package com.b;
public class Ponit {
private double x;
private double y;
private double z;
public Ponit() {
}
public Ponit(double a, double b, double c) {
x = a;
y = b;
z = c;
}
public double getX() {
return x;
}
public void setX(double a) {
x = a;
}
public double getY() {
return y;
}
public void setY(double b) {
y = b;
}
public double getZ() {
return z;
}
public void setZ(double c) {
z = c;
}
public void count1(Ponit s) {
double m = Math.sqrt((x - s.x) * (x - s.x) + (y - s.y) * (y - s.y)
+ (z - s.z) * (z - s.z));
System.out.println("两点的距离:" + m);
}
public void count2() {
double ss = Math.sqrt(x * x + y * y + z * z);
System.out.println("点到原点的距离:" + ss);
}
public void print() {
System.out.println("点的x坐标:" + x + "点的y坐标:" + y + "点的z坐标:" + z);
}
}
测试类:
package com.b;
public class Eye {
public static void main(String[] args) {
Ponit p = new Ponit(1, 4, 2);
Ponit p2 = new Ponit(2, 4, 1);
p.count1(p2);
p2.count2();
p.print();
}
}
总结:难以下手的是:那个求两点间的距离,因为是三维空间,所以并不是需要把每一个坐标x,y,z都声明,有get方法,还有就是公式。自己对方法的理解还有很大缺陷。若有更好的方法,欢迎reply