拳皇c语言程序设计,拳皇游戏(C语言)正式上线!!!!

#include int main()

{

int hp1 = 100;

int hp2 = 100;

int attack1 = 0;

int attack2 = 0;

int randNum;

srand(time(NULL));

while (hp1 > 0 && hp2 > 0)

{

randNum = rand();

if (randNum % 2 == 1)

{

attack1 = (int)(5 + 10 * rand() / (RAND_MAX + 1.0));

attack2 = (int)(5 + 10 * rand() / (RAND_MAX + 1.0));

Sleep(1000);

if (attack1 <= 8)

printf("八神庵打出来一记《贰百拾二式·琴月阴》!草薙京剩余血量:%d\n",hp2 - attack1);

else if (attack1 <= 12)

printf("八神庵打出来一记《禁千弐百拾壱式·八咫乌》!!草薙京剩余血量:%d\n",hp2 - attack1);

else if (attack1 <= 15)

printf("八神庵打出来一记《CLIMAX超必杀》!!!草薙京剩余血量:%d\n",hp2 - attack1);

Sleep(1000);

if (attack2 <= 8)

printf("草薙京打出来一记《四百一式·罪咏》!八神庵剩余血量:%d\n",hp1 - attack2);

else if (attack2 <= 12)

printf("草薙京打出来一记《必杀技 七十五式改》!!八神庵剩余血量:%d\n",hp1 - attack2);

else if (attack2 <= 15)

printf("草薙京打出来一记《NEOMAX超必杀技 最终决战秘奥义·十拳》!!!八神庵剩余血量:%d\n",hp1 - attack2);

hp2 -= attack1;

if (hp2 >= 80) {

printf("草薙京状态良好.......\n");

}

else if (hp2 >= 60) {

printf("草薙京已经摇摇欲坠了!!\n");

}

else if (hp2 > 0)

printf("草薙京已经重伤残血了!!!\n");

else

printf("草薙京已经离开了人世!!!!\n");

hp1 -= attack2;

if (hp1 >= 80) {

printf("八神庵状态良好.......\n");

}

else if (hp1 >= 60) {

printf("八神庵已经摇摇欲坠了!!\n");

}

else if (hp1 > 0)

printf("八神庵已经重伤残血了!!!\n");

else

printf("八神庵已经离开了人世!!!!\n");

}

else

{

attack1 = (int)(5 + 10 * rand() / (RAND_MAX + 1.0));

attack2 = (int)(5 + 10 * rand() / (RAND_MAX + 1.0));

if (attack2 <= 8)

printf("草薙京打出来一记《四百一式·罪咏》!八神庵剩余血量:%d\n",hp1 - attack2);

else if (attack2 <= 12)

printf("草薙京打出来一记《必杀技 七十五式改》!!八神庵剩余血量:%d\n",hp1 - attack2);

else if (attack2 <= 15)

printf("草薙京打出来一记《NEOMAX超必杀技 最终决战秘奥义·十拳》!!!八神庵剩余血量:%d\n",hp1 - attack2);

Sleep(1000);

if (attack1 <= 8)

printf("八神庵打出来一记《贰百拾二式·琴月阴》!草薙京剩余血量:%d\n",hp2 - attack1);

else if (attack1 <= 12)

printf("八神庵打出来一记《禁千弐百拾壱式·八咫乌》!!草薙京剩余血量:%d\n",hp2 - attack1);

else if (attack1 <= 15)

printf("八神庵打出来一记《CLIMAX超必杀》!!!草薙京剩余血量:%d\n",hp2 - attack1);

hp1 -= attack2;

if (hp1 >= 80) {

printf("八神庵状态良好.......\n");

}

else if (hp1 >= 60) {

printf("八神庵已经摇摇欲坠了!!\n");

}

else if (hp1 > 0)

printf("八神庵已经重伤残血了!!!\n");

else

printf("八神庵已经离开了人世!!!!\n");

Sleep(1000);

hp2 -= attack1;

if (hp2 >= 80) {

printf("草薙京状态良好.......\n");

}

else if (hp2 >= 60) {

printf("草薙京已经摇摇欲坠了!!\n");

}

else if (hp2 > 0)

printf("草薙京已经重伤残血了!!!\n");

else

printf("草薙京已经离开了人世!!!!\n");

}

}

printf("K.O.\n");

printf("八神庵HP值:%d\n草薙京HP值:%d\n",hp1,hp2);

if (hp1 <= 0 && hp2 > 0) {

printf("草薙京赢!\n");

}

else if (hp1 > 0 && hp2 <= 0) {

printf("八神庵赢!\n");

}

else if (hp2 <= 0 && hp1 <= 0) {

printf("两败俱伤!\n");

}

return 0;

}

/*

——————————————————————

|作者:谦虚;

|灵感来源:bilibili;

|版权所有,请勿抄袭!!!

——————————————————————

```

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#include #include #include #include #include #define N 100 int n=0; int Checktoseek(char name[]);//查找 void mainmenu();//菜单 void Register();//登记注册 void Showplayer();//显示当前人物数据 void Showallplayer();//显示所有人物数据 void Chooseopponent();//选择对手 void Chooseplayer(int i);//选择角色 void vs(int i,int j);//PK void Attack(int i,int j);//攻击 void recovery(int i,int j);//防御 void Energy(int i,int j);//能量 struct Kof { char name[20]; int Hp; int AP; int Dp; int Rp; }player[N]; void main() { srand(unsigned(time(NULL))); mainmenu(); } void login() { } void mainmenu() { while(1) { int x; printf("\n"); printf("\n"); printf(" ***************************************************************\n"); printf(" *** ***\n"); printf(" *** ***\n"); printf(" *** 欢迎进入Kof ***\n"); printf(" *** ***\n"); printf(" *** ***\n"); printf(" ***************************************************************\n"); printf("\t\t\t\t\t1----请先注册\n"); printf("\t\t\t\t\t2----查看玩家信息\n"); printf("\t\t\t\t\t3----查看自己信息\n"); printf("\t\t\t\t\t4----选择对手\n"); printf("\t\t\t\t\t5----结束\n"); printf("\n\n请选择菜单:"); scanf("%d",&x); if(x==5) break; switch(x) { case 1:Register();break; case 2:Showallplayer();break; case 3:Showplayer();break; case 4:Chooseopponent();break; } printf("\n\n\n\n\n按任意键继续:"); getch(); system("cls"); } } void Register() { char name[20]; printf("输入名称:"); fflush(stdin); gets(name); if(Checktoseek(name)==-1) { strcpy(player[n].name,name); player[n].Hp=rand()%1000; player[n].AP=rand()%(100+1)+50; player[n].Dp=rand()%(10-5+2)+5; player[n].Rp=rand()%(60+2)+60; n++; printf("人物创建成功\n"); } else { Register(); } } void Showplayer() { char name[20]; printf("角色名:"); fflush(stdin); gets(name); int i=Checktoseek(name); if(i!=-1) { printf("人物名称:%s\n",player[i].name); printf("Hp:%d\n",player[i].Hp); printf("Ap:%d\n",player[i].AP); printf("Dp:%d\n",player[i].Dp); printf("Rp:%d\n",player[i].Rp); } else { printf("请重新输入角色名"); Showplayer(); } } void Showallplayer() { printf("%-10s%-10s%-10s%-10s%-10s\n","Name","Hp","Ap","Dp","Rp"); for(int i=0;i<n;i++) { printf("%-10s%-10d%-10d%-10d%-10d\n",player[i].name,player[i].Hp,player[i].AP,player[i].Dp,player[i].Rp); } } void Chooseopponent() { char name[20]; int i; Showallplayer(); printf("你选择PK谁:"); fflush(stdin); gets(name); i=Checktoseek(name); if(i!=-1) { Chooseplayer(i); } else { printf("你选择PK的人物找不到?\n"); Chooseopponent(); } } int Checktoseek(char name[]) { for(int i=0;i0 && player[j].Hp>0) { printf("第%d局***************\n",count); if(count%2==0) { Attack(i,j); recovery(i,j); Energy(i,j); } else { Attack(j,i); recovery(i,j); Energy(i,j); } count++; _sleep(3344); } if(player[i].Hp>0) { printf("%s Victory \n",player[i].name); } else { printf("%s Winner \n",player[j].name); } printf("******************************\n"); } void Attack(int i,int j) { int x; int s; x=rand()%5; switch(x) { case 0: printf("\n%s发出波动伤害%s\n",player[i].name,player[j].name); s=rand()%100; player[j].Hp-=s; printf("%s受到%d点伤害\n\n",player[j].name,s); break; case 1: printf("\n%s使用连招攻击%s\n",player[i].name,player[j].name); s=rand()%100*2; player[j].Hp-=s; printf("%s受到%d点伤害\n\n",player[j].name,s); break; case 2: printf("\n%s释放超杀技\n",player[i].name); s=(rand()%100)*4; player[j].Hp-=s; printf("%s受到%d点伤害\n\n",player[j].name,s); break; } } void recovery(int i,int j) { int s; int x; s=rand()%3; switch(s) { case 0: printf("\n%s防御%s的攻击\n",player[i].name,player[j].name); x=rand()%(10-5+2)+5; player[i].Dp==x; printf("%s抵挡%d点伤害\n\n",player[i].name,x); break; case 1: printf("\n%s防御%s的攻击\n",player[j].name,player[i].name); x=rand()%(10-5+2)+5; player[j].Dp==x; printf("%s抵挡%d点伤害\n\n",player[j].name,x); break; } } void Energy(int i,int j) { int x; int s; x=rand()%6; switch(x) { case 0: printf("\n%s大怒,使用超必杀技\n",player[i].name); s=(rand()%100)*6; player[j].Hp-=s; printf("%s受到%d点伤害\n\n",player[j].name,s); break; case 1: printf("\n%s大怒,使用超必杀技\n",player[j].name); s=(rand()%100)*6; player[i].Hp-=s; printf("%s受到%d点伤害\n\n",player[i].name,s); break; } }

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