- 首先创建Person分类
#import <Foundation/Foundation.h>
@interface Person : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, assign) float height; @end
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.m中不做任何事情
-
控制器.m中
#import "ViewController.h"
#import "Person.h"
@interface ViewController () @property (nonatomic, strong) Person *per; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; Person * per = [Person new]; per.name = @"zhangsan"; per.height = 1.2; self.per = per; // kvo 为per.name添加观察者 [per addObserver:self forKeyPath:@"name" options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:nil]; // kvo 为per.height添加观察者 [per addObserver:self forKeyPath:@"height" options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:nil]; }
- 只要监听的属性name 和 height的值发生了改变就会触发下面的方法
/** 添加观察者必须要实现的方法 */
-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context{ /** 打印新老值 */ // 从打印结果看 分别打印出了 name 与 height的新老值 NSLog(@"old : %@ new : %@",[change objectForKey:@"old"],[change objectForKey:@"new"]); // NSLog(@"keypath : %@",keyPath); // NSLog(@"change : %@",change); }
- 由于对person.name 以及height的属性都做了监听,只要触摸后属性的值发生改变就做得到通知触发通知方法 -(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context 则可以在其内部做你想要做的事
/** 触摸改变per.name属性值 */
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ self.per.name = @"helloworld"; self.per.height = 3.3; }
- 一定要记得移除
/** 移除 */
-(void)dealloc{
[self.per removeObserver:self forKeyPath:@"name" context:nil]; [self.per removeObserver:self forKeyPath:@"height" context:nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end
- 注意点:
- 为某个对象的某个属性添加观察者,最后一定要移除,否则可能会崩溃
- 实现方法-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSString *,id> *)change context:(void *)context则只要监听的属性发生改变就会触发.