大家可以仿照这个方法做:
using
System;
using System.Collections.Generic;
using System.Text;
namespace Generic_Reusable
{
interface ILockable
{
void Lock();
void Unlock();
}
class SharedMemoryLock : ILockable
{
#region ILockable Members
public void Lock()
{
Console.WriteLine( " SharedLock performs lock method. " );
}
public void Unlock()
{
Console.WriteLine( " SharedLock performs unlock method. " );
}
#endregion
}
class FileLock : ILockable
{
#region ILockable Members
public void Lock()
{
Console.WriteLine( " FileLock performs lock method. " );
}
public void Unlock()
{
Console.WriteLine( " FileLock performs unlock method. " );
}
#endregion
}
class ReusableLock < LOCK > : ILockable where LOCK : ILockable, new ()
{
private LOCK lock__ = new LOCK();
#region ILockable Members
public void Lock()
{
lock__.Lock();
}
public void Unlock()
{
lock__.Unlock();
}
#endregion
}
class Program
{
static void Main( string [] args)
{
try
{
ReusableLock < SharedMemoryLock > theLock = new ReusableLock < SharedMemoryLock > ();
theLock.Lock();
// TODO: Add your code here
theLock.Unlock();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
}
using System.Collections.Generic;
using System.Text;
namespace Generic_Reusable
{
interface ILockable
{
void Lock();
void Unlock();
}
class SharedMemoryLock : ILockable
{
#region ILockable Members
public void Lock()
{
Console.WriteLine( " SharedLock performs lock method. " );
}
public void Unlock()
{
Console.WriteLine( " SharedLock performs unlock method. " );
}
#endregion
}
class FileLock : ILockable
{
#region ILockable Members
public void Lock()
{
Console.WriteLine( " FileLock performs lock method. " );
}
public void Unlock()
{
Console.WriteLine( " FileLock performs unlock method. " );
}
#endregion
}
class ReusableLock < LOCK > : ILockable where LOCK : ILockable, new ()
{
private LOCK lock__ = new LOCK();
#region ILockable Members
public void Lock()
{
lock__.Lock();
}
public void Unlock()
{
lock__.Unlock();
}
#endregion
}
class Program
{
static void Main( string [] args)
{
try
{
ReusableLock < SharedMemoryLock > theLock = new ReusableLock < SharedMemoryLock > ();
theLock.Lock();
// TODO: Add your code here
theLock.Unlock();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
}