// 输入参数 _Request: Page.Request对象, _Response: Page.Response对象, _fileName: 下载文件名, _fullPath: 带文件名下载路径, _speed 每秒允许下载的字节数
// 返回是否成功
public static bool ResponseFile(HttpRequest _Request,HttpResponse _Response, string _fileName, string _fullPath, long _speed)
{
try
{
FileStream myFile = new FileStream(_fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
BinaryReader br = new BinaryReader(myFile);
try
{
_Response.AddHeader( " Accept-Ranges " , " bytes " );
_Response.Buffer = false ;
long fileLength = myFile.Length;
long startBytes = 0 ;
int pack = 10240 ; // 10K bytes
// int sleep = 200; // 每秒5次 即5*10K bytes每秒
int sleep = ( int )Math.Floor( 1000 * pack / _speed) + 1 ;
if (_Request.Headers[ " Range " ] != null )
{
_Response.StatusCode = 206 ;
string [] range = _Request.Headers[ " Range " ].Split( new char [] { ' = ' , ' - ' });
startBytes = Convert.ToInt64(range[ 1 ]);
}
_Response.AddHeader( " Content-Length " , (fileLength - startBytes).ToString());
if (startBytes != 0 )
{
_Response.AddHeader( " Content-Range " , string .Format( " bytes {0}-{1}/{2} " , startBytes, fileLength - 1 , fileLength));
}
_Response.AddHeader( " Connection " , " Keep-Alive " );
_Response.ContentType = " application/octet-stream " ;
_Response.AddHeader( " Content-Disposition " , " attachment;filename= " + HttpUtility.UrlEncode(_fileName,System.Text.Encoding.UTF8) );
br.BaseStream.Seek(startBytes, SeekOrigin.Begin);
int maxCount = ( int ) Math.Floor((fileLength - startBytes) / pack) + 1 ;
for ( int i = 0 ; i < maxCount; i ++ )
{
if (_Response.IsClientConnected)
{
_Response.BinaryWrite(br.ReadBytes(pack));
Thread.Sleep(sleep);
}
else
{
i = maxCount;
}
}
}
catch
{
return false ;
}
finally
{
br.Close();
myFile.Close();
}
}
catch
{
return false ;
}
return true ;
}
调用例
Page.Response.Clear();
bool success = ResponseFile(Page.Request, Page.Response, "filename", @"C:\download.date", 1024000);
if(!success)
Response.Write("下载文件出错!");
Page.Response.End();
通过这种方式实现的下载,可控性好,可以控制读取文件块的大小,可以有效的实现防盗、可以监控资源的下载等等。如果你能把他封装的很好的话,这将是一个非常强大的类。(百灵说:这段话是我自己加的,我正在试着封装。感谢:Arhrun 的 知识共享,thanks)