//上数据结构,bytes Buffer
type Buffer struct {
buf []byte // byte切片
off int // 从&buf[off]地址读数据, 从&buf[len(buf)]地址写数据
runeBytes [utf8.UTFMax]byte // avoid allocation of slice on each WriteByte or Rune
bootstrap [64]byte // memory to hold first slice; helps small buffers (Printf) avoid allocation.
lastRead readOp // last read operation, so that Unread* can work correctly.
}
再来看看我们bytes Buffer里面write是怎么实现的
func (b *Buffer) WriteString(s string) (n int, err error) {
b.lastRead = opInvalid /// Non-read operation 不需要读的标志 等于0
m := b.grow(len(s)) // 增长大小(准确来说是调整数据在buf中位置,也不一定增长),m当然是老数据末尾
return copy(b.buf[m:], s), nil //copy一下数据,从m开始
}
最最重要的看过来
func (b *Buffer) grow(n int) int {
m := b.Len() //func (b *Buffer) Len() int { return len(b.buf) - b.off }
// m就是buf的len 减去(-) b.off(读开始位置)
if m == 0 && b.off != 0 {
b.Truncate(0) //下面给予显示
}
//调整大小和位置
if len(b.buf)+n > cap(b.buf) {
var buf []byte
if b.buf == nil && n <= len(b.bootstrap) {
buf = b.bootstrap[0:] //这个bootstrap缓存了buf的切片,说是防止重allocation
} else if m+n <= cap(b.buf)/2 { // 二倍申请新的slice的原则
copy(b.buf[:], b.buf[b.off:])
buf = b.buf[:m]
} else {
// not enough space anywhere
buf = makeSlice(2*cap(b.buf) + n)
copy(buf, b.buf[b.off:])
}
b.buf = buf
b.off = 0
}
b.buf = b.buf[0 : b.off+m+n] //赋值咯
return b.off + m
}
再看看它用到过的函数 Truncate函数,缩减切片
func (b *Buffer) Truncate(n int) {
b.lastRead = opInvalid
switch {
case n < 0 || n > b.Len():
panic("bytes.Buffer: truncation out of range")
case n == 0:
// Reuse buffer space.
b.off = 0
}
b.buf = b.buf[0 : b.off+n]
}
makeSlice函数
func makeSlice(n int) []byte {
// If the make fails, give a known error.
defer func() {
if recover() != nil {
panic(ErrTooLarge)
}
}()
return make([]byte, n) //其实还是调用这个make
}
最后看看一个使用示例咯
package main
import (
"bytes"
"fmt"
"strconv"
"time"
)
func main() {
var buffer bytes.Buffer
ttime := time.Now().UnixNano()
for i := 0; i < 10000000; i++ {
buffer.WriteString(strconv.Itoa(i))
}
ttime1 := time.Now().UnixNano()
//取内容buffer.Bytes() 或者 buffer.String()
fmt.Printf("time cal %f %d\n", float64(ttime1-ttime)/float64(1*time.Second), len(buffer.String()))
}
总结:bytes buffer:就是写byte或者字符串string的一个容器