ImportDate

macroScript ImportGeo category: "HowTo2"
(
    --从文件中读入某个分割符 后面 的数据
    --FileStream:文件句柄
    --needload :储存读取后的值的变量 (string or value)
    --spliter:分隔符(string)
    --bReadLine: 是否读取分隔符后所有的数据  1表示读取后面所有
    fn LoadData FileStream spliter bReadLine=
    (
        temp=skiptostring FileStream spliter
        if bReadLine==1 then
            needload=readline FileStream
        else
            needload=readvalue FileStream
   
    )
    --***************************************************
    --******************************************************
    --****************************************************
    vert_array = #()
    face_array = #()
    sgroup_array = #()
    matid_array = #()
    edge_array = #()
   
    tm_row1=#()
    tm_row2=#()
    tm_row3=#()
    tm_row4=#()
    nodename=""
    --以下均为material变量
    _Material_Name
    _Material_Type
    _Material_Ambient
    _Material_Diffuse
    _Material_Specular
    _Material_Specular_Lv
    _Material_Glossiness
    _Material_SelfillumColor
    _Material_SelfillumAmount
    _Material_DiffTexPath
    BitmapPath
   
    channel_num
    UVW_Ver_Num
    UVW_Face_Num
    Vert_UV=#()          --所有的顶点的uv都放在这里
    Face_UV=#()          --所有的面的uv都放在这里
    Vert_UV_Size=#()  --用于记录每个channel的顶点的uv总数
    Face_UV_Size=#()  --用语及了每个channel的面uv总数

    in_name=getopenfilename()
    if in_name!=undefined then
    (
        in_file=openfile in_name
        if in_file!=undefined then
        (
            --node name
            temp= readline in_file
            token=filterString temp    " "   
            nodename=(token[token.count] as string)
            --**************************************************
            --material info
               
            _Material_Name=LoadData in_file  "->" 1
            _Material_Type=LoadData in_file  "->" 1
            _Material_Ambient=LoadData in_file  "->" 0
            _Material_Diffuse=LoadData in_file  "->" 0
            _Material_Specular=LoadData in_file  "->" 0
            _Material_Specular_Lv=LoadData in_file  "->" 0
            _Material_Glossiness=LoadData in_file  "->" 0
            _Material_SelfillumColor=LoadData in_file  "->" 0
            _Material_SelfillumAmount=LoadData in_file  "->" 0
            _Material_DiffTexPath=LoadData in_file  "->" 1
             --**************************************************

            --node matrix
            --temp= readline in_file
           
            tt=readDelimitedString in_file ":"
            temp=readvalue in_file
            append tm_row1(temp)
           
            tt=readDelimitedString in_file ":"
            temp=readvalue in_file
            append tm_row2(temp)
           
            tt=readDelimitedString in_file ":"
            temp=readvalue in_file
            append tm_row3(temp)
       
            tt=readDelimitedString in_file ":"
            temp=readvalue in_file
            append tm_row4(temp)
           
            --************************************************
            --vertex info
            temp= readline in_file
            token=filterString temp    " "   
            num_vert=token[token.count] as integer
            for i=1 to num_vert do
            (
                tt=readDelimitedString in_file ":"
                temp=readvalue in_file
                append vert_array (temp)
            )
            --************************************************************
            --face info
            temp=readline in_file
            token=filterstring temp " "
            num_face=(token[token.count] as integer)
            for j=1 to num_face do
            (
                append face_array (readValue in_file)
                append sgroup_array (readValue in_file)
                append matid_array (readValue in_file)
                edge1 = readValue in_file
                edge2 = readValue in_file
                edge3 = readValue in_file
                append edge_array (#(edge1, edge2, edge3))
               
            )
             --************************************************************
            --uv info
            -- in max channel begin with 0
            --the channel 0 stores the vertex color info,no uv info
           
            channel_num=LoadData in_file  ":" 0
            for b=1 to (channel_num-1) do
            (
                --读出Channel id
                channel_id=LoadData in_file  ":" 0
               
                --texture map path
                BitmapPath=LoadData in_file  "->" 1
               
                --读出uv Vertex 的数量
                temp_size=LoadData in_file ":" 0
                append Vert_UV_Size temp_size
               
                --uv的数据
                for i=1 to temp_size do
                (
                    append Vert_UV (readValue in_file)
                )
               
                --uv face的 数量
                temp_size==LoadData in_file  ":" 0
                append Face_UV_Size temp_size
               
                for i=1 to temp_size do
                (
                    append Face_uv (readValue in_file)
                )
               
            )
        )
        close in_file
       
    )
    meditmaterials[1].ambient=_Material_Ambient
    meditmaterials[1].diffuse=_Material_Diffuse
    meditmaterials[1].shaderbyname=_Material_type
    meditmaterials[1].specular=_material_specular
    meditmaterials[1].specularlevel=_material_specular_lv
    meditmaterials[1].glossiness=_material_glossiness
    meditmaterials[1].selfillumcolor=_Material_SelfillumColor
    meditmaterials[1].selfillumamount=_Material_SelfillumAmount
    meditmaterials[1].diffuseMapEnable=true
    bmp =bitmaptexture filename: _Material_DiffTexPath
    meditmaterials[1].diffusemap=bmp

    new_mesh = mesh vertices:vert_array faces:face_array --materialIDs:#(0,1) tverts:vert_uv
    for f = 1 to num_face do
    (
        setFaceSmoothGroup new_mesh f sgroup_array[f]
        setFaceMatID new_mesh f matid_array[f]
        setEdgeVis new_mesh f 1 edge_array[f][1]
        setEdgeVis new_mesh f 2 edge_array[f][2]
        setEdgeVis new_mesh f 3 edge_array[f][3]
    )
    myTransform = new_mesh.transform
    new_mesh.transform.row1 = tm_row1[1]
    new_mesh.transform.row2 = tm_row2[1]
    new_mesh.transform.row3 = tm_row3[1]
    new_mesh.transform.row4 = tm_row4[1]

    new_mesh.name=(nodename as string)
   
    new_mesh.material=meditmaterials[1]
       
    meshop.setMapSupport new_mesh 0 true
    meshop.setMapSupport new_mesh 1 true
   
    --set vertex uv for every vertex
    meshop.setNumMapVerts new_mesh 1 Vert_UV_Size[1] keep:false
    for i=1 to Vert_UV_Size[1] do
    (
        meshop.setMapVert new_mesh 1 i Vert_UV[i]
    )
   
    --set face uv for every face
    meshop.setnummapfaces new_mesh 1 Face_UV_Size[1] keep:false
    for i=1 to Face_UV_Size[1] do
    (
        meshop.setMapFace new_mesh 1 i Face_UV[i]
    )

    update new_mesh
   
)

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