Swift - 各种手势检测大全(UIGestureRecognizer及其子类)

UIGestureRecognizer 有许多子类,用于监听一些常见的手势事件,这些子类主要有:

1,UISwipeGestureRecognizer:滑动(快速移动)

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import UIKit
 
class ViewController : UIViewController {
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         let swipe = UISwipeGestureRecognizer (target: self , action:#selector(swipe(_:)))
         swipe.direction = .up
         self .view.addGestureRecognizer(swipe)
     }
     
     func swipe(_ recognizer: UISwipeGestureRecognizer ){
         print ( "swipe ok" )
         let point=recognizer.location( in : self .view)
         //这个点是滑动的起点
         print (point.x)
         print (point.y)
     }
}
原文:Swift - 各种手势检测大全(UIGestureRecognizer及其子类)
注意1:如果 UISwipeGestureRecognizer 在不指定方向的时候,默认向右滑动才会触发事件。如果要指定方向,需要设置 direction 属性
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//表示监听滑动的方向为向上
swipe.direction = .up

注意2:有网友问如果各个方向都要响应怎么办,只要多定义几个 UISwipeGestureRecognizer 就可以了
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import UIKit
 
class ViewController : UIViewController {
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         let swipeUp = UISwipeGestureRecognizer (target: self , action:#selector(swipe(_:)))
         swipeUp.direction = .up
         self .view.addGestureRecognizer(swipeUp)
         
         let swipeDown = UISwipeGestureRecognizer (target: self , action:#selector(swipe(_:)))
         swipeDown.direction = .down
         self .view.addGestureRecognizer(swipeDown)
     }
     
     func swipe(_ recognizer: UISwipeGestureRecognizer ){
         if recognizer.direction == .up{
             print ( "向上滑动" )
         } else if recognizer.direction == .down{
             print ( "向下滑动" )
         }
         
         let point=recognizer.location( in : self .view)
         //这个点是滑动的起点
         print (point.x)
         print (point.y)
     }
}

2,UIScreenEdgePanGestureRecognizer:边缘滑动 

(1)这个是 UISwipeGestureRecognizer 的子类,与后者不同的时。UIScreenEdgePanGestureRecognizer 只触发从边缘开始的划动操作,比如从左侧边缘开始向右滑动。
(2)UIScreenEdgePanGestureRecognizer 没有 direction 属性,增加了个 edges 属性。表示要响应哪个边缘的划动操作。可以是从左边缘向右滑动,或右边缘向左、上边缘向下、下边缘向上、或响应全部边缘滑动。
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import UIKit
 
class ViewController : UIViewController {
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         let swipe = UIScreenEdgePanGestureRecognizer (target: self , action:#selector(swipe(_:)))
         swipe.edges = UIRectEdge .left //从左边缘开始滑动
         self .view.addGestureRecognizer(swipe)
     }
     
     func swipe(_ recognizer: UIScreenEdgePanGestureRecognizer ){
         print ( "left edgeswipe ok" )
         let point=recognizer.location( in : self .view)
         //这个点是滑动的起点
         print (point.x)
         print (point.y)
     }
}

3,UITapGestureRecognizer:轻点手势(点击)

(1)可以通过 numberOfTouchesRequired 属性设置触摸点数,比如设置 2 表示必须两个手指触摸时才会触发
(2)通过 numberOfTapsRequired 属性设置点击次数,单击设置为 1,双击设置为 2
(3)如果一个控件既监听了单击事件也监听了双击事件,默认当双击事件触发的时候也同时会触发单击事件。如果想双击时不触发单击,需要通过 require(toFail:) 进行设置
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import UIKit
 
class ViewController : UIViewController {
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         //单击监听
         let tapSingle= UITapGestureRecognizer (target: self ,action:#selector(tapSingleDid))
         tapSingle.numberOfTapsRequired = 1
         tapSingle.numberOfTouchesRequired = 1
         //双击监听
         let tapDouble= UITapGestureRecognizer (target: self ,action:#selector(tapDoubleDid(_:)))
         tapDouble.numberOfTapsRequired = 2
         tapDouble.numberOfTouchesRequired = 1
         //声明点击事件需要双击事件检测失败后才会执行
         tapSingle.require(toFail: tapDouble)
         self .view.addGestureRecognizer(tapSingle)
         self .view.addGestureRecognizer(tapDouble)
     }
     
     func tapSingleDid(){
         print ( "单击了" )
     }
     
     func tapDoubleDid(_ sender: UITapGestureRecognizer ){
         if sender.view == self .view{
             print ( "双击了" )
         }
     }
}

4,UIPinchGestureRecognizer:捏合手势(两个手指进行放大缩小)

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import UIKit
 
class ViewController : UIViewController {
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         //设置监听方法为pinchDid方法
         let pinch = UIPinchGestureRecognizer (target: self ,action:#selector(pinchDid(_:)))
         self .view.addGestureRecognizer(pinch)
     }
     
     func pinchDid(_ recognizer: UIPinchGestureRecognizer ) {
         //在监听方法中可以实时获得捏合的比例
         print (recognizer.scale);
     }
}


5,UIRotationGestureRecognizer:旋转手势(两个手指进行旋转)

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import UIKit
 
class ViewController : UIViewController {
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         let rotation = UIRotationGestureRecognizer (target: self ,
                                                    action:#selector(rotationDid(_:)))
         self .view.addGestureRecognizer(rotation)
     }
     
     func rotationDid(_ recognizer: UIRotationGestureRecognizer ){
         //旋转的弧度转换为角度
         print (recognizer.rotation*(180/ CGFloat ( M_PI )))
     }
}

6,UIPanGestureRecognizer:拖动手势

原文:Swift - 各种手势检测大全(UIGestureRecognizer及其子类)
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import UIKit
 
class ViewController : UIViewController {
     
     var rect: UIView !
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         rect = UIView (frame: CGRect (x:0, y:0, width:100, height:100))
         rect.center = self .view.center
         rect.backgroundColor = UIColor .orange
         self .view.addSubview(rect)
         
         let pan = UIPanGestureRecognizer (target: self ,action:#selector(panDid(_:)))
         pan.maximumNumberOfTouches = 1
         rect.addGestureRecognizer(pan)
     }
     
     func panDid(_ recognizer: UISwipeGestureRecognizer ){
         let point=recognizer.location( in : self .view)
         //设置矩形的位置
         rect.center=point
     }
}
通过 recognizer.view 我们可以直接得到触发事件的 view 对象,下面样例创建两个方块,但它们使用同一个拖动响应方法。
(注意:由于一个 GestureRecognizer 只能对应一个 view,所以每个 view 还是要分别使用各自的 GestureRecognizer)
原文:Swift - 各种手势检测大全(UIGestureRecognizer及其子类)
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import UIKit
 
class ViewController : UIViewController {
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         //定义两个方块
         let rect1 = UIView (frame: CGRect (x:0, y:0, width:100, height:100))
         rect1.center = self .view.center
         rect1.backgroundColor = UIColor .orange
         self .view.addSubview(rect1)
         
         let rect2 = UIView (frame: CGRect (x:0, y:0, width:100, height:100))
         //rect2.center = self.view.center
         rect2.backgroundColor = UIColor .yellow
         self .view.addSubview(rect2)
         
         //由于一个GestureRecognizer只能对应一个view,这里定义两个GestureRecognizer
         let pan1 = UIPanGestureRecognizer (target: self ,action:#selector(panDid(_:)))
         pan1.maximumNumberOfTouches = 1
         rect1.addGestureRecognizer(pan1)
         
         let pan2 = UIPanGestureRecognizer (target: self ,action:#selector(panDid(_:)))
         pan2.maximumNumberOfTouches = 1
         rect2.addGestureRecognizer(pan2)
         
     }
     
     //两个方块都使用同一拖拽响应方法
     func panDid(_ recognizer: UIPanGestureRecognizer ){
         let point=recognizer.location( in : self .view)
         //设置矩形的位置
         recognizer.view?.center = point
     }
}

7,UILongPressGestureRecognizer:长按

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import UIKit
 
class ViewController : UIViewController {
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         //长按监听
         let longPress = UILongPressGestureRecognizer (target: self ,
                                                    action:#selector(longPressDid(_:)))
         self .view.addGestureRecognizer(longPress)
     }
     
     func longPressDid(_ sender: UILongPressGestureRecognizer ){
         if sender.state == .began {
             print ( "长按响应开始" )
         } else {
             print ( "长按响应结束" )
         }
     }
}

原文出自:www.hangge.com  转载请保留原文链接:http://www.hangge.com/blog/cache/detail_546.html
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