java中setgame,java中简略的指法练习游戏(仅在32位下正常运行)

import java.awt.*;

import java.awt.event.*;

import java.awt.font.*;

import java.awt.print.*;

import javax.swing.*;

public class typewrite {

public static void main(String[] args) {

JFrame w = new JFrame("typewrite game");

w.setSize(300, 400);

w.setFont(new Font("",10,100000));

w.setBackground(Color.RED);

MyPanel mp = new MyPanel();

w.add(mp);

w.addKeyListener(mp);

mp.addKeyListener(mp);

Thread t = new Thread(mp);

t.start();

w.setVisible(true);

}

}

class MyPanel extends JPanel implements Runnable, KeyListener ,MouseListener{

private static final long serialVersionUID = 1L;

int x[] = new int[10];

int y[] = new int[10];

char c[] = new char[10];

int sum = 1000;

public MyPanel() {

for (int i = 0; i < 10; i++) {

x[i] = (int) (Math.random() * 260);

y[i] = (int) (Math.random() * 300);

c[i] = (char) (Math.random() * 26 + 97);

}

}

public void paint(Graphics g) {

g.clearRect(0, 0, 300, 400);

g.setColor(Color.BLACK);

for (int i = 0; i < 10; i++) {

g.drawString("" + c[i], x[i], y[i]);

}

g.setColor(Color.GREEN);

g.drawString("score: " + sum, 20, 10);

if (sum < 0) {

g.clearRect(0, 0, 300, 400);

g.drawString("GAME OVER", 100, 200);

}

}

public void run() {

while (true) {

for (int i = 0; i < 10; i++) {

y[i]++;

if (y[i] > 400) {

y[i] = 0;

x[i] = (int) (Math.random() * 260);

c[i] = (char) (Math.random() * 27 + 97);

sum -= 100;

}

}

if (sum < 0)

return;

try {

Thread.sleep(40);

} catch (InterruptedException e) {

e.printStackTrace();

}

repaint();

}

}

@Override

public void keyPressed(KeyEvent e) {

char cc = e.getKeyChar();

int yy = -1;

int index = -1;

for (int i = 0; i < 10; i++) {

if (cc == c[i]) {

if (y[i] > yy) {

yy = y[i];

index = i;

}

}

}

if(index>-1){

y[index]=0;

x[index]=(int)(Math.random()*260);

c[index]=(char)(Math.random()*26+97);

sum+=10;

}else{

sum-=100;

}

}

@Override

public void keyReleased(KeyEvent e) { }

@Override

public void keyTyped(KeyEvent e) { }

@Override

public void mouseClicked(MouseEvent arg0) { }

@Override

public void mouseEntered(MouseEvent arg0) { }

@Override

public void mouseExited(MouseEvent arg0) { }

@Override

public void mousePressed(MouseEvent arg0) { }

@Override

public void mouseReleased(MouseEvent arg0) { }

}

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