UVA12304 2D Geometry 110 in 1!

原题链接--UVA12304 2D Geometry 110 in 1!

 

这是一道圆的入门基础题,要求有点多,写了一个下午写完,然后WA了六发,

最后隔了一周再做,找了一下午bug终于AC了,难受啊。。。。。 上代码:

#include<cstdio>
#include<vector>
#include<iostream>
#include<algorithm>
#include<cmath>
using namespace std;
const double Pi=acos(-1);
const double eps=1e-6;
struct Point{
    double x,y;
    Point(double x=0,double y=0):x(x),y(y){};
};
typedef Point Vector;
Vector operator +(Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);}
Vector operator -(Vector A,Vector B){return Vector(A.x-B.x,A.y-B.y);}
Vector operator *(Vector A,double B){return Vector(A.x*B,A.y*B);}
Vector operator /(Vector A,double B){return Vector(A.x/B,A.y/B);}
int dcmp(double x){
    if(fabs(x)<eps)return 0;
    return x<0?-1:1;
}
bool operator<(const Point&a,const Point&b){return a.x<b.x||(a.x==b.x&&a.y<b.y);}
bool operator == (const Point &a,const Point &b){return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;}
void Correct(double &A){
    while(dcmp(A)<0)A+=Pi;
    while(dcmp(A-Pi)>=0)A-=Pi;
}
double Dot(Vector A,Vector B){return A.x*B.x+A.y*B.y;}
double Length(Vector A){return sqrt(Dot(A,A));}
double Cross(Vector A,Vector B){return A.x*B.y-A.y*B.x;}
double Angle(Vector A,Vector B){return acos(Dot(A,B)/Length(A)/Length(B));}
double Angle(Vector A) {return atan2(A.y, A.x);}
Vector Normal(Vector A){return Vector(-A.y,A.x);}
Vector Rotate(Vector A,double rad){return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}
Vector unit_Vector(Vector A){
    Vector B;
    double s=sqrt((A.x*A.x+A.y*A.y));
    B.x=A.x/s,B.y/s;
    return B;
}
vector<Point>sol;
struct Circle{    //
    Point c;
    double r;
    Circle(Point c = Point(0, 0), double r = 0):c(c),r(r){}
    Point point(double a){
        return Point(c.x+cos(a)*r,c.y+sin(a)*r);
    }
};
struct Line{    //直线 
    Point p;
    Vector v;
    double ang;
    Line(){}
    Line(Point p,Vector v):p(p),v(v){ang=atan2(v.y,v.x);}
    bool operator < (const Line &L)const {
        return ang<L.ang;
    }
    Point point(double a){
        return p+v*a;
    }
};
Point line_point(Point p,Vector v,Point q,Vector w){//直线交点 
    Vector u=p-q;
    double t=Cross(w,u)/Cross(v,w);
    return p+v*t;
}
double dist_point_line(Point A,Point B,Point C){//点到直线的距离 
    Vector BC=C-B;
    Vector _BC=Rotate(BC,Pi/2);
    Point D=line_point(B,BC,A,_BC);
    Vector DA=A-D;
    return Length(DA);
} 
Point mid_point(Point A,Point B){//中点 
    Point C;
    C.x=(A.x+B.x)/2,C.y=(A.y+B.y)/2;
    return C; 
}
void parallel(Point A,Point B,double d,vector<Line>&sol){//平行线 
    Vector AB=B-A;
    Vector _AB=Normal(AB);
    _AB=_AB/(Length(_AB))*d;
    Point ta,tb;
    ta=A+_AB;
    tb=B+_AB;
    Line l1=Line(ta,tb-ta);
    sol.push_back(l1);
    ta=A-_AB;
    tb=B-_AB;
    Line l2=Line(ta,tb-ta);
    sol.push_back(l2);
}
int line_circle(Line L,Circle C,double &t1,double &t2,vector<Point>&sol){//直线与圆的交点 
    double a=L.v.x,b=L.p.x-C.c.x,c=L.v.y,d=L.p.y-C.c.y;
    double e=a*a+c*c,f=2*(a*b+c*d),g=b*b+d*d-C.r*C.r;
    double delta=f*f-4.*e*g;
    if(dcmp(delta)<0) return 0;//相离
    if(dcmp(delta)==0)//相切
    {
        t1=t2=-f/(2.*e); sol.push_back(L.point(t1));
        return 1;
    }
    //相切
    t1=(-f-sqrt(delta))/(2.*e); sol.push_back(L.point(t1));
    t2=(-f+sqrt(delta))/(2.*e); sol.push_back(L.point(t2));
    return 2;
}
int circle_circle(Circle C1,Circle C2,vector<Point>&sol){//圆与圆的交点 
    double d=Length(C1.c-C2.c);
    if(dcmp(d)==0){
        if(dcmp(C1.r-C2.r)==0)return -1;
        return 0;
    }
    if(dcmp(C1.r+C2.r-d)<0)return 0;
    if(dcmp(fabs(C1.r-C2.r)-d)>0)return 0;
    double a=Angle(C2.c-C1.c);
    double da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*d*C1.r));
    Point p1=C1.point(a-da),p2=C1.point(a+da);
    sol.push_back(p1);
    if(p1==p2)return 1;
    sol.push_back(p2);
    return 2;
}
int gettangents(Point p,Circle C,Vector *v){//直线与圆的切线 
    Vector u=C.c-p;
    double dist=Length(u);
    if(dist<C.r)return 0;
    else if(dcmp(dist-C.r)==0){
        v[0]=Rotate(u,Pi/2);
        return 1;
    }
    else{
        double ang=asin(C.r/dist);
        v[0]=Rotate(u,-ang);
        v[1]=Rotate(u,+ang);
        return 2;
    }
}
Circle tangle_out_cir(Point A,Point B,Point C){//外接圆 
    Point D=mid_point(A,B);
    Point E=mid_point(A,C);
    Vector AB=B-A;
    Vector AC=C-A;
    Vector DO=Rotate(AB,Pi/2);
    Vector OE=Rotate(AC,Pi/2);
    Point O=line_point(D,DO,E,OE);
    Vector AO=O-A;
    Circle C1=Circle(O,Length(AO));
    return C1;
}
Circle tangle_in_cir(Point A,Point B,Point C){//内接圆 
    Vector AB=B-A;
    Vector AC=C-A;
    if(Cross(AB,AC)<0){
        Point t=A;
        A=C;
        C=t;
    }
    AB=B-A;
    AC=C-A;
    Vector BA=A-B;
    Vector BC=C-B;
    double a=Angle(AB,AC);
    double b=Angle(BA,BC);
    Vector AO=Rotate(AB,a/2);
    Vector BO=Rotate(BC,b/2);
    Point O=line_point(A,AO,B,BO);
    double r=dist_point_line(O,A,B);
    Circle C1=Circle(O,r);
    return C1;
}
void tangent_point_cir(Point O,double r,Point A){//过A与圆O的切线 
    Circle C1=Circle(O,r);
    Vector v[10];
    int n=gettangents(A,C1,v);
    double a[10];
    for(int i=0;i<n;i++){
        a[i]=atan2(v[i].y,v[i].x);
        Correct(a[i]);
    }
    sort(a,a+n);
    printf("[");
    for(int i=0;i<n;i++){
        printf("%.6lf",a[i]*180/Pi);
        if(i<n-1)printf(",");
    }
    printf("]\n");
}
void point_line_r_cir(Point A,Point B,Point C,double r){//过A与BC相切的圆 
    Circle C1=Circle(A,r);
    vector<Line>L;
    vector<Point>p;
    parallel(B,C,r,L);
    double t1,t2;
    for(int i=0;i<L.size();i++){
        line_circle(L[i],C1,t1,t2,p);
    }
    sort(p.begin(),p.end());
    printf("[");
    int h=p.size();
    for(int i=0;i<p.size();i++){
        printf("(%.6lf,%.6lf)",p[i].x,p[i].y);
        if(i<h-1)printf(",");
    }
    printf("]\n");
}
void line_line_cir(Point A,Point B,Point C,Point D,double r){//与AB和CD相切的圆 
    vector<Line>L1;
    vector<Line>L2;
    parallel(A,B,r,L1);
    parallel(C,D,r,L2);
    Point t;
    vector<Point>sol;
    for(int i=0;i<2;i++){
        for(int j=0;j<2;j++){
            t=line_point(L1[i].p,L1[i].v,L2[j].p,L2[j].v);
            sol.push_back(t);
        }
    }
    sort(sol.begin(),sol.end());
    printf("[");
    for(int i=0;i<4;i++){
        printf("(%.6lf,%.6lf)",sol[i].x,sol[i].y);
        if(i<3)printf(",");
    }
    printf("]\n");
}
void cir_cir_out_cir(Point A,double r1,Point B,double r2,double r){//与圆A和圆B外切的圆 
    Circle C1=Circle(A,r1+r);
    Circle C2=Circle(B,r2+r);
    vector<Point>sol;
    circle_circle(C1,C2,sol);
    sort(sol.begin(),sol.end());
    int n=sol.size();
    printf("[");
    for(int i=0;i<n;i++){
        printf("(%.6lf,%.6lf)",sol[i].x,sol[i].y);
        if(i<n-1)printf(",");
    }
    printf("]\n");
}
Point A,B,C,D,O;
double r,r1,r2;
string s;
int main(){
    while(cin>>s){
        if(s=="CircumscribedCircle"){
            scanf("%lf%lf%lf%lf%lf%lf",&A.x,&A.y,&B.x,&B.y,&C.x,&C.y);
            Circle C1=tangle_out_cir(A,B,C);
            printf("(%.6lf,%.6lf,%.6lf)\n",C1.c.x,C1.c.y,C1.r);
        }
        else if(s=="InscribedCircle"){
            scanf("%lf%lf%lf%lf%lf%lf",&A.x,&A.y,&B.x,&B.y,&C.x,&C.y);
            Circle C1=tangle_in_cir(A,B,C);
            printf("(%.6lf,%.6lf,%.6lf)\n",C1.c.x,C1.c.y,C1.r);
        }
        else if(s=="TangentLineThroughPoint"){
            scanf("%lf%lf%lf%lf%lf",&A.x,&A.y,&r,&B.x,&B.y);
            tangent_point_cir(A,r,B);
        }
        else if(s=="CircleThroughAPointAndTangentToALineWithRadius"){
            scanf("%lf%lf%lf%lf%lf%lf%lf",&A.x,&A.y,&B.x,&B.y,&C.x,&C.y,&r);
            point_line_r_cir(A,B,C,r);
        }
        else if(s=="CircleTangentToTwoLinesWithRadius"){
            scanf("%lf%lf%lf%lf%lf%lf%lf%lf%lf",&A.x,&A.y,&B.x,&B.y,&C.x,&C.y,&D.x,&D.y,&r);
            line_line_cir(A,B,C,D,r);
        }
        else{
            scanf("%lf%lf%lf%lf%lf%lf%lf",&A.x,&A.y,&r1,&B.x,&B.y,&r2,&r);
            cir_cir_out_cir(A,r1,B,r2,r);
        }
    }
}

 

转载于:https://www.cnblogs.com/ccsu-kid/p/9450367.html

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