以下Carbon代码可以将PDF页面CGPDFPageRef转换为Quartz的CGImageRef格式,这样就可以将PDF页面用在Core Animation中了。
CGImageRef PDFPageToCGImage(size_t pageNumber, CGPDFDocumentRef document)
{
CGPDFPageRefpage;
CGRectpageSize;
CGContextRefoutContext;
CGImageRefThePDFImage;
CGAffineTransformctm;
page = CGPDFDocumentGetPage (document, pageNumber);
if(page)
{
pageSize =CGPDFPageGetBoxRect(page,kCGPDFMediaBox);
outContext= CreateARGBBitmapContext (pageSize.size.width, pageSize.size.height);
if(outContext)
{
CGContextDrawPDFPage(outContext, page);
ThePDFImage= CGBitmapContextCreateImage(outContext);
CFRelease(outContext);
return ThePDFImage;
}
}
returnNULL;
}
//From apple:http://developer.apple.com/qa/qa2007/qa1509.html
CGContextRef CreateARGBBitmapContext (size_t pixelsWide, size_t pixelsHigh)
{
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
void * bitmapData;
int bitmapByteCount;
int bitmapBytesPerRow;
// Get image width, height. We’ll use the entire image.
// size_t pixelsWide = CGImageGetWidth(inImage);
// size_t pixelsHigh = CGImageGetHeight(inImage);
// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and
// alpha.
bitmapBytesPerRow = (pixelsWide * 4);
bitmapByteCount = (bitmapBytesPerRow * pixelsHigh);
// Use the generic RGB color space.
colorSpace =CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
if (colorSpace == NULL)
{
fprintf(stderr, "Error allocating color space\n");
returnNULL;
}
// Allocate memory for image data. This is the destination in memory
// where any drawing to the bitmap context will be rendered.
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL)
{
fprintf (stderr, "Memory not allocated!");
CGColorSpaceRelease( colorSpace );
returnNULL;
}
// Create the bitmap context. We want pre-multiplied ARGB, 8-bits
// per component. Regardless of what the source image format is
// (CMYK, Grayscale, and so on) it will be converted over to the format
// specified here by CGBitmapContextCreate.
context = CGBitmapContextCreate (bitmapData,
pixelsWide,
pixelsHigh,
8, // bits per component
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedFirst);
if (context == NULL)
{
free (bitmapData);
fprintf (stderr, "Context not created!");
}
// Make sure and release colorspace before returning
CGColorSpaceRelease( colorSpace );
return context;
}