delphi 线程使用

unit untWorkThread;

interface

uses
  Windows,Classes,SysUtils;

type
  TWorkItem=class
   end;
  TProcessWork= procedure (Sender:TObject;Work:TWorkItem)  of Object;
  TWorkThread=class(TThread)
  private
    FCriticalSection:TRTLCriticalSection;
    hEvent:Cardinal;
    FList:TList;
    FProcessWork:TProcessWork;
     procedure ProcessWork(Work:TWorkItem);
     function GetWork( var AWork:TWorkItem):Boolean;
  protected
     procedure Execute;override;
  public
     procedure AddWork(AWork:TWorkItem);
    constructor Create;
    destructor Destroy; override;
    property OnProcessWork:TProcessWork read FProcessWork write FProcessWork;
   end;

implementation

{ TWorkThread }

constructor TWorkThread.Create;
begin
  InitializeCriticalSection(FCriticalSection);
  hEvent:=CreateEvent( nil,False,False, nil);
  FList:=TList.Create;
  Self.FreeOnTerminate:=False;
  inherited Create(False);
end;

destructor TWorkThread.Destroy;
var
  i:Integer;
begin
   for i:=FList.Count- 1  downto  0  do TWorkItem(FList.Items[i]).Free;
  DeleteCriticalSection(FCriticalSection);
  FList.Free;
  CloseHandle(hEvent);
end;

function TWorkThread.GetWork( var AWork:TWorkItem):Boolean;
begin
  Result:=False;
  EnterCriticalSection(FCriticalSection);
  try
     if FList.Count> 0  then
     begin
      AWork:=TWorkItem(FList.Items[ 0]);
      FList.Delete( 0);
      Result:=True;
     end;
  finally
    LeaveCriticalSection(FCriticalSection);
   end;
end;

procedure TWorkThread.Execute;
var
  Work:TWorkItem;
begin
   while  not Self.Terminated  do
   begin
    WaitForSingleObject(hEvent,INFINITE);
     while GetWork(Work)  do
     begin
      ProcessWork(Work);
      Work.Free;
     end;
   end;
end;

procedure TWorkThread.ProcessWork(Work:TWorkItem);
begin
   if Assigned(FProcessWork)  then FProcessWork(Self,Work);
end;

procedure TWorkThread.AddWork(AWork:TWorkItem);
begin
  EnterCriticalSection(FCriticalSection);
  try
    FList.Add(AWork);
  finally
    LeaveCriticalSection(FCriticalSection);
   end;
  SetEvent(hEvent);
end;

end.
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值