创建简单的js原生组件之————创建一个好看的html5播放器

一、介绍

由于工作需求,原生的html5播放器虽然好用,但是ui不是太好看(个人觉得还可以)但是过不了设计的眼光,所以需要创建一个好看的播放器组件。一个组件的好处用面向对象的方式来讲就相当于一个类,你可以重复的去新建这个类,生成重复的组件对象。在这里,相当于你可以在同一个页面用new的方式,方便的创建多个自定义的播放器。

html5播放器原理:其实无非还是使用了html5的audio元素,然后基于audio的api自己去写播放器各个方法(播放、暂停、进度条、声音控制)等等,我看了下网易的云音乐的播放器,也是采用的audio的API来控制的。

原生audio控件:
图片描述

网易云音乐皮肤:
图片描述

笔者的audio皮肤(虽然挺一般的,但是跟公司的网站色系比较统一)
图片描述

二、创建简单js组件原理

首先一个js插件关键的要点就是 不依赖、不污染、独立,不依赖与其它的方法和元素,独立自成一体。
最多基于jquery的插件会依赖于jquery,我也写过一些jquery的插件,但是这次要写的是完全基于原生js的插件。

使用IIFE架构

IIFE:immediately invoked functional expression 就是我们平常所说的立即执行函数:

(function() {

}());

然后我们需要一个构造函数来实现一个类,关于如何用js实现类可以参考一些js的书籍,这里我们使用构造函数的方式。在立即执行函数中的作用域是全局 window, 函数中的this 就代表的是 window ,如下先定义this.AudioPlayer 就等于window.AudioPlayer , 这样相当于AudioPlayer这个变量名称已经在全局作用域中使用了。

(function() {

this.AudioPlayer = function AudioPlayer() {

}
}());

然后建立一个对象就简单了,直接 var _audioPlayer = new AudioPlayer()就创建了一个对象。

传入参数

一般来讲,一个对象总会有一些初始化参数,比如我们的播放器AudioPlayer就可以有 音乐的url参数,是否需要音量控制的参数等等。 我们在构造函数的内部需要创建一个缺省的参数对象defaults,然后还需要有一个传入的参数和缺省的参数相互匹配的一个方法。

(function(){
    this.AudioPlayer = function AudioPlayer() {
        var config;
        
        //定义缺省参数
        var defaults = {
            audiodom:'',
            audiosrc:'',
            showVolume:true
        }

        //传入的参数于缺省参数的对应
        if (arguments[0] && typeof arguments[0] === "object") {
            config = extendDefaults(defaults, arguments[0]);
        }
    }
        
    
    function extendDefaults(source, properties) {
        var property;
        for(property in properties) {
            if (properties.hasOwnProperty(property)) {
                source[property] = properties[property];
            }
        }
        return source;
    }
})();

使用prototype创建公有方法

公有方法的作用很明显,可以创建这个对象的一些在外部需要调用的功能,如: 我在这里简单的写了一个当播放器切换音乐来源url的时候的一个公有方法,因为当需要换音乐url的时候,不需要再去重新创建一个播放器对象了。

    AudioPlayer.prototype.setAudioSrc = function (src) {
        this.audioPlayer.setAttribute('src',src);
    }

整合在一起写就是这样:

(function(){
    this.AudioPlayer = function AudioPlayer() {
        var config;
        
        //定义缺省参数
        var defaults = {
            audiodom:'',
            audiosrc:'',
            showVolume:true
        }

        //传入的参数于缺省参数的对应
        if (arguments[0] && typeof arguments[0] === "object") {
            config = extendDefaults(defaults, arguments[0]);
        }
    }
       
    //公有方法
    AudioPlayer.prototype.setAudioSrc = function (src) {
        this.audioPlayer.setAttribute('src',src);
    } 
    
    function extendDefaults(source, properties) {
        var property;
        for(property in properties) {
            if (properties.hasOwnProperty(property)) {
                source[property] = properties[property];
            }
        }
        return source;
    }
})();

总结:这样基本上写一个简单js组件的框架就搭建起来了,在里面不断的加入方法和功能就可以了。

三、编写一个html5播放器

以下就是一个播放器的js代码,css部分我就不贴出代码来了,附上github 的地址:

https://github.com/tangolivesky/audioplayer


(function () {
    this.AudioPlayer = function AudioPlayer() {

        var config;

        // Define option defaults
        var defaults = {
            audiodom:'',
            audiosrc:'',
            showVolume:true
        }

        // Create options by extending defaults with the passed in arugments
        if (arguments[0] && typeof arguments[0] === "object") {
            config = extendDefaults(defaults, arguments[0]);
        }

        var duration;
        var myAudioPlayer = document.createElement("div");
        var audioPlayer = document.createElement("audio");
        var playButton = document.createElement("button");
        var timeLine = document.createElement("div");
        var timeProgressBar = document.createElement("span");
        var playhead = document.createElement("div");
        var currentTime = document.createElement("div");
        var volumeLine = document.createElement("div");
        var volumeLineBar = document.createElement("span");
        var volumeLineHead = document.createElement("div");
        var volumeHorn = document.createElement('span');
        var playheadSpan = document.createElement('span');

        var timelineWidth = 230;
        var volumelinewidth = 50;
        var onplayhead = false;
        var volumeStatus = [];

        this.myAudioPlayer = myAudioPlayer;
        this.playhead = playhead;
        this.timeProgressBar = timeProgressBar;
        this.timelineWidth = timelineWidth;
        this.playButton = playButton;
        this.currentTime = currentTime;
        this.transTime = transTime;
        this.intialStatus = intialStatus;
        this.playStatus = playStatus;
        this.volumeHorn = volumeHorn;
        this.audioPlayer = audioPlayer;

        myAudioPlayer.className = "audioplayer";
        playButton.className = "playbutton play";
        timeLine.className = "timeline";
        timeProgressBar.className = "time-progress-bar";
        playhead.className = "playhead intial";
        playheadSpan.className = 'round';
        currentTime.className = "current-time";
        audioPlayer.setAttribute('controls', 'controls');
        audioPlayer.style.display = "none";
        volumeLine.className = "audio-line";
        volumeLineHead.className = "audio-line-head";
        volumeLineBar.className = "audio-line-bar";
        volumeHorn.className = 'horn full';


        if(config.audiodom === ''){
            document.body.appendChild(myAudioPlayer);
        }else{
            document.getElementById(config.audiodom).appendChild(myAudioPlayer);
        }
        myAudioPlayer.appendChild(playButton);
        playhead.appendChild(playheadSpan);
        timeLine.appendChild(timeProgressBar);
        timeLine.appendChild(playhead);
        myAudioPlayer.appendChild(timeLine);
        myAudioPlayer.appendChild(currentTime);
        myAudioPlayer.appendChild(audioPlayer);
        volumeLine.appendChild(volumeLineBar);
        volumeLine.appendChild(volumeLineHead);
        myAudioPlayer.appendChild(volumeHorn);
        myAudioPlayer.appendChild(volumeLine);

        if (config.hasOwnProperty("audiosrc")) {
            audioPlayer.setAttribute('src', config.audiosrc);
        }
        else{
            playButton.setAttribute("disabled", "disabled");
            timeLine.setAttribute("disabled", "disabled");
            volumeLine.setAttribute("disabled", "disabled");
            playhead.setAttribute("disabled", "disabled");
            volumeLineHead.setAttribute("disabled", "disabled");
            volumeHorn.setAttribute("disabled", "disabled");
        }

        if(config.hasOwnProperty("showVolume")){
            if(!config.showVolume){
                volumeLine.style.display='block';
                volumeLineHead.style.display='block';
                volumeLineBar.style.display='block';
                myAudioPlayer.style.width ='430px';
            }
        }

        audioPlayer.addEventListener('loadedmetadata',function(){
            currentTime.innerHTML = transTime(parseInt(audioPlayer.duration));
        },false);
        playButton.addEventListener('click', play, false);
        audioPlayer.addEventListener('timeupdate', timeUpdate, false);
        audioPlayer.addEventListener('canplaythrough', function () {
            duration = audioPlayer.duration;
        }, false);
        timeLine.addEventListener('click', function (event) {
            moveplayhead(event);
            audioPlayer.currentTime = duration * clickPercent(event);
        }, false);
        playhead.addEventListener('mousedown', mouseDown, false);
        window.addEventListener('mouseup', mouseUp, false);
        volumeLine.addEventListener('click', function (event) {
            movevolumehead(event);
            audioPlayer.volume = volumeClickPercent(event);
            if (audioPlayer.volume == 0) {
                volumeHorn.className = 'horn';
            }else if(audioPlayer.volume>=0.8){
                volumeHorn.className = 'horn full';
            }else if(audioPlayer.volume>=0.5){
                volumeHorn.className = 'horn two';
            }else if(audioPlayer.volume>0){
                volumeHorn.className = 'horn one';
            }
        }, false);
        //volumeLineHead.addEventListener('mousedown', volumeMouseDown, false);
        //window.addEventListener('mouseup', volumeMouseUp, false);
        //声音按钮控制
        volumeHorn.addEventListener('click',function(event){
            if (audioPlayer.volume > 0) {
                volumeStatus[0] = audioPlayer.volume;
                volumeStatus[1] = volumeHorn.className;
                volumeStatus[2] = volumeLineBar.style.width;
                volumeStatus[3] = volumeLineHead.style.marginLeft;
                volumeHorn.className = 'horn';
                movevolumehead(event);
                audioPlayer.volume = volumeClickPercent(event);
            }else{
                audioPlayer.volume = volumeStatus[0];
                volumeHorn.className = volumeStatus[1];
                volumeLineBar.style.width = volumeStatus[2];
                volumeLineHead.style.marginLeft = volumeStatus[3];
            }
        },false);

        //样式调整
        //设置成初始状态
        function intialStatus(){
            playhead.className = 'playhead intial';
        }
        //设置成播放状态
        function playStatus(){
            playhead.className = 'playhead';
        }
        function mouseDown() {
            //样式调整
            playStatus();

            onplayhead = true;
            window.addEventListener('mousemove', moveplayhead, true);
            audioPlayer.removeEventListener('timeupdate', timeUpdate, false);
        }

        function mouseUp(e) {
            //样式调整
            if (parseInt(playhead.style.marginLeft) <= 0) {
                intialStatus();
            }

            if (onplayhead == true) {
                moveplayhead(e);
                window.removeEventListener('mousemove', moveplayhead, true);
                // change current time
                audioPlayer.currentTime = duration * clickPercent(e);
                audioPlayer.addEventListener('timeupdate', timeUpdate, false);
            }
            onplayhead = false;
        }

        function clickPercent(e) {
            var timelineleft = getOffsetLeft(timeLine);
            return (e.pageX - timelineleft) / timelineWidth;
        }

        function volumeClickPercent(e) {
            var volume = 0;
            var volumeLineLeft = getOffsetLeft(volumeLine);
            if ((e.pageX - volumeLineLeft) / volumelinewidth < 0)volume = 0;
            if ((e.pageX - volumeLineLeft) / volumelinewidth > 1)volume = 1;
            if ((e.pageX - volumeLineLeft) / volumelinewidth >= 0 && (e.pageX - volumeLineLeft) / volumelinewidth <= 1)volume = (e.pageX - volumeLineLeft) / volumelinewidth;
            return volume;
        }

        function moveplayhead(e) {
            var timelineleft = getOffsetLeft(timeLine);
            var newMargLeft = e.pageX - timelineleft;
            if (newMargLeft >= 0 && newMargLeft <= timelineWidth) {
                playhead.style.marginLeft = newMargLeft + "px";
                timeProgressBar.style.width = newMargLeft * 100 / timelineWidth + "%";
            }
            if (newMargLeft < 0) {
                playhead.style.marginLeft = "0px";
                timeProgressBar.style.width = "0%";
            }
            if (newMargLeft > timelineWidth) {
                playhead.style.marginLeft = timelineWidth + "px";
                timeProgressBar.style.width = "100%";
            }
        }

        function movevolumehead(e) {
            var volumeLineLeft = getOffsetLeft(volumeLine);
            var newMargLeft = e.pageX - volumeLineLeft;
            if (newMargLeft >= 0 && newMargLeft <= volumelinewidth) {
                volumeLineHead.style.marginLeft = newMargLeft-10 + "px";
                volumeLineBar.style.width = newMargLeft * 100 / volumelinewidth + "%";
            }
            if (newMargLeft < 0) {
                volumeLineHead.style.marginLeft = "-10px";
                volumeLineBar.style.width = "0%";
            }
            if (newMargLeft > timelineWidth) {
                volumeLineHead.style.marginLeft = volumelinewidth-10 + "px";
                volumeLineBar.style.width = "100%";
            }
        }

        function play() {
            //样式控制
            playStatus();

            // start music
            if (audioPlayer.paused) {
                audioPlayer.play();
                // remove play, add pause
                playButton.className = "";
                playButton.className = "playbutton pause";
            } else { // pause music
                audioPlayer.pause();
                // remove pause, add play
                playButton.className = "";
                playButton.className = "playbutton play";
            }
        }

        function timeUpdate() {
            var playPercent = audioPlayer.currentTime / duration;
            var playPercentWidth = timelineWidth * playPercent;
            var playTime = transTime(parseInt(audioPlayer.currentTime));
            currentTime.innerHTML = playTime;

            playhead.style.marginLeft = playPercentWidth + "px";
            timeProgressBar.style.width = playPercent * 100 + "%";
            if (audioPlayer.currentTime == duration) {
                playButton.className = "";
                playButton.className = "playbutton play";
            }
        }
        function transTime(time){
            if (time<10) {
                return('00:0'+time);
            }else if(time<60){
                return('00:'+time);
            }else if(time<600){
                var i = parseInt(time/60);
                var j = parseInt(time%60);
                if (j<10) {
                    return('0'+i+':0'+j);
                }else{
                    return('0'+i+':'+j);
                }

            }else if(time<6000){
                var i = parseInt(time/60);
                var j = parseInt(time%60);
                if (j<10) {
                    return(i+':0'+j);
                }else{
                    return(i+':'+j);
                }
            }else{
                return time;
            }
        }

        function volumeMouseDown() {
            onplayhead = true;
            window.addEventListener('mousemove', movevolumehead, true);
            //audioPlayer.removeEventListener('timeupdate', timeUpdate, false);
        }

        function volumeMouseUp(e) {
            if (onplayhead == true) {
                movevolumehead(e);
                window.removeEventListener('mousemove', movevolumehead, true);
                audioPlayer.volume = volumeClickPercent(e);
            }
            onplayhead = false;
        }
        function getOffsetLeft( elem )
        {
            var offsetLeft = 0;
            do {
                if ( !isNaN( elem.offsetLeft ) )
                {
                    offsetLeft += elem.offsetLeft;
                }
            } while( elem = elem.offsetParent );
            return offsetLeft;
        }
    }

    AudioPlayer.prototype.getAudioPlayer = function () {
        return this.myAudioPlayer;
    };

    AudioPlayer.prototype.setAudioSrc = function (src) {
        this.audioPlayer.setAttribute('src',src);
    }
    
    // Utility method to extend defaults with user options
    function extendDefaults(source, properties) {
        var property;
        for (property in properties) {
            if (properties.hasOwnProperty(property)) {
                source[property] = properties[property];
            }
        }
        return source;
    }

})();

在html中调用js播放器组件

在html调用就比较简单了,只需要一点点的代码,甚至不需要了解audio标签,就可以生成两个互不冲突的音乐播放器。



<div>
    <div id="audio1">
    </div>
    <div id="audio2">
    </div>
</div>

<script type="text/javascript" src="audioplayer.js"></script>

<script type="text/javascript">

    var audioPlayer = new AudioPlayer({
        audiodom:"audio1",
        audiosrc:"http://www.alexkatz.me/codepen/music/interlude.mp3",
    });


    var audioPlayer2 = new AudioPlayer({
        audiodom:"audio2",
        audiosrc:"http://www.alexkatz.me/codepen/music/interlude.mp3",
    });

</script>

结果如下:
图片描述

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值