VOA 2009/11/07 IN THE NEWS - A Second Term for Karzai; US Jobless Rate at 10.2%

This is IN THE NEWS in VOA Special English.

People in Afghanistan were supposed to vote again Saturday for president. But earlier this week the Independent Election Commission declared Hamid Karzai the winner of a second term. His only remaining opponent had withdrawn. Abdullah Abdullah said he did not believe the second vote would be any more fair.

Afghan President Hamid Karzai
Afghan President Hamid Karzai

 

International observers found widespread cheating in the election in August. Investigators rejected almost one-third of the ballots for President Karzai. That denied him the majority needed to avoid a runoff election.

But Abdullah Abdullah withdrew Sunday after the president rejected his demands -- including dismissal of the head of the election commission.

Western leaders called on President Karzai to improve governance and security. He told reporters that he will "continue to make every possible effort," in his words, to end government corruption.

President Obama says the proof is going to be not in words but in actions. This week was the first anniversary of his own election. And one decision weighing heavily on him is whether to send thousands more troops to Afghanistan to fight the Taliban and al-Qaida.

His top general there has warned that the eight-year effort to defeat the insurgency could fail without more troops. Sixty-eight thousand Americans and forty thousand other foreign troops are already in the war.

Critics have accused the president of taking too long. Administration officials say they expect a decision in the coming weeks.

This week, two American states, Virginia and New Jersey, elected governors. Republican Party candidates won both elections. Barack Obama won both states last year, and spent time campaigning for the Democrats in this year's races.

Some people said the results showed displeasure with his policies. Others noted that a majority of voters said they did not consider him in their decision.

Next November are the midterm elections. Democrats now control Congress and the White House. But historically the party that controls the White House suffers losses in elections halfway through a president's first term.

The economy is starting to improve. But high unemployment and issues like reform of the health care system could influence public opinion.

On Thursday, the president thanked two groups for giving their support to a health care bill in the House of Representatives. One is a doctors group, the American Medical Association. The other is AARP, representing forty million older Americans.

On Friday President Obama signed into law a bill that extends payments for the unemployed and expands a tax credit for homebuyers.

But also Friday, the government reported that the unemployment rate was ten and two-tenths percent in October. That was higher than expected, and above ten percent for the first time in twenty-six years. But job losses have been slowing.

And that's IN THE NEWS in VOA Special English, written by Brianna Blake. I'm Mario Ritter.

转载于:https://www.cnblogs.com/licheng/archive/2009/11/09/1598770.html

### 基于Unity3D的ACT游戏的设计与实现 #### 摘要与关键词解析 本项目聚焦于使用Unity3D引擎开发一款2D动作类游戏(ACT),旨在为玩家提供沉浸式的游戏体验以及成就感。游戏开发过程中,作者不仅关注游戏的核心玩法,还深入探讨了如何利用Unity内置的各种工具和技术来提升游戏性能、改善用户体验。 **关键词**: - **Unity**:一个跨平台的综合游戏开发引擎,支持2D和3D游戏开发。 - **ScriptableObject**:Unity中的一种特殊脚本类型,用于存储数据和配置信息,方便在多个场景间共享。 - **游戏开发**:涵盖了游戏设计、编程、美术创作等多个方面的工作。 - **2D游戏**:指采用二维画面的游戏,相比3D游戏,具有更简洁的视觉风格和较低的技术门槛。 - **状态机**:一种常用的编程模式,用于管理游戏对象的状态转换,如角色的动作变化等。 - **Cinemachine**:Unity的一个插件,提供了高级的相机控制系统,能够创建出电影级的摄像机动画效果。 #### 第1章:绪论 在本章中,作者首先阐述了游戏开发的背景及意义。随着科技的进步,数字娱乐已经成为人们生活中不可或缺的一部分,而游戏作为其中的一种形式,更是受到了广泛的关注。游戏不仅能够提供娱乐,还能培养玩家的逻辑思维能力和解决问题的能力。因此,开发高质量的游戏产品显得尤为重要。 随后,作者介绍了本项目的起源和发展过程,包括为何选择Unity作为开发工具,以及项目的目标和预期成果。此外,作者还提到了Unity引擎的特点及其在游戏开发中的优势,比如跨平台兼容性、丰富的资源库、强大的社区支持等。 #### 技术选型与实现细节 1. **C#语言**:Unity主要使用的编程语言是C#,它是一种面向对象的语言,具有良好的可读性和扩展性。在本项目中,C#被用来编写游戏逻辑、实现用户交互等功能。 2. **UGUI和Text Mesh Pro**:UGUI是Unity提供的用户界面系统,可以轻松地创建各种界面元素,如按钮、滑块等。Text Mesh Pro则是一款高级文本渲染插件,能够提高文本的渲染质量和性能,使得游戏中的文字更加清晰易读。 3. **有限状态机**:状态机是一种常见的游戏开发模式,用于管理和控制游戏对象的不同状态。在本项目中,状态机被用来处理游戏角色的动作变化,例如攻击、跳跃、行走等。通过这种方式,可以更加高效地组织代码,提高游戏逻辑的清晰度和可维护性。 4. **ScriptableObject**:这是一种特殊的脚本类型,在Unity中主要用于存储数据和配置信息。通过ScriptableObject,开发者可以在编辑器中直接编辑这些数据,而无需重启游戏。这种机制极大地提高了开发效率,并且使得多人协作变得更加容易。 5. **物理系统**:Unity内置的物理引擎能够模拟真实的物理行为,如重力、碰撞等。在本项目中,物理系统被用来处理角色和环境之间的互动,确保游戏中的物理效果逼真可靠。 #### 测试与优化 为了确保游戏的质量,作者进行了多轮的测试,包括功能测试、性能测试以及玩家体验测试。通过不断地调整和优化,最终实现了游戏在低配置设备上的流畅运行。 **总结**: 通过上述分析可以看出,《基于Unity3D的ACT游戏的设计与实现》项目不仅关注游戏本身的玩法设计,还深入探讨了如何利用先进的技术和工具来提高游戏的品质。从技术选型到具体实现,再到后期的测试与优化,每一个环节都体现了作者的专业水平和对游戏开发的热情。对于想要进入游戏开发领域的初学者来说,该项目提供了一个非常好的学习案例。
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