1. iOS有四个方向的旋转,为了保证自己的代码能够支持旋转,我们必须首先处理一个函数:
- - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- return YES;
- }
2. 这个函数时用来确定我们的应用所支持的旋转方向。如果想要支持每个方向则直接返回YES就行,还可以单独判断某一方向:
- - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- if (interfaceOrientation==UIInterfaceOrientationLandscapeLeft) {
- //left
- }
- if (interfaceOrientation==UIInterfaceOrientationLandscapeRight) {
- //right
- }
- if (interfaceOrientation==UIInterfaceOrientationPortrait) {
- //up
- }
- if (interfaceOrientation==UIInterfaceOrientationPortraitUpsideDown) {
- //down
- }
- return YES;
- }
3. 当然旋转还有一些函数可触发:
- //旋转方向发生改变时
- -(void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
- }
- //视图旋转动画前一半发生之前自动调用
- -(void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
- }
- //视图旋转动画后一半发生之前自动调用
- -(void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration {
- }
- //视图旋转之前自动调用
- -(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
- }
- //视图旋转完成之后自动调用
- -(void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
- }
- //视图旋转动画前一半发生之后自动调用
- -(void)didAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
- }