iOS WebSocket

WebSocket是什么

WebSocket是用于HTML的协议,可以在单个TCP连接进行全双工通信。不同于HTTP协议被动性,每次客户端先发起request,服务端再响应respon。而WebSocket是通过TCP有一个“握手”的连接后,客户端和服务端都可以向对方发送数据,类似socket的数据通信。WebSocket解决了HTTP非持久连接的问题,比通过轮询和长连接的方式更加高效、节省资源。

iOS WebSocket的使用


@interface WebSocketHelper : NSObject
+ (instancetype)helper;

//开启连接
- (void)connectWithURLString:(NSString *)urlString;
//发送数据
- (void)sendData:(id)data;
//关闭连接
- (void)closeWebSocket;
@end


#import "WebSocketHelper.h"
#import "SocketRocket/SRWebSocket.h"

@interface WebSocketHelper ()<SRWebSocketDelegate> {
    NSTimer * _heartBeatTimer;
    NSTimeInterval _reConnectTime;
}
@property (nonatomic, strong) SRWebSocket *socket;

@end


@implementation WebSocketHelper
+ (instancetype)helper {
    static WebSocketHelper *h = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        h = [[self alloc]init];
    });
    
    return h;
}


- (void)connectWithURLString:(NSString *)urlString {
    if (!urlString.length) {
        return;
    }
    if (self.socket) {
        return;
    }
    ///后台的websocket的地址
    NSURLRequest *urlReq = [NSURLRequest requestWithURL:[NSURL URLWithString:urlString]];
    self.socket = [[SRWebSocket alloc]initWithURLRequest:urlReq];
    self.socket.delegate = self;
    //开始连接
    [self.socket open];
    
}

#pragma mark - SRWebSocketDelegate
- (void)webSocketDidOpen:(SRWebSocket *)webSocket {
    NSLog(@"连接成功");
    _reConnectTime = 0;
    //开启心跳 心跳是发送pong的消息 我这里根据后台的要求发送data给后台
    [self creatHeartBeat];
}


///连接失败
- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error {
    NSLog(@"连接失败");
}
//被一方关闭连接了
- (void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean{
    NSLog(@"连接断开了");
}
///接收服务器的pong消息
- (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(nullable NSData *)pongData{
     NSString *reply = [[NSString alloc] initWithData:pongData encoding:NSUTF8StringEncoding];
    NSLog(@"接收到pong消息:%@",reply);
    
}

- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message  {
    //收到服务器发过来的数据
    NSLog(@"接收到发过来的消息%@",message);
    
}


#pragma mark - custom methods


- (void)closeWebSocket {
    if (self.socket){
        //断开连接
        [self.socket close];
        self.socket = nil;
        //断开连接时销毁心跳
        [self cancelHeartBeat];
    }
}

//重连,当发现客户端和服务端断开连接时发起重连
- (void)reConnect
{
    [self closeWebSocket];
    //超过一分钟就不再重连 所以只会重连5次 2^5 = 64
    if (_reConnectTime > 64) {
        return;
    }
    
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(_reConnectTime * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        [self.socket open];
        NSLog(@"重连");
    });
    
    //重连时间2的指数级增长
    if (_reConnectTime == 0) {
        _reConnectTime = 2;
    }else{
        _reConnectTime *= 2;
    }
}

//初始化心跳
- (void)creatHeartBeat
{
    dispatch_async(dispatch_get_main_queue(), ^{
        [self cancelHeartBeat];
        __weak typeof(self) weakSelf = self;
        //心跳设置为3分钟,NAT超时一般为5分钟
        self->_heartBeatTimer = [NSTimer scheduledTimerWithTimeInterval:3*60 repeats:YES block:^(NSTimer * _Nonnull timer) {
            NSLog(@"heart");
            //发送心跳
            [weakSelf sendData:@"heart"];
        }];
        [[NSRunLoop currentRunLoop]addTimer:self -> _heartBeatTimer forMode:NSRunLoopCommonModes];
    });
    
  
}

//取消心跳
- (void)cancelHeartBeat

{
    
    dispatch_async(dispatch_get_main_queue(), ^{
        if (self->_heartBeatTimer) {
            [self->_heartBeatTimer invalidate];
            self->_heartBeatTimer = nil;
        }
    });
}
///发送数据
- (void)sendData:(id)data {
    
    dispatch_queue_t queue =  dispatch_queue_create("send.queue", NULL);
    __weak typeof(self) weakSelf = self;
    dispatch_async(queue, ^{
        if (weakSelf.socket != nil) {
            // 只有 SR_OPEN 开启状态才能调 send 方法,不然要崩
            if (weakSelf.socket.readyState == SR_OPEN) {
                NSError *error = nil;
                [weakSelf.socket sendData:data error:&error];    // 发送数据
                
            } else if (weakSelf.socket.readyState == SR_CONNECTING) {
                NSLog(@"正在连接中");
                [self reConnect];
                
            } else if (weakSelf.socket.readyState == SR_CLOSING || weakSelf.socket.readyState == SR_CLOSED) {
                // websocket 断开了,调用 reConnect 方法重连
                [self reConnect];
            }
        } else {
            NSLog(@"没网络,发送失败");
        }
    });
}


@end

复制代码

注意:调用的sendPing、sendData方法之前,必须判断当前scoket是否连接,如果不是连接状态,否则程序会crash。

参考资料

www.jianshu.com/p/821b77755…

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