DEV皮肤(系统默认和自定义皮肤调用)

基于DEV版本9.3.4.0,查看DEV控件的皮肤。

DEV控件提供了多种多样的皮肤样式,用户可以直接引用这些皮肤样式。也可以通过DEV提供的工具来制作自己喜欢的皮肤样式。

下面的实例程序比官方DEMO的实例程序缺少5中默认的皮肤样式,我自己没有找到,如果有人知道希望可以告诉我,谢谢!其实程序也用不到官方提供的那么多皮肤样式(因为里面有很多相似的或者挺难看的)我们只要根据自己需要添加几种即可,这里是实例程序,因此列出了大部分皮肤样式。

下面介绍一下自己编写的实例程序:

首先,搭建实例环境,如下图所示(本人使用VS2008和DEV9.3.4.0)

image

建立框架后除了必要的引用外要单独添加下面两个引用,第一个引用是调用DEV的额外皮肤所必须的,第二个引用是调用Office皮肤所必须的引用。

image

添加引用之后,我们要使用这些引用,首先要在程序开始时候进行注册,这个过程在Program.cs中进行完成。下面是类文件中的代码

   1: using System;
   2: using System.Collections.Generic;
   3: using System.Linq;
   4: using System.Windows.Forms;
   5:  
   6: namespace DevSkin
   7: {
   8:     static class Program
   9:     {
  10:         /// <summary>
  11:         /// 应用程序的主入口点。
  12:         /// </summary>
  13:         [STAThread]
  14:         static void Main()
  15:         {
  16:             DevExpress.UserSkins.BonusSkins.Register();//进行皮肤组件注册
  17:             DevExpress.UserSkins.OfficeSkins.Register();//进行皮肤组件注册
  18:             DevExpress.Skins.SkinManager.Default.RegisterAssembly(typeof(DevExpress.UserSkins.SkinProjectTest).Assembly); //Register!
  19:             Application.EnableVisualStyles();
  20:             Application.SetCompatibleTextRenderingDefault(false);
  21:             //Add
  22:             if (!DevExpress.Skins.SkinManager.AllowFormSkins)
  23:             {
  24:                 DevExpress.Skins.SkinManager.EnableFormSkins();
  25:             }
  26:             Application.Run(new RibbonFrmMain());
  27:         }
  28:     }
  29: }

下面是主窗体的全部代码,其中对于皮肤调用通过添加注释的方式进行说明。

注意:里面皮肤的中文名称大部分都是我自己起的名称,并没有查阅相关资料,如果觉得不合适可以自己修改哈。

   1: using System;
   2: using System.Collections;
   3: using System.Collections.Generic;
   4: using System.ComponentModel;
   5: using System.Data;
   6: using System.Drawing;
   7: using System.Text;
   8: using System.Windows.Forms;
   9: using DevExpress.XtraBars;
  10: using DevExpress.XtraBars.Ribbon;
  11: using DevExpress.XtraBars.Ribbon.Gallery;
  12: using DevExpress.XtraBars.Ribbon.Internal;
  13: using DevExpress.XtraEditors;
  14: using DevExpress.Skins;
  15: using DevExpress.Utils.Drawing;
  16:  
  17: namespace DevSkin
  18: {
  19:     public partial class RibbonFrmMain : DevExpress.XtraBars.Ribbon.RibbonForm
  20:     {
  21:         public RibbonFrmMain()
  22:         {
  23:             InitializeComponent();
  24:         }
  25:  
  26:         private void RibbonFormMain_Load(object sender, EventArgs e)
  27:         {
  28:             //RibbonGalleryBarItem ribbonGalleryBarItem_Skin = new RibbonGalleryBarItem();
  29:             ribbonGalleryBarItem_Skin.Gallery.AllowHoverImages = true;
  30:             ribbonGalleryBarItem_Skin.Gallery.Appearance.ItemCaption.Options.UseFont = true;
  31:             ribbonGalleryBarItem_Skin.Gallery.Appearance.ItemCaption.Options.UseTextOptions = true;
  32:             ribbonGalleryBarItem_Skin.Gallery.Appearance.ItemCaption.TextOptions.HAlignment = DevExpress.Utils.HorzAlignment.Center;
  33:             ribbonGalleryBarItem_Skin.Gallery.ColumnCount = 4;
  34:             ribbonGalleryBarItem_Skin.Gallery.FixedHoverImageSize = false;
  35:             DevExpress.XtraBars.Ribbon.GalleryItemGroup galleryItemGroup_System = new DevExpress.XtraBars.Ribbon.GalleryItemGroup();
  36:             DevExpress.XtraBars.Ribbon.GalleryItemGroup galleryItemGroup_Office = new DevExpress.XtraBars.Ribbon.GalleryItemGroup();
  37:             DevExpress.XtraBars.Ribbon.GalleryItemGroup galleryItemGroup_Bonus = new DevExpress.XtraBars.Ribbon.GalleryItemGroup();
  38:  
  39:             galleryItemGroup_System.Caption = "系统皮肤";
  40:             galleryItemGroup_Office.Caption = "Office皮肤";
  41:             galleryItemGroup_Bonus.Caption = "附加风格";
  42:             ribbonGalleryBarItem_Skin.Gallery.Groups.AddRange(new DevExpress.XtraBars.Ribbon.GalleryItemGroup[] { galleryItemGroup_System, galleryItemGroup_Office, galleryItemGroup_Bonus });
  43:             ribbonGalleryBarItem_Skin.Gallery.ImageSize = new System.Drawing.Size(32, 17);
  44:             ribbonGalleryBarItem_Skin.Gallery.ItemImageLocation = DevExpress.Utils.Locations.Top;
  45:             ribbonGalleryBarItem_Skin.Gallery.RowCount = 4;
  46:             ribbonGalleryBarItem_Skin.Gallery.InitDropDownGallery += new DevExpress.XtraBars.Ribbon.InplaceGalleryEventHandler(rgbiSkins_Gallery_InitDropDownGallery);
  47:             ribbonGalleryBarItem_Skin.Gallery.ItemClick += new DevExpress.XtraBars.Ribbon.GalleryItemClickEventHandler(rgbiSkins_Gallery_ItemClick);
  48:             ribbonGalleryBarItem_Skin.Name = "ribbonGalleryBarItem_Skin";
  49:             //ribbonPageGroup_Skin.ItemLinks.Add(ribbonGalleryBarItem_Skin);
  50:             InitSkinGallery(ribbonGalleryBarItem_Skin);
  51:         }
  52:  
  53:         #region 皮肤
  54:  
  55:         private void rgbiSkins_Gallery_ItemClick(object sender, DevExpress.XtraBars.Ribbon.GalleryItemClickEventArgs e)
  56:         {
  57:             DevExpress.LookAndFeel.UserLookAndFeel.Default.SetSkinStyle(e.Item.Tag.ToString());
  58:         }
  59:         private void rgbiSkins_Gallery_InitDropDownGallery(object sender, DevExpress.XtraBars.Ribbon.InplaceGalleryEventArgs e)
  60:         {
  61:             e.PopupGallery.CreateFrom((sender as DevExpress.XtraBars.Ribbon.Gallery.InRibbonGallery).OwnerItem.Gallery);
  62:             e.PopupGallery.AllowFilter = false;
  63:             e.PopupGallery.ShowItemText = true;
  64:             e.PopupGallery.ShowGroupCaption = true;
  65:             e.PopupGallery.AllowHoverImages = false;
  66:             foreach (GalleryItemGroup galleryGroup in e.PopupGallery.Groups)
  67:                 foreach (GalleryItem item in galleryGroup.Items)
  68:                     item.Image = item.HoverImage;
  69:             e.PopupGallery.ColumnCount = 2;
  70:             e.PopupGallery.ImageSize = new Size(70, 36);
  71:         }
  72:         private void InitSkinGallery(RibbonGalleryBarItem rgbiSkins)
  73:         {
  74:             Hashtable skinName = new Hashtable();
  75:             //系统风格 系统默认
  76:             skinName.Add("SystemDev Caramel", "焦糖");
  77:             skinName.Add("SystemDev Money Twins", "潮汐");
  78:             skinName.Add("SystemDev Lilian", "莉莲");
  79:             skinName.Add("SystemDev The Asphalt World", "柏油");
  80:             skinName.Add("SystemDev iMaginary", "虚幻");
  81:             skinName.Add("SystemDev Black", "夜色");
  82:             skinName.Add("SystemDev Blue", "蓝色");
  83:             //Office风格 添加OfficeSkins这个dll才可用 要先进行注册才能使用
  84:             skinName.Add("Office 2007 Blue", "Office 2007 蓝色");
  85:             skinName.Add("Office 2007 Black", "Office 2007 黑色");
  86:             skinName.Add("Office 2007 Silver", "Office 2007 银色");
  87:             skinName.Add("Office 2007 Green", "Office 2007 绿色");
  88:             skinName.Add("Office 2007 Pink", "Office 2007 粉色");
  89:             //额外风格  添加BonusSkin这个dll才可用 要先进行注册才能使用
  90:             skinName.Add("Bonus Coffee", "咖啡色调");
  91:             skinName.Add("Bonus Liquid Sky", "碧海蓝天");
  92:             skinName.Add("Bonus London Liquid Sky", "伦敦夜空");
  93:             skinName.Add("Bonus Glass Oceans", "玻璃海洋");
  94:             skinName.Add("Bonus Stardust", "星尘");
  95:             skinName.Add("Bonus Xmas 2008 Blue", "蓝色圣诞2008");
  96:             skinName.Add("Bonus Valentine", "粉色情人节");
  97:             skinName.Add("Bonus McSkin", "玻璃黑");
  98:             skinName.Add("Bonus Springtime", "春暖花开");
  99:             skinName.Add("Bonus Seven", "淡蓝色调");
 100:             skinName.Add("Bonus Darkroom", "黑色空间");
 101:             skinName.Add("Bonus Foggy", "朦胧记忆");
 102:             skinName.Add("Bonus Sharp Plus", "深黑色调");
 103:             skinName.Add("Bonus Sharp", "浓色灰黑");
 104:             skinName.Add("Bonus Seven Classic", "淡灰经典");
 105:             skinName.Add("Bonus High Contrast", "纯黑夜色");
 106:             skinName.Add("Bonus Dark Side", "浓黑一方");
 107:             skinName.Add("Bonus Pumpkin", "万圣节南瓜");
 108:             skinName.Add("Bonus Summer 2008", "阳光海滩");
 109:  
 110:             //自定义皮肤,通过SkinEdit制作
 111:             skinName.Add("BonusMySkin_Lilian_Test", "MySkin");
 112:             //皮肤与官方实例相比缺少5种,
 113:             //分别为Flat,Office 2003,Style3D,UltraFlat,Window Theme
 114:             SimpleButton imageButton = new SimpleButton();
 115:             foreach (SkinContainer cnt in SkinManager.Default.Skins)
 116:             {
 117:                 string nameTemp = null;
 118:                 foreach (DictionaryEntry item in skinName)
 119:                 {
 120:                     string halfName = string.Empty;
 121:                     if (item.Key.ToString().Contains("SystemDev"))
 122:                     {
 123:                         halfName = item.Key.ToString().Replace("SystemDev", "");
 124:                     }
 125:                     else if (item.Key.ToString().Contains("Bonus"))
 126:                     {
 127:                         halfName = item.Key.ToString().Replace("Bonus", "");
 128:                     }
 129:                     else if (item.Key.ToString().Contains("Office"))
 130:                     {
 131:                         halfName = item.Key.ToString();
 132:                     }
 133:                     else
 134:                     {
 135:                         halfName = null;
 136:                     }
 137:                     if (halfName.Trim() == cnt.SkinName.Trim())
 138:                     {
 139:                         nameTemp = item.Key.ToString();
 140:                         break;
 141:                     }
 142:                 }
 143:                 if (string.IsNullOrEmpty(nameTemp))
 144:                 {
 145:                     continue;
 146:                 }
 147:                 imageButton.LookAndFeel.SetSkinStyle(cnt.SkinName);
 148:                 GalleryItem gItem = new GalleryItem();
 149:                 int groupIndex = -1;
 150:                 if (nameTemp.IndexOf("SystemDev") > -1)
 151:                     groupIndex = 0;
 152:                 if (nameTemp.IndexOf("Office") > -1)
 153:                     groupIndex = 1;
 154:                 if (nameTemp.IndexOf("Bonus") > -1)
 155:                     groupIndex = 2;
 156:                 rgbiSkins.Gallery.Groups[groupIndex].Items.Add(gItem);
 157:                 gItem.Image = GetSkinImage(imageButton, 32, 17, 2);
 158:                 gItem.HoverImage = GetSkinImage(imageButton, 70, 36, 5);
 159:                 gItem.Tag = cnt.SkinName;
 160:                 gItem.Caption = skinName[nameTemp].ToString();
 161:                 gItem.Hint = skinName[nameTemp].ToString();
 162:                 rgbiSkins.Gallery.Groups[1].Visible = false;
 163:             }
 164:         }
 165:         private Bitmap GetSkinImage(SimpleButton button, int width, int height, int indent)
 166:         {
 167:             Bitmap image = new Bitmap(width, height);
 168:             using (Graphics g = Graphics.FromImage(image))
 169:             {
 170:                 StyleObjectInfoArgs info = new StyleObjectInfoArgs(new GraphicsCache(g));
 171:                 info.Bounds = new Rectangle(0, 0, width, height);
 172:                 button.LookAndFeel.Painter.GroupPanel.DrawObject(info);
 173:                 button.LookAndFeel.Painter.Border.DrawObject(info);
 174:                 info.Bounds = new Rectangle(indent, indent, width - indent * 2, height - indent * 2);
 175:                 button.LookAndFeel.Painter.Button.DrawObject(info);
 176:             }
 177:             return image;
 178:         }
 179:  
 180:         #endregion
 181:  
 182:         private void btn_Test_ItemClick(object sender, ItemClickEventArgs e)
 183:         {
 184:             DevFrmTest frmTest = new DevFrmTest();
 185:             frmTest.ShowDialog();
 186:         }
 187:     }
 188: }

其中大部分均为DEV控件提供的皮肤,skinName.Add("BonusMySkin_Lilian_Test", "MySkin")这一个皮肤是我自己通过SkinEditor制作的皮肤,通过这个工具进行皮肤制作比较繁琐,希望大家有什么更好的方式可以告诉我。

下面重点说一下自定义皮肤的制作:

SkinEditor工具在DEV的默认安装目录下面,可以在开始菜单中看到。

image

打开SkinEditor工具,进入主界面。依次进入File->New创建新的Project,在对话框汇总输入Project的名称和皮肤名称,设置存储路径以及选择模板皮肤(新皮肤基于选择的模板皮肤进行制作),点击OK按钮,进入新创建的皮肤的制作。

注意:SkinEditor的详细使用方法可以查看SkinEditor的英文帮助文档或者官方使用说明,下面只是进行简单的介绍。

image

image

制作的详细方法大家进行慢慢摸索,我也只是刚刚接触。编辑完成保存新制作的皮肤即可。

我可以使用同样的方法为同一个Project添加多个自定义皮肤。可以通过ProjectManager工具管理Project中的皮肤,可以对其进行添加删除等。

image

完成之后,我们通过选工具可以把该Project文件编译成DLL。

image

编译成功后弹出下面提示框。

image

我们将生成的DLL拷贝到我们的程序中,然后添加引用(例如前面引用截图中的SkinProject_Test引用就是自己制作的皮肤Project生成的),其使用方法之后基本相同,详细参考前面程序。

下面查看一下皮肤效果:

image

默认风格

image

系统提供风格之一(这里没法每一个风格都进行截图,截取一个典型的)

image

自己制作的风格(只是修改少量,如按钮进行测试)

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