Frogger
Time Limit: 1000MS | Memory Limit: 65536K | |
Total Submissions: 24879 | Accepted: 8076 |
Description
Freddy Frog is sitting on a stone in the middle of a lake. Suddenly he notices Fiona Frog who is sitting on another stone. He plans to visit her, but since the water is dirty and full of tourists' sunscreen, he wants to avoid swimming and instead reach her by jumping.
Unfortunately Fiona's stone is out of his jump range. Therefore Freddy considers to use other stones as intermediate stops and reach her by a sequence of several small jumps.
To execute a given sequence of jumps, a frog's jump range obviously must be at least as long as the longest jump occuring in the sequence.
The frog distance (humans also call it minimax distance) between two stones therefore is defined as the minimum necessary jump range over all possible paths between the two stones.
You are given the coordinates of Freddy's stone, Fiona's stone and all other stones in the lake. Your job is to compute the frog distance between Freddy's and Fiona's stone.
Unfortunately Fiona's stone is out of his jump range. Therefore Freddy considers to use other stones as intermediate stops and reach her by a sequence of several small jumps.
To execute a given sequence of jumps, a frog's jump range obviously must be at least as long as the longest jump occuring in the sequence.
The frog distance (humans also call it minimax distance) between two stones therefore is defined as the minimum necessary jump range over all possible paths between the two stones.
You are given the coordinates of Freddy's stone, Fiona's stone and all other stones in the lake. Your job is to compute the frog distance between Freddy's and Fiona's stone.
Input
The input will contain one or more test cases. The first line of each test case will contain the number of stones n (2<=n<=200). The next n lines each contain two integers xi,yi (0 <= xi,yi <= 1000) representing the coordinates of stone #i. Stone #1 is Freddy's stone, stone #2 is Fiona's stone, the other n-2 stones are unoccupied. There's a blank line following each test case. Input is terminated by a value of zero (0) for n.
Output
For each test case, print a line saying "Scenario #x" and a line saying "Frog Distance = y" where x is replaced by the test case number (they are numbered from 1) and y is replaced by the appropriate real number, printed to three decimals. Put a blank line after each test case, even after the last one.
Sample Input
2 0 0 3 4 3 17 4 19 4 18 5 0
Sample Output
Scenario #1 Frog Distance = 5.000 Scenario #2 Frog Distance = 1.414
Source
对着题意不长的英文看了好几遍,才明确什么叫 the frog distance .
有N块石头。1—N。每块石头都有x,y坐标,青蛙一号站在第一块石头上,青蛙二号站在第二块石头上,青蛙一号想要通过这N块石头去找青蛙二号,由于青蛙一号能够踩在不论什么一块石头上,所以从第一块石头到第二块石头有非常多条路径,如果为X,在每一条路径中,都有跳跃范围(即在这条路径中,两块石头之间的最大距离),那么一共同拥有X个跳跃范围。我们要求的就是这X个跳跃范围的最小值。就是the frog distance。 比方有 有两条通路 1(4)5 (3)2 代表1到5之间的边为4, 5到2之间的边为3。那么该条通路跳跃范围(两块石头之间的最大距离)为 4, 还有一条通路 1(6) 4(1) 2 ,该条通路的跳跃范围为6, 两条通路的跳跃范围各自是 4 ,6,我们要求的就是最小的那一个跳跃范围,即4.
边的遍历和点值的更新。这个点值代表的是,从1号石头到第[i]块石头的frog distance。
用floyed算法和dijkstra算法,把更新点值的语句修改一下就能够。
代码:
floyed:
#include <iostream>
#include <cmath>
#include <iomanip>
#include <string.h>
#include <algorithm>
using namespace std;
const int maxNode=210;
double mp[maxNode][maxNode];
int nodeNum;
struct P
{
int x,y;
}point[maxNode];
double dis(P a,P b)
{
return sqrt((b.y-a.y)*(b.y-a.y)+(b.x-a.x)*(b.x-a.x));
}
void floyed()
{
for(int k=1;k<=nodeNum;k++)
for(int i=1;i<=nodeNum;i++)
for(int j=1;j<=nodeNum;j++)
mp[i][j]=min(mp[i][j],max(mp[i][k],mp[k][j]));//很多通路中最长边中的最小边
}
int main()
{
int c=1;
while(cin>>nodeNum&&nodeNum)
{
for(int i=1;i<=nodeNum;i++)
cin>>point[i].x>>point[i].y;
for(int i=1;i<=nodeNum;i++)
for(int j=i+1;j<=nodeNum;j++)
{
mp[i][j]=mp[j][i]=dis(point[i],point[j]);
}
floyed();
cout<<"Scenario #"<<c++<<endl;
cout<<setiosflags(ios::fixed)<<setprecision(3)<<"Frog Distance = "<<mp[1][2]<<endl;
cout<<endl;
}
return 0;
}
dijkstra:
#include <iostream>
#include <string.h>
#include <algorithm>
#include <iomanip>
#include <cmath>
using namespace std;
const int maxn=210;
const int inf=0x3f3f3f3f;
double mp[maxn][maxn];
double dist[maxn];
bool vis[maxn];
int n;
struct P
{
int x,y;
}point[maxn];
double dis(P a,P b)
{
return sqrt((b.y-a.y)*(b.y-a.y)+(b.x-a.x)*(b.x-a.x));
}
void dijkstra(int start)
{
memset(vis,0,sizeof(vis));
//memset(dist,inf,sizeof(dist));
for(int i=1;i<=n;i++)
dist[i]=inf;
dist[start]=0;
for(int i=1;i<=n;i++)
{
int MinNum,Min=inf;
for(int j=1;j<=n;j++)
if(!vis[j]&&dist[j]<Min)
{
MinNum=j;
Min=dist[j];
}
vis[MinNum]=1;
for(int j=1;j<=n;j++)
dist[j]=min(dist[j],max(dist[MinNum],mp[MinNum][j]));//dis[j]为从一号石头到第j号石头全部通路中最长边中的最小边
}
}
int main()
{
int c=1;
while(cin>>n&&n)
{
for(int i=1;i<=n;i++)
cin>>point[i].x>>point[i].y;
for(int i=1;i<=n;i++)
for(int j=i+1;j<=n;j++)
{
mp[i][j]=mp[j][i]=dis(point[i],point[j]);
}
dijkstra(1);
cout<<"Scenario #"<<c++<<endl;
cout<<setiosflags(ios::fixed)<<setprecision(3)<<"Frog Distance = "<<dist[2]<<endl;
cout<<endl;
}
return 0;
}
注意: double 数组 就不要轻易用memset复制了。还得考虑字节长度。