WebSocket是什么
WebSocket是用于HTML的协议,可以在单个TCP连接进行全双工通信。不同于HTTP协议被动性,每次客户端先发起request,服务端再响应respon。而WebSocket是通过TCP有一个“握手”的连接后,客户端和服务端都可以向对方发送数据,类似socket的数据通信。WebSocket解决了HTTP非持久连接的问题,比通过轮询和长连接的方式更加高效、节省资源。
iOS WebSocket的使用
- 使用的框架:SocketRocket
- 封装一个单例:
@interface WebSocketHelper : NSObject
+ (instancetype)helper;
//开启连接
- (void)connectWithURLString:(NSString *)urlString;
//发送数据
- (void)sendData:(id)data;
//关闭连接
- (void)closeWebSocket;
@end
#import "WebSocketHelper.h"
#import "SocketRocket/SRWebSocket.h"
@interface WebSocketHelper ()<SRWebSocketDelegate> {
NSTimer * _heartBeatTimer;
NSTimeInterval _reConnectTime;
}
@property (nonatomic, strong) SRWebSocket *socket;
@end
@implementation WebSocketHelper
+ (instancetype)helper {
static WebSocketHelper *h = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
h = [[self alloc]init];
});
return h;
}
- (void)connectWithURLString:(NSString *)urlString {
if (!urlString.length) {
return;
}
if (self.socket) {
return;
}
///后台的websocket的地址
NSURLRequest *urlReq = [NSURLRequest requestWithURL:[NSURL URLWithString:urlString]];
self.socket = [[SRWebSocket alloc]initWithURLRequest:urlReq];
self.socket.delegate = self;
//开始连接
[self.socket open];
}
#pragma mark - SRWebSocketDelegate
- (void)webSocketDidOpen:(SRWebSocket *)webSocket {
NSLog(@"连接成功");
_reConnectTime = 0;
//开启心跳 心跳是发送pong的消息 我这里根据后台的要求发送data给后台
[self creatHeartBeat];
}
///连接失败
- (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error {
NSLog(@"连接失败");
}
//被一方关闭连接了
- (void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean{
NSLog(@"连接断开了");
}
///接收服务器的pong消息
- (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(nullable NSData *)pongData{
NSString *reply = [[NSString alloc] initWithData:pongData encoding:NSUTF8StringEncoding];
NSLog(@"接收到pong消息:%@",reply);
}
- (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message {
//收到服务器发过来的数据
NSLog(@"接收到发过来的消息%@",message);
}
#pragma mark - custom methods
- (void)closeWebSocket {
if (self.socket){
//断开连接
[self.socket close];
self.socket = nil;
//断开连接时销毁心跳
[self cancelHeartBeat];
}
}
//重连,当发现客户端和服务端断开连接时发起重连
- (void)reConnect
{
[self closeWebSocket];
//超过一分钟就不再重连 所以只会重连5次 2^5 = 64
if (_reConnectTime > 64) {
return;
}
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(_reConnectTime * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self.socket open];
NSLog(@"重连");
});
//重连时间2的指数级增长
if (_reConnectTime == 0) {
_reConnectTime = 2;
}else{
_reConnectTime *= 2;
}
}
//初始化心跳
- (void)creatHeartBeat
{
dispatch_async(dispatch_get_main_queue(), ^{
[self cancelHeartBeat];
__weak typeof(self) weakSelf = self;
//心跳设置为3分钟,NAT超时一般为5分钟
self->_heartBeatTimer = [NSTimer scheduledTimerWithTimeInterval:3*60 repeats:YES block:^(NSTimer * _Nonnull timer) {
NSLog(@"heart");
//发送心跳
[weakSelf sendData:@"heart"];
}];
[[NSRunLoop currentRunLoop]addTimer:self -> _heartBeatTimer forMode:NSRunLoopCommonModes];
});
}
//取消心跳
- (void)cancelHeartBeat
{
dispatch_async(dispatch_get_main_queue(), ^{
if (self->_heartBeatTimer) {
[self->_heartBeatTimer invalidate];
self->_heartBeatTimer = nil;
}
});
}
///发送数据
- (void)sendData:(id)data {
dispatch_queue_t queue = dispatch_queue_create("send.queue", NULL);
__weak typeof(self) weakSelf = self;
dispatch_async(queue, ^{
if (weakSelf.socket != nil) {
// 只有 SR_OPEN 开启状态才能调 send 方法,不然要崩
if (weakSelf.socket.readyState == SR_OPEN) {
NSError *error = nil;
[weakSelf.socket sendData:data error:&error]; // 发送数据
} else if (weakSelf.socket.readyState == SR_CONNECTING) {
NSLog(@"正在连接中");
[self reConnect];
} else if (weakSelf.socket.readyState == SR_CLOSING || weakSelf.socket.readyState == SR_CLOSED) {
// websocket 断开了,调用 reConnect 方法重连
[self reConnect];
}
} else {
NSLog(@"没网络,发送失败");
}
});
}
@end
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注意:调用的sendPing、sendData方法之前,必须判断当前scoket是否连接,如果不是连接状态,否则程序会crash。