
On the other hand, for function calls inside a DLL, you don't want to have to use an indirect call. You already know a function's address. Time and space are required to load and store the address of the function before an indirect call, so a direct call is always faster and smaller. You only want to use __declspec(dllimport) when calling DLL functions from the outside the DLL itself. Don't use __declspec(dllimport) on functions inside a DLL when building that DLL.
Using _declspec(dllexport)
Microsoft introduced __export in the 16-bit compiler version to allow the compiler to generate the export names automatically and place them in a .LIB file. This .LIB file could then be used just like a static .LIB to link with a DLL.Microsoft added __declspec(dllexport) to continue this convenience. Its purpose is to add the export directive to the object file so you don't need a .DEF file.
This convenience is most apparent when trying to export decorated C++ function names. There is no standard specification for name decoration, so the name of an exported function may change between compiler versions. If you use _declspec(dllexport), recompiling the DLL and dependent .EXE files is necessary only to account for any naming convention changes.
Many export directives such as ordinals, NONAME, or PRIVATE, can be made only in a .DEF file, and there is no way to specify these attributes without a .DEF file. However, using _declspec(dllexport) in addition to using a .DEF file does not cause build errors.
As a reference, search through the Win32 WINBASE.H header file. It contains examples of preferred __declspec(dllexport) and __declspec(dllimport) usage.
Using _declspec(dllexport) and _declspec(dllimport) on Data
In the case of data, using _declspec(dllimport) is a convenience item that removes a layer of indirection. When you import data from a DLL, you still have to go through the import address table. In the Win32 days before _declspec(dllimport), this meant you had to remember to do an extra level of indirection when accessing data exported from the DLL:
// project.h
#ifdef _DLL // If accessing the data from inside the DLL
ULONG ulDataInDll;
else // If accessing the data from outside the DLL
ULONG *ulDataInDll;
#endif
// project.def
LIBRARY project
EXPORTS
ulDataInDll CONSTANT
if (*ulDataInDll == 0L) {
// Do stuff here
}
To export the data automatically from the DLL, use this declaration:
__declspec(dllexport) ULONG ulDataInDLL;
Using a .DEF File
If you choose to use __declspec(dllimport) along with a .DEF file, you should change the .DEF file to use DATA in place of CONSTANT to reduce the likelihood that incorrect coding will cause a problem:
// project.def
LIBRARY project
EXPORTS
ulDataInDll DATA
Keyword Emits in the import lib Exports
CONSTANT __imp_ulDataInDll ulDataInDll
__ulDataInDll
DATA __imp_ulDataInDll ulDataInDll
If you use CONSTANT, either of the following code constructs could be used to access the ulDataInDll:
__declspec(dllimport) ULONG ulDataInDll; /*prototype*/
if (ulDataInDll == 0L) /*sample code fragment*/
-or-
ULONG *ulDataInDll; /*prototype*/
if (*ulDataInDll == 0L) /*sample code fragment*/
__declspec(dllimport) ULONG ulDataInDll;
if (ulDataInDll == 0L) /*sample code fragment*/
The Current Visual C++ linker issues a warning if it sees CONSTANT in the .DEF file to account for this case. The only real reason to use CONSTANT is if you can't recompile some object file where the header file didn't list dllimport on the prototype.