#pragma strict
var t:GUIText;
var y:float = 0.1;
function Start () {
}
function Update () {
if (Input.touchCount > 0) {
if(Input.GetTouch(0).phase == TouchPhase.Began ){
if((Time.time - y) < 0.3){
t.text = "gun";
animation.CrossFade("Run");
}else{
t.text = "pao";
animation.CrossFade("Walk");
}
y = Time.time;
}
}
}