Ogre物理编辑器Physics Editor

Scythe is a modelling tool for physics engines. You can create objects, vehicles, ragdolls, structures... all from physical joints and bodies, and then test them, throw them around, break them, before saving to file and loading into your own game.

It is time for games to evolve. In the future there will be no static level geometry. Nothing you cannot pickup, knock around and break.

But its about more than that. We've all had our fill of stacks of crates. The purpose of Scythe is to push the levels of complexity and free the imagination. No more approximating collision with a bounding box. The details come in, things can get bigger, monstrosities can be created, detailed machinery simulated, but above all things are no longer pretend.

With an Scythe, control of physics falls into the hands of the artists, freeing them to push the boundaries of what your game is capable of. Complicated structures need to be visually assembled by an artist, they just cannot be blindly coded by a programmer who cant see what he's doing. 

Single user license - €30 (EUR) 

FREE VERSION

PRO VERSION

Collision Primitives
yes
yes
Models
yes
yes
Lights
yes
yes
Standard Joints
4
yes
Hardware Physics Support
yes
yes
SDKs
yes
yes
Plugins and Multiple Engines
yes
yes
Mesh Collision
no
yes
Fluid
no
yes
Ragdoll Editor
no
yes
Cloth
no
yes
Behaviour and Interaction Editor
no
yes
Levels and Terrain
no
yes
Custom Joints
no
yes
Arraying / Chaining Tools
no
yes
Materials
no
yes
Wheels and Vehicle Specific
no
yes
Price
FREE
€30

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