让JavaME程序 Run Anywhere-- 利用反射机制来动态加载声
时间:2008-02-23 09:26来源:互联网
让JavaME程序 Run Anywhere -- 利用反射机制来动态加载声音API 欢迎指教, tengshiquan@yahoo.com.cn Write once,run anywhere 是JAVA的口号,但在J2ME平台上做的应用,要想不改动代码就run anywhere,难度是很大的。如果要把一个应用程序做到让大多数的机型都适用,就
让JavaME程序 Run Anywhere
-- 利用反射机制来动态加载声音API
欢迎指教, tengshiquan@yahoo.com.cn
"Write once,run anywhere" 是JAVA的口号,但在J2ME平台上做的应用,要想不改动代码就run anywhere,难度是很大的。如果要把一个应用程序做到让大多数的机型都适用,就要考虑到方方面面,其难度是相当大的。
比如给百宝箱做游戏,上线机型大多是MIDP1。0的机器,感觉移植中最麻烦的还要数声音部分的API,必须根据各个机型来改动。虽然图象还比较容易做成自适应的,但声音部分就一般就只能根据各个机型来改动。
下面提供一种解决方案,可以让J2ME程序在运行时自动加载该机型支持的声音资源并用该
机型的声音API来播放。
关键问题: 1。各机型提供的播放音乐的API都有所不同,特别是较老的机型。
需要在运行时根据机型自动加载。
2。各机型支持的声音的资源文件也不同。需要在运行时根据机型自动加载。
3。各机型的JVM不同,多多少少有一些比较特别的BUG。
解决方案: 1。原则:能用标准API就用标准API,不能用的话,就用各个机型自身的API。
// Player types
static final int STANDARD = 0; //For MIDI
static final int NOKIA = 1; //For ott
static final int SAMSUNG = 2; //For mmf
static final int NEC = 3; //For MIDI
时间:2008-02-23 09:26来源:互联网
让JavaME程序 Run Anywhere -- 利用反射机制来动态加载声音API 欢迎指教, tengshiquan@yahoo.com.cn Write once,run anywhere 是JAVA的口号,但在J2ME平台上做的应用,要想不改动代码就run anywhere,难度是很大的。如果要把一个应用程序做到让大多数的机型都适用,就
让JavaME程序 Run Anywhere
-- 利用反射机制来动态加载声音API
欢迎指教, tengshiquan@yahoo.com.cn
"Write once,run anywhere" 是JAVA的口号,但在J2ME平台上做的应用,要想不改动代码就run anywhere,难度是很大的。如果要把一个应用程序做到让大多数的机型都适用,就要考虑到方方面面,其难度是相当大的。
比如给百宝箱做游戏,上线机型大多是MIDP1。0的机器,感觉移植中最麻烦的还要数声音部分的API,必须根据各个机型来改动。虽然图象还比较容易做成自适应的,但声音部分就一般就只能根据各个机型来改动。
下面提供一种解决方案,可以让J2ME程序在运行时自动加载该机型支持的声音资源并用该
机型的声音API来播放。
关键问题: 1。各机型提供的播放音乐的API都有所不同,特别是较老的机型。
需要在运行时根据机型自动加载。
2。各机型支持的声音的资源文件也不同。需要在运行时根据机型自动加载。
3。各机型的JVM不同,多多少少有一些比较特别的BUG。
解决方案: 1。原则:能用标准API就用标准API,不能用的话,就用各个机型自身的API。
// Player types
static final int STANDARD = 0; //For MIDI
static final int NOKIA = 1; //For ott
static final int SAMSUNG = 2; //For mmf
static final int NEC = 3; //For MIDI
static final String[] supportedPlayerTypes = {
"javax.microedition.media.Player", //STANDARD API
"com.nokia.mid.sound.Sound", // Nokia
"com.samsung.util.AudioClip", //samsung
"com.nec.media.AudioClip", //nec
};
下面利用反射机制来动态加载:
public void determinePlayerType() {
// use most -> less use
isSupportSound = true;
for (int i = 0; i < supportedPlayerTypes.length; i ) {
// try to load a proper sound Player
try {
Class.forName(supportedPlayerTypes[i]); //加载当前的Player类型
playerType = i; //保存加载成功的类的类型
return;
} catch (Exception e) { //加载不成功,说明不支持,继续加载下一种
e.printStackTrace();
}
}
isSupportSound = false;
}
2。下面就可以根据在载成功的类型来加载可以播放的声音资源了
public void createPlayer(String name) {
if (!isSupportSound)
return;
switch (playerType) {
case STANDARD: // for MIDI
case NEC:
createPlayerFactory("/" name ".mid");
break;
case NOKIA: //for ott
createPlayerFactory("/" name ".ott");
break;
case SAMSUNG: // for mmf
createPlayerFactory("/" name ".mmf");
break;
}
}
3。对各个机型特有的BUG,是没有什么特别好的办法的,只能各个机型调试。这只能怪厂商了。。。。。
该方案优点:在移植的时候就不用改动代码。只要在相应的机型JAR包中保留相关的资源就可以了。这样就不用为了各个机型都折腾一遍了。
注意 :用 System.getProperty("microedition.platform")来确定机型是不保险的,因为有的机型只是简单地返回J2ME platform。
遗留问题:
1 NecN820 在运行 Class.forName("javax.microedition.media.Player");时候会立刻报“应用程序出错”,而不是抛出“ClassNotFoundException”异常。这是该机型JVM的特性(BUG),所以给NecN820的代码中必须注释掉javax.microedition.media.Player的一切信息。这就得改动代码,有违我们的初衷,的确是个遗憾。(估计NEC的机型都素这样的)
2 这个类还有待扩展,以支持更多机型。并加入震动部分的API。理论上可以包含所有的机型。但实际应用中只要包含需要用到的机型相关API就可以了。
测试机型: 在 三星E708,MOTOV600,NOKIA 7650 ,NecN820(注释掉javax.microedition.media.Player相关内容)上均测试通过。
下面是源程序:
"javax.microedition.media.Player", //STANDARD API
"com.nokia.mid.sound.Sound", // Nokia
"com.samsung.util.AudioClip", //samsung
"com.nec.media.AudioClip", //nec
};
下面利用反射机制来动态加载:
public void determinePlayerType() {
// use most -> less use
isSupportSound = true;
for (int i = 0; i < supportedPlayerTypes.length; i ) {
// try to load a proper sound Player
try {
Class.forName(supportedPlayerTypes[i]); //加载当前的Player类型
playerType = i; //保存加载成功的类的类型
return;
} catch (Exception e) { //加载不成功,说明不支持,继续加载下一种
e.printStackTrace();
}
}
isSupportSound = false;
}
2。下面就可以根据在载成功的类型来加载可以播放的声音资源了
public void createPlayer(String name) {
if (!isSupportSound)
return;
switch (playerType) {
case STANDARD: // for MIDI
case NEC:
createPlayerFactory("/" name ".mid");
break;
case NOKIA: //for ott
createPlayerFactory("/" name ".ott");
break;
case SAMSUNG: // for mmf
createPlayerFactory("/" name ".mmf");
break;
}
}
3。对各个机型特有的BUG,是没有什么特别好的办法的,只能各个机型调试。这只能怪厂商了。。。。。
该方案优点:在移植的时候就不用改动代码。只要在相应的机型JAR包中保留相关的资源就可以了。这样就不用为了各个机型都折腾一遍了。
注意 :用 System.getProperty("microedition.platform")来确定机型是不保险的,因为有的机型只是简单地返回J2ME platform。
遗留问题:
1 NecN820 在运行 Class.forName("javax.microedition.media.Player");时候会立刻报“应用程序出错”,而不是抛出“ClassNotFoundException”异常。这是该机型JVM的特性(BUG),所以给NecN820的代码中必须注释掉javax.microedition.media.Player的一切信息。这就得改动代码,有违我们的初衷,的确是个遗憾。(估计NEC的机型都素这样的)
2 这个类还有待扩展,以支持更多机型。并加入震动部分的API。理论上可以包含所有的机型。但实际应用中只要包含需要用到的机型相关API就可以了。
测试机型: 在 三星E708,MOTOV600,NOKIA 7650 ,NecN820(注释掉javax.microedition.media.Player相关内容)上均测试通过。
下面是源程序:
/**
* Created on 2005-7-4
* This class is mainly for the games on various mobile platform.
* If U have any good ideas about the J2ME, contact me at tengshiquan@yahoo.com.cn
*
* Version 1.0
*/
import javax.microedition.lcdui.*;
import java.io.*;
//********************* STANDARD ***********************
import javax.microedition.media.*;
//********************* NOKIA ***********************
import com.nokia.mid.sound.*;
//********************* SAMSUNG ***********************
import com.samsung.util.*;
// ********************* NEC ***********************
import com.nec.media.*;
//********************* SonyEricsson ***********************
// the same as J2ME standard API
/**
* @author IntoTheDream
*/
public class MyPlayer {
private static MyPlayer mp = null;
//Sound types, to be enlarged....
static final int MIDI = 0;
static final int MMF = 1;
static final int OTT = 2;
// Player types
static final int STANDARD = 0; //For MIDI
static final int NOKIA = 1; //For ott
static final int SAMSUNG = 2; //For mmf
static final int NEC = 3; //For MIDI
static final String[] supportedSoundTypes = { "mid", "mmf", "ott", };
private static int soundType;
static final String[] supportedPlayerTypes = {
"javax.microedition.media.Player", //must be dimissed for NECN820
"com.nokia.mid.sound.Sound", "com.samsung.util.AudioClip",
"com.nec.media.AudioClip", };
private static int playerType;
// Note : first , play sound to determine whether sound On or Off
// Of course you can change it in the game
static boolean isSupportSound;
static boolean isSoundOn = true;
// ********************* STANDARD ***********************
Player player;
// ********************* NOKIA ***********************
Sound nokiaPlayer;
// ********************* SAMSUNG ***********************
com.samsung.util.AudioClip samsungPlayer;
// ********************* NEC ***********************
com.nec.media.AudioClip necPlayer;
// singleton
private MyPlayer() {
}
public static MyPlayer getMyPlayer() {
if (mp == null) {
mp = new MyPlayer();
mp.determinePlayerType();
}
return mp;
}
// automatically run this first !!
public void determinePlayerType() {
// use most -> less use
isSupportSound = true;
for (int i = 0; i < supportedPlayerTypes.length; i ) {
// try to load a proper sound Player
try {
Class.forName(supportedPlayerTypes[i]);
playerType = i;
return;
} catch (Exception e) {
e.printStackTrace();
}
}
isSupportSound = false;
}
public void createPlayer(String name) {
if (!isSupportSound)
return;
switch (playerType) {
case STANDARD: // for MIDI
case NEC:
createPlayerFactory("/" name ".mid");
break;
case NOKIA: //for ott
createPlayerFactory("/" name ".ott");
break;
case SAMSUNG: // for mmf
createPlayerFactory("/" name ".mmf");
break;
}
}
private void createPlayerFactory(String url) {
if (isSupportSound && isSoundOn) {
try {
InputStream is;
switch (playerType) {
case NEC:
necPlayer = Media.getAudioClip(url);
break;
case STANDARD: //must be dimissed for NECN820
is = this.getClass().getResourceAsStream(url);
player = Manager.createPlayer(is, "audio/midi");
break;
case NOKIA:
is = this.getClass().getResourceAsStream(url);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
for (int b = is.read(); b >= 0; b = is.read()) {
baos.write(b);
}
nokiaPlayer = new com.nokia.mid.sound.Sound(baos
.toByteArray(),
com.nokia.mid.sound.Sound.FORMAT_TONE);
break;
case SAMSUNG:
samsungPlayer = new com.samsung.util.AudioClip(
com.samsung.util.AudioClip.TYPE_MMF, url);
break;
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void play(int loop) {
if (isSupportSound && isSoundOn) {
try {
switch (playerType) {
case NEC:
if (necPlayer == null)
break;
necPlayer.setLoopCount(loop);
necPlayer.play();
break;
case STANDARD: //must be dimissed for NECN820
if (player == null)
break;
player.setLoopCount(loop);
player.start();
break;
case NOKIA:
if (nokiaPlayer == null)
break;
nokiaPlayer.play(loop);
break;
case SAMSUNG:
if (samsungPlayer == null)
break;
samsungPlayer.play(loop, 5); // 5 is volume
break;
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void stopSound() {
if (isSupportSound && isSoundOn) {
try {
switch (playerType) {
case STANDARD: //must be dimissed for NECN820
if (player == null)
break;
player.deallocate();
player.stop();
player.close();
player = null;
break;
case NOKIA:
if (nokiaPlayer == null)
break;
nokiaPlayer.stop();
nokiaPlayer = null;
break;
case SAMSUNG:
if (samsungPlayer == null)
break;
samsungPlayer.stop();
samsungPlayer = null;
break;
case NEC:
if (necPlayer == null)
break;
necPlayer.stop();
necPlayer = null;
break;
}
System.gc();
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
* Created on 2005-7-4
* This class is mainly for the games on various mobile platform.
* If U have any good ideas about the J2ME, contact me at tengshiquan@yahoo.com.cn
*
* Version 1.0
*/
import javax.microedition.lcdui.*;
import java.io.*;
//********************* STANDARD ***********************
import javax.microedition.media.*;
//********************* NOKIA ***********************
import com.nokia.mid.sound.*;
//********************* SAMSUNG ***********************
import com.samsung.util.*;
// ********************* NEC ***********************
import com.nec.media.*;
//********************* SonyEricsson ***********************
// the same as J2ME standard API
/**
* @author IntoTheDream
*/
public class MyPlayer {
private static MyPlayer mp = null;
//Sound types, to be enlarged....
static final int MIDI = 0;
static final int MMF = 1;
static final int OTT = 2;
// Player types
static final int STANDARD = 0; //For MIDI
static final int NOKIA = 1; //For ott
static final int SAMSUNG = 2; //For mmf
static final int NEC = 3; //For MIDI
static final String[] supportedSoundTypes = { "mid", "mmf", "ott", };
private static int soundType;
static final String[] supportedPlayerTypes = {
"javax.microedition.media.Player", //must be dimissed for NECN820
"com.nokia.mid.sound.Sound", "com.samsung.util.AudioClip",
"com.nec.media.AudioClip", };
private static int playerType;
// Note : first , play sound to determine whether sound On or Off
// Of course you can change it in the game
static boolean isSupportSound;
static boolean isSoundOn = true;
// ********************* STANDARD ***********************
Player player;
// ********************* NOKIA ***********************
Sound nokiaPlayer;
// ********************* SAMSUNG ***********************
com.samsung.util.AudioClip samsungPlayer;
// ********************* NEC ***********************
com.nec.media.AudioClip necPlayer;
// singleton
private MyPlayer() {
}
public static MyPlayer getMyPlayer() {
if (mp == null) {
mp = new MyPlayer();
mp.determinePlayerType();
}
return mp;
}
// automatically run this first !!
public void determinePlayerType() {
// use most -> less use
isSupportSound = true;
for (int i = 0; i < supportedPlayerTypes.length; i ) {
// try to load a proper sound Player
try {
Class.forName(supportedPlayerTypes[i]);
playerType = i;
return;
} catch (Exception e) {
e.printStackTrace();
}
}
isSupportSound = false;
}
public void createPlayer(String name) {
if (!isSupportSound)
return;
switch (playerType) {
case STANDARD: // for MIDI
case NEC:
createPlayerFactory("/" name ".mid");
break;
case NOKIA: //for ott
createPlayerFactory("/" name ".ott");
break;
case SAMSUNG: // for mmf
createPlayerFactory("/" name ".mmf");
break;
}
}
private void createPlayerFactory(String url) {
if (isSupportSound && isSoundOn) {
try {
InputStream is;
switch (playerType) {
case NEC:
necPlayer = Media.getAudioClip(url);
break;
case STANDARD: //must be dimissed for NECN820
is = this.getClass().getResourceAsStream(url);
player = Manager.createPlayer(is, "audio/midi");
break;
case NOKIA:
is = this.getClass().getResourceAsStream(url);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
for (int b = is.read(); b >= 0; b = is.read()) {
baos.write(b);
}
nokiaPlayer = new com.nokia.mid.sound.Sound(baos
.toByteArray(),
com.nokia.mid.sound.Sound.FORMAT_TONE);
break;
case SAMSUNG:
samsungPlayer = new com.samsung.util.AudioClip(
com.samsung.util.AudioClip.TYPE_MMF, url);
break;
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void play(int loop) {
if (isSupportSound && isSoundOn) {
try {
switch (playerType) {
case NEC:
if (necPlayer == null)
break;
necPlayer.setLoopCount(loop);
necPlayer.play();
break;
case STANDARD: //must be dimissed for NECN820
if (player == null)
break;
player.setLoopCount(loop);
player.start();
break;
case NOKIA:
if (nokiaPlayer == null)
break;
nokiaPlayer.play(loop);
break;
case SAMSUNG:
if (samsungPlayer == null)
break;
samsungPlayer.play(loop, 5); // 5 is volume
break;
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void stopSound() {
if (isSupportSound && isSoundOn) {
try {
switch (playerType) {
case STANDARD: //must be dimissed for NECN820
if (player == null)
break;
player.deallocate();
player.stop();
player.close();
player = null;
break;
case NOKIA:
if (nokiaPlayer == null)
break;
nokiaPlayer.stop();
nokiaPlayer = null;
break;
case SAMSUNG:
if (samsungPlayer == null)
break;
samsungPlayer.stop();
samsungPlayer = null;
break;
case NEC:
if (necPlayer == null)
break;
necPlayer.stop();
necPlayer = null;
break;
}
System.gc();
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
转载于:https://blog.51cto.com/zhaohaiyang/454916