如果一个类不是文档类的话..那么在它的构造函数里操作stage的话就会出现空对象..
而解决的办法可以用:AddedToStage事件侦听...
如:
![ContractedBlock.gif](https://www.cnblogs.com/Images/OutliningIndicators/ContractedBlock.gif)
![ExpandedBlockStart.gif](https://www.cnblogs.com/Images/OutliningIndicators/ExpandedBlockStart.gif)
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
/**
*
![](https://www.cnblogs.com/Images/dot.gif)
* @author cwin5
*/
public class test extends Sprite
{
public function test() {
this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
private function onAddedToStage(e:Event):void
{
stage.addEventListener(MouseEvent.CLICK, onClick);
}
private function onClick(e:MouseEvent):void
{
trace("click");
}
}
}
个人认为..文档类初始化时先初始化其它实例...再把本身加入舞台,,然后再执行构造函数..
而其由于实例的父级.即文档类未加入舞台..对stage操作则为空..自然会出错..