Scythe is a modelling tool for physics engines. You can create objects, vehicles, ragdolls, structures... all from physical joints and bodies, and then test them, throw them around, break them, before saving to file and loading into your own game.
It is time for games to evolve. In the future there will be no static level geometry. Nothing you cannot pickup, knock around and break.
But its about more than that. We've all had our fill of stacks of crates. The purpose of Scythe is to push the levels of complexity and free the imagination. No more approximating collision with a bounding box. The details come in, things can get bigger, monstrosities can be created, detailed machinery simulated, but above all things are no longer pretend.
With an Scythe, control of physics falls into the hands of the artists, freeing them to push the boundaries of what your game is capable of. Complicated structures need to be visually assembled by an artist, they just cannot be blindly coded by a programmer who cant see what he's doing.
Single user license - €30 (EUR)
FREE VERSION
| PRO VERSION | |
Collision Primitives |
yes
|
yes
|
Models |
yes
|
yes
|
Lights |
yes
|
yes
|
Standard Joints |
4
|
yes
|
Hardware Physics Support |
yes
|
yes
|
SDKs |
yes
|
yes
|
Plugins and Multiple Engines |
yes
|
yes
|
Mesh Collision |
no
|
yes
|
Fluid |
no
|
yes
|
Ragdoll Editor |
no
|
yes
|
Cloth |
no
|
yes
|
Behaviour and Interaction Editor |
no
|
yes
|
Levels and Terrain |
no
|
yes
|
Custom Joints |
no
|
yes
|
Arraying / Chaining Tools |
no
|
yes
|
Materials |
no
|
yes
|
Wheels and Vehicle Specific |
no
|
yes
|
Price |
FREE
|
€30
|