socket 怎么设置心跳判断连接

server的代码
public abstract class Server { static readonly ILog logger = LogManager.GetLogger(typeof(Server)); public int Port { get; set; } public event ClientEventHandler OnClientAcceptEvent; public event ClientEventHandler OnClientOnlineEvent; public event ClientEventHandler OnClientRemoveEvent; private bool bStarted; static private int NextClientId = 0; private TcpListener _listener; protected Dictionary<int, Client> id2client = new Dictionary<int, Client>(); private List<Client> noHeartBeatClients = new List<Client>(); public bool HasHeartBeat; private int CheckHeartBeatInterval = 30 * 1000;// ms protected System.Timers.Timer CheckHeartBeatTimer = new System.Timers.Timer(); private object id2clientCS = new object(); private object noHeartBeatClientsCS = new object(); private Server() { CheckHeartBeatTimer.Elapsed += (o1, a1) => { if(HasHeartBeat == false) return; List<Client> kickClientList = new List<Client>(); lock(id2clientCS) { try { DateTime now = DateTime.Now; foreach(KeyValuePair<int, Client> pair in id2client) { try { Client client = pair.Value; TimeSpan offset = now - client.LastHeartBeat; if(client != null && client.State == Client.ConnectionState.Connected && offset.TotalMilliseconds > CheckHeartBeatInterval) { kickClientList.Add(pair.Value); logger.InfoFormat("检测到心跳超时: [IP]{0}, [ID]{1}, [Time]{2}", client.ClientIpAddress, pair.Key, DateTime.Now.ToString()); } } catch { } } } catch(Exception ex) { logger.WarnFormat("心跳检测时发生异常: \n{0}", ex); } } kickClientList.ForEach(p => p.Close()); lock(noHeartBeatClientsCS) { kickClientList.ForEach(c => noHeartBeatClients.RemoveAll(p => p.Id == c.Id)); } }; } public Server(int port) : this() { this.Port = port; } public List<Client> Clients { get { List<Client> result = new List<Client>(); lock(id2clientCS) { foreach(Client each in id2client.Values) { result.Add(each); } } return result; } } public virtual void Open() { _listener = new TcpListener(Port); logger.InfoFormat("Server#Open port={0}", Port); try { _listener.Start(); if(HasHeartBeat) { CheckHeartBeatTimer.Stop(); CheckHeartBeatTimer.Interval = CheckHeartBeatInterval; CheckHeartBeatTimer.Start(); } _listener.BeginAcceptTcpClient(new AsyncCallback(OnAccept), null); bStarted = true; } catch(SocketException ex) { logger.WarnFormat("服务器监听发生异常:{0}\nSocket ErrorCode: {1}\n提示:请检查端口是否已被占用", ex.Message, ex.ErrorCode); throw ex; } catch(Exception ex) { logger.Warn(ex); throw ex; } } public virtual void Close() { try { if(HasHeartBeat) { CheckHeartBeatTimer.Stop(); } _listener.Stop(); bStarted = false; lock(id2clientCS) { foreach(Client each in id2client.Values) { try { if(each != null)each.Close(); } catch { } } id2client.Clear(); } } catch(Exception ex) { logger.Warn(ex); throw ex; } } private void OnAccept(IAsyncResult ar) { try { Client client = CreateClient(NextClientId++, _listener.EndAcceptTcpClient(ar), this); client.LastHeartBeat = DateTime.Now; client.PostOfflineEvent += (obj, args) => RemoveClient(client); lock(id2clientCS) { id2client.Add(client.Id, client); } lock(noHeartBeatClientsCS) { noHeartBeatClients.Add(client); } if(OnClientAcceptEvent != null) OnClientAcceptEvent(client); } catch(ObjectDisposedException) { } catch(Exception ex) { logger.Warn(ex); } finally { try { _listener.BeginAcceptTcpClient(new AsyncCallback(OnAccept), null); } catch(Exception) { // ignore } } } protected abstract Client CreateClient(int id, TcpClient tcpClient, Server server); public void RemoveClient(Client client) { if(bStarted == false) return; lock(id2clientCS) { id2client.Remove(client.Id); } if(OnClientRemoveEvent != null) OnClientRemoveEvent(client); } public void GetHeartBeat(Client client) { if(HasHeartBeat == false) return; client.LastHeartBeat = DateTime.Now; lock(noHeartBeatClientsCS) { int index = noHeartBeatClients.FindIndex(p => p.Id == client.Id); if(index == -1) return; try { if(OnClientOnlineEvent != null) OnClientOnlineEvent(client); } catch(Exception ex) { logger.Warn(ex); } noHeartBeatClients.RemoveAt(index); } } }

 

 

 

 

 

 

-----解决方案--------------------------------------------------------
在定时器里隔段时间就发送几个字节的数据。如果3次没有返回则断开 
------解决方案--------------------------------------------------------
客户端:
30秒发送一个心跳包到服务器

服务器:
接收到心跳包,更新LastHeartbeatTime
并且有一个线程,一分钟扫描一次,如果LastHeartbeatTime超过一分钟没更新的视为下线


------解决方案--------------------------------------------------------

模拟心跳的机制
使用直接调用函数模拟心跳,没有涉及到socket
写得不好,不要太挑剔
复制代码
using System;
using System.Collections.Generic;
using System.Threading;

namespace ConsoleApplication1
{
    // 客户端离线委托
    public delegate void ClientOfflineHandler(ClientInfo client);

    // 客户端上线委托
    public delegate void ClientOnlineHandler(ClientInfo client);

    public class Program
    {
        /// <summary>
        /// 客户端离线提示
        /// </summary>
        /// <param name="clientInfo"></param>
        private static void ClientOffline(ClientInfo clientInfo)
        {
            Console.WriteLine(String.Format("客户端{0}离线,离线时间:\t{1}", clientInfo.ClientID, clientInfo.LastHeartbeatTime));
        }

        /// <summary>
        /// 客户端上线提示
        /// </summary>
        /// <param name="clientInfo"></param>
        private static void ClientOnline(ClientInfo clientInfo)
        {
            Console.WriteLine(String.Format("客户端{0}上线,上线时间:\t{1}", clientInfo.ClientID, clientInfo.LastHeartbeatTime));
        }

        static void Main()
        {
            // 服务端
            Server server = new Server();

            // 服务端离线事件
            server.OnClientOffline += ClientOffline;

            // 服务器上线事件
            server.OnClientOnline += ClientOnline;

            // 开启服务器
            server.Start();

            // 模拟100个客户端
            Dictionary<Int32, Client> dicClient = new Dictionary<Int32, Client>();
            for (Int32 i = 0; i < 100; i++)
            {
                // 这里传入server只是为了方便而已
                Client client = new Client(i + 1, server);
                dicClient.Add(i + 1, client);

                // 开启客户端
                client.Start();
            }

            System.Threading.Thread.Sleep(1000);

            while (true)
            {
                Console.WriteLine("请输入要离线的ClientID,输入0则退出程序:");
                String clientID = Console.ReadLine();
                if (!String.IsNullOrEmpty(clientID))
                {
                    Int32 iClientID = 0;
                    Int32.TryParse(clientID, out iClientID);
                    if (iClientID > 0)
                    {
                        Client client;
                        if (dicClient.TryGetValue(iClientID, out client))
                        {
                            // 客户端离线
                            client.Offline = true;
                        }
                    }
                    else
                    {
                        return;
                    }
                }
            }
        }
    }

    /// <summary>
    /// 服务端
    /// </summary>
    public class Server
    {
        public event ClientOfflineHandler OnClientOffline;
        public event ClientOnlineHandler OnClientOnline;

        private Dictionary<Int32, ClientInfo> _DicClient;

        /// <summary>
        /// 构造函数
        /// </summary>
        public Server()
        {
            _DicClient = new Dictionary<Int32, ClientInfo>(100);            
        }

        /// <summary>
        /// 开启服务端
        /// </summary>
        public void Start()
        {
            // 开启扫描离线线程
            Thread t = new Thread(new ThreadStart(ScanOffline));
            t.IsBackground = true;
            t.Start();
        }

        /// <summary>
        /// 扫描离线
        /// </summary>
        private void ScanOffline()
        {
            while (true)
            {
                // 一秒扫描一次
                System.Threading.Thread.Sleep(1000);

                lock (_DicClient)
                {
                    foreach (Int32 clientID in _DicClient.Keys)
                    {
                        ClientInfo clientInfo = _DicClient[clientID];

                        // 如果已经离线则不用管
                        if (!clientInfo.State)
                        {
                            continue;
                        }

                        // 判断最后心跳时间是否大于3秒
                        TimeSpan sp = System.DateTime.Now - clientInfo.LastHeartbeatTime;
                        if (sp.Seconds >= 3)
                        {
                            // 离线,触发离线事件
                            if (OnClientOffline != null)
                            {
                                OnClientOffline(clientInfo);
                            }

                            // 修改状态
                            clientInfo.State = false;
                        }
                    }
                }
            }
        }

        /// <summary>
        /// 接收心跳包
        /// </summary>
        /// <param name="clientID">客户端ID</param>
        public void ReceiveHeartbeat(Int32 clientID)
        {
            lock (_DicClient)
            {
                ClientInfo clientInfo;
                if (_DicClient.TryGetValue(clientID, out clientInfo))
                {
                    // 如果客户端已经上线,则更新最后心跳时间
                    clientInfo.LastHeartbeatTime = System.DateTime.Now;
                }
                else
                {
                    // 客户端不存在,则认为是新上线的
                    clientInfo = new ClientInfo();
                    clientInfo.ClientID = clientID;
                    clientInfo.LastHeartbeatTime = System.DateTime.Now;
                    clientInfo.State = true;

                    _DicClient.Add(clientID, clientInfo);

                    // 触发上线事件
                    if (OnClientOnline != null)
                    {
                        OnClientOnline(clientInfo);
                    }
                }
            }
        }
    }

    /// <summary>
    /// 客户端
    /// </summary>
    public class Client
    {
        public Server Server;
        public Int32 ClientID;
        public Boolean Offline;

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="clientID"></param>
        /// <param name="server"></param>
        public Client(Int32 clientID, Server server)
        {
            ClientID = clientID;
            Server = server;
            Offline = false;
        }

        /// <summary>
        /// 开启客户端
        /// </summary>
        public void Start()
        {
            // 开启心跳线程
            Thread t = new Thread(new ThreadStart(Heartbeat));
            t.IsBackground = true;
            t.Start();
        }

        /// <summary>
        /// 向服务器发送心跳包
        /// </summary>
        private void Heartbeat()
        {
            while (!Offline)
            {
                // 向服务端发送心跳包
                Server.ReceiveHeartbeat(ClientID);
                
                System.Threading.Thread.Sleep(1000);
            }
        }
    }

    /// <summary>
    /// 客户端信息
    /// </summary>
    public class ClientInfo
    {
        // 客户端ID
        public Int32 ClientID;

        // 最后心跳时间
        public DateTime LastHeartbeatTime;

        // 状态
        public Boolean State;
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值