以Lockbits的方式访问bitmap

用Bitmap.GetPixel和Bitmap.SetPixel访问像素点实在是太慢了,必须要用LockBits的方式访问内存才能改善,这里贴一个快速访问Bitmap每个像素点的包装类,是国外一个老外写的,感觉很好用。

    public class LockBitmap
    {
        Bitmap source = null;
        IntPtr Iptr = IntPtr.Zero;
        BitmapData bitmapData = null;

        public byte[] Pixels { get; set; }
        public int Depth { get; private set; }
        public int Width { get; private set; }
        public int Height { get; private set; }

        public LockBitmap(Bitmap source)
        {
            this.source = source;
        }

        /// <summary>
        /// Lock bitmap data
        /// </summary>
        public void LockBits()
        {
            try
            {
                // Get width and height of bitmap
                Width = source.Width;
                Height = source.Height;

                // get total locked pixels count
                int PixelCount = Width * Height;

                // Create rectangle to lock
                System.Drawing.Rectangle rect = new System.Drawing.Rectangle(0, 0, Width, Height);

                // get source bitmap pixel format size
                Depth = System.Drawing.Bitmap.GetPixelFormatSize(source.PixelFormat);

                // Check if bpp (Bits Per Pixel) is 8, 24, or 32
                if (Depth != 8 && Depth != 24 && Depth != 32)
                {
                    throw new ArgumentException("Only 8, 24 and 32 bpp images are supported.");
                }

                // Lock bitmap and return bitmap data
                bitmapData = source.LockBits(rect, ImageLockMode.ReadWrite,
                                             source.PixelFormat);

                // create byte array to copy pixel values
                int step = Depth / 8;
                Pixels = new byte[PixelCount * step];
                Iptr = bitmapData.Scan0;

                // Copy data from pointer to array
                Marshal.Copy(Iptr, Pixels, 0, Pixels.Length);
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }

        /// <summary>
        /// Unlock bitmap data
        /// </summary>
        public void UnlockBits()
        {
            try
            {
                // Copy data from byte array to pointer
                Marshal.Copy(Pixels, 0, Iptr, Pixels.Length);

                // Unlock bitmap data
                source.UnlockBits(bitmapData);
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }

        /// <summary>
        /// Get the color of the specified pixel
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <returns></returns>
        public Color GetPixel(int x, int y)
        {
            Color clr = Color.Empty;

            // Get color components count
            int cCount = Depth / 8;

            // Get start index of the specified pixel
            int i = ((y * Width) + x) * cCount;

            if (i > Pixels.Length - cCount)
                throw new IndexOutOfRangeException();

            if (Depth == 32) // For 32 bpp get Red, Green, Blue and Alpha
            {
                byte b = Pixels[i];
                byte g = Pixels[i + 1];
                byte r = Pixels[i + 2];
                byte a = Pixels[i + 3]; // a
                clr = Color.FromArgb(a, r, g, b);
            }
            if (Depth == 24) // For 24 bpp get Red, Green and Blue
            {
                byte b = Pixels[i];
                byte g = Pixels[i + 1];
                byte r = Pixels[i + 2];
                clr = Color.FromArgb(r, g, b);
            }
            if (Depth == 8)
            // For 8 bpp get color value (Red, Green and Blue values are the same)
            {
                byte c = Pixels[i];
                clr = Color.FromArgb(c, c, c);
            }
            return clr;
        }

        /// <summary>
        /// Set the color of the specified pixel
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="color"></param>
        public void SetPixel(int x, int y, Color color)
        {
            // Get color components count
            int cCount = Depth / 8;

            // Get start index of the specified pixel
            int i = ((y * Width) + x) * cCount;

            if (Depth == 32) // For 32 bpp set Red, Green, Blue and Alpha
            {
                Pixels[i] = color.B;
                Pixels[i + 1] = color.G;
                Pixels[i + 2] = color.R;
                Pixels[i + 3] = color.A;
            }
            if (Depth == 24) // For 24 bpp set Red, Green and Blue
            {
                Pixels[i] = color.B;
                Pixels[i + 1] = color.G;
                Pixels[i + 2] = color.R;
            }
            if (Depth == 8)
            // For 8 bpp set color value (Red, Green and Blue values are the same)
            {
                Pixels[i] = color.B;
            }
        }

        public bool IsValidCoordinate(int x, int y)
        {
            return x >= 0 && x < this.Width && y > 0 && y < this.Height;
        }
    }
还有一个时间测算的类,可以计算代码的时间差,跟Stopwatch差不多
    public class Benchmark
    {
        private static DateTime startDate = DateTime.MinValue;
        private static DateTime endDate = DateTime.MinValue;

        public static TimeSpan Span { get { return endDate.Subtract(startDate); } }

        public static void Start() { startDate = DateTime.Now; }

        public static void End() { endDate = DateTime.Now; }

        public static double GetSeconds()
        {
            if (endDate == DateTime.MinValue) return 0.0;
            else return Span.TotalSeconds;
        }
    }
  • 0
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值