AE根据记录信息获得地图元素信息并定位地图位置

   

AE根据记录信息获得地图元素信息并定位地图位置

 

ContractedBlock.gif ExpandedBlockStart.gif Code
                //获得属性值
                string ManagerId = dgvK001.Rows[e.RowIndex].Cells[0].Value.ToString();
                
string RoadId = dgvK001.Rows[e.RowIndex].Cells[2].Value.ToString();
                
if (RoadId.IndexOf("S"!= -1 || RoadId.IndexOf("G"!= -1)
                    RoadId 
= RoadId.Substring(04);
                
string StartStake = dgvK001.Rows[e.RowIndex].Cells[5].Value.ToString();
                
//遍历整个地图
                for (int i = 0; i < axMapControl.LayerCount; i++)
                {
                    IFeatureLayer pLayer 
= null;
                    IFeatureClass iFeatureClass 
= null;
                    
//获得图层
                    pLayer = (IFeatureLayer)axMapControl.get_Layer(i);
                    iFeatureClass 
= pLayer.FeatureClass;
                    
//定义AE游标
                    IFeatureCursor pCursor;
                    
//构建查询条件
                    IQueryFilter pFilter = new QueryFilterClass();

                    
//多字段查询
                    pFilter.WhereClause = " LXBM = '" + RoadId.Trim() + "'" + " AND DWDM = '" + ManagerId.Trim() + "'" + "  AND QDZH=" + StartStake.Trim() + "";
                    
try
                    {
                        pCursor 
= iFeatureClass.Search(pFilter, false);
                        IFeature pFeature;
//获得查询的元素
                        pFeature = pCursor.NextFeature();

                        
if (pFeature != null)
                        {
                            
//要素的定义,如果是点直接定位
                            if (pFeature.Shape.GeometryType == esriGeometryType.esriGeometryPoint)
                            {
                                
this.axMapControl.CenterAt((IPoint)pFeature.Shape);
                            }
                            
else
                            {
                                
//获得定位的范围
                                IEnvelope pEnv = pFeature.Shape.Envelope;
                                pEnv.Expand(
55true);
                                axMapControl.ActiveView.Extent 
= pEnv;
                            }
                            axMapControl.ActiveView.Refresh();
                            axMapControl.ActiveView.ScreenDisplay.UpdateWindow();
                            
//用于解决先定位后闪烁的问题
                            
//自定义闪烁功能
                            switch (pFeature.Shape.GeometryType)
                            {
                                
case esriGeometryType.esriGeometryPoint:
                                    FlashFeature.FlashPoint(axMapControl, axMapControl.ActiveView.ScreenDisplay, pFeature.Shape);
                                    
break;
                                
case esriGeometryType.esriGeometryPolyline:
                                    FlashFeature.FlashLine(axMapControl, axMapControl.ActiveView.ScreenDisplay, pFeature.Shape);
                                    
break;
                                
case esriGeometryType.esriGeometryPolygon:
                                    FlashFeature.FlashPolygon(axMapControl, axMapControl.ActiveView.ScreenDisplay, pFeature.Shape);
                                    
break;
                                
default:
                                    
break;
                            }

                            axMapControl.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeoSelection, 
nullnull);
                            axMapControl.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeography, 
nullnull);
                            
break;
                        }   
                    }
                    
catch { }
                }

 

这边要注意的是你需要定位的图层必须要有你需要查询的属性,在遍历整个地图的话则比较难统一字段,所以在获得元素的地方需要Catch掉容错.

图层也可以直接定义,假如你知道的话.

版权说明

  如果标题未标有<转载、转>等字则属于作者原创,欢迎转载,其版权归作者和博客园共有。
  作      者:温景良
  文章出处:http://wenjl520.cnblogs.com/  或  http://www.cnblogs.com/

posted @ 2009-01-12 09:55 温景良(Jason) Views( 1005) Comments( 0) Edit 收藏
 

公告

 
 
本文转 我的程序人生博客园博客,原文链接: http://www.cnblogs.com/wenjl520/archive/2009/01/12/1373984.html /,如需转载请自行联系原作者
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值