Silverlight+WCF 实战-网络象棋最终篇之房间装修-Silverlight端[带第九阶段源码](三)...

在线演示地址:Silverlight+WCF 新手实例 象棋 在线演示

上一系列四十篇索引:Silverlight+WCF 新手实例 象棋 专题索引

 

 

本篇紧接着上一篇:Silverlight+WCF 实战-网络象棋最终篇之房间装修-WCF端(二)

继续为房间进行如下的装修:

 

代码实现[Silverlight端]

说明:

由于更换背景引入图片,房间的属性发生了较大的变化,由此引发了客户端房间类较大的改动。

 

 

1:Silverlight端:GameRoom类大调整[被注释的是原来的代码,未注释的是修改的代码]

 

由于房间本次装修的变化较大,成本也是不低的。

a:增加的全局变量

TextBlock redText; // 红色玩家文字
TextBlock blackText; // 黑色玩家文字
private  SolidColorBrush defaultBrush  =   new  SolidColorBrush(Color.FromArgb( 0 0 0 0 )); // 默认透明的背景色

 

b:增加的属性[同样删除两个字段RedPlayerInChair/BlackPlayerInChair]

ExpandedBlockStart.gif
         /// //  <summary>
        
/// // 红色座位有人
        
/// //  </summary>
         // public bool RedPlayerInChair
        
// {
        
//     get;
        
//     set;
        
// }
         /// //  <summary>
        
/// // 黑色座位有人
        
/// //  </summary>
         // public bool BlackPlayerInChair
        
// {
        
//     get;
        
//     set;
        
// }
         public   bool  IsGaming
        {
            
get ;
            
set ;
        }
        
public  GameService.Player RedPlayer
        {
            
get ;
            
set ;
        }
        
public  GameService.Player BlackPlayer
        {
            
get ;
            
set ;
        }
        
///   <summary>
        
///  背景图片[还没玩游戏]
        
///   </summary>
         public  ImageBrush BackgroundBrush
        {
            
get ;
            
set ;
        }
        
///   <summary>
        
///  背景图片[游戏中]
        
///   </summary>
         public  ImageBrush GamingBrush
        {
            
get ;
            
set ;
        }

 

c:调整构造函数,增加背景图传入[由于背景图片引入,原来的长方形房间变成正方形,由此改变了部分算法]

ExpandedBlockStart.gif
         public  GameRoom( int  roomID, Point location,  int  width, ImageBrush background, ImageBrush gaming)
        {
            RoomHeight
= RoomWidth  =  width;
            RoomID 
=  roomID;
            InitPoint 
=  location;
            BackgroundBrush 
=  background;
            GamingBrush 
=  gaming;
        }

 

d:绘房间和重绘房间函数,直接把以前的注释掉,写个新了

ExpandedBlockStart.gif Draw/ReDraw函数
         private   void  Draw()
        {
            redChair 
=   new  Rectangle()
            {
                Width 
=   32 ,
                Height 
=   32 ,
                Fill 
=  defaultBrush,
                Margin 
=   new  Thickness( 12 58 0 0 )
            };
            redText 
=   new  TextBlock()
            {
                FontFamily 
=   new  FontFamily( " 宋体 " ),
                FontSize 
=   12 ,
                Margin 
=   new  Thickness( 10 100 0 0 )
            };
            spectatorChair 
=   new  Rectangle()
            {
                Width 
=  RoomWidth  /   3 ,
                Height 
=  RoomWidth  /   3 ,
                Fill 
=  defaultBrush,
                Margin 
=   new  Thickness(RoomWidth  /   3 , RoomHeight  /   3 0 0 )
            };
            blackChair 
=   new  Rectangle()
            {
                Width 
=  redChair.Width,
                Height 
=  redChair.Height,
                Fill 
=  defaultBrush,
                Margin 
=   new  Thickness( 106 58 0 0 )
            };
            blackText 
=   new  TextBlock()
            {
                FontFamily 
=   new  FontFamily( " 宋体 " ),
                FontSize 
=   12 ,
                Margin 
=   new  Thickness( 84 20 0 0 )
            };
            TextBlock text 
=   new  TextBlock()
            {
                Foreground 
=   new  SolidColorBrush(Colors.White),
                Text 
=   " "   +  RoomID  +   "  - " ,
                FontFamily 
=   new  FontFamily( " 宋体 " ),
                FontSize 
=   12 ,
                Margin 
=   new  Thickness( 54 130 0 0 )
            };


            room 
=   new  Canvas()
            {
                Width 
=  RoomWidth,
                Height 
=  RoomHeight,
                Margin 
=   new  Thickness(InitPoint.X, InitPoint.Y,  0 0 ),
                Background 
=  BackgroundBrush,
                Opacity 
=   0.8
            };
            redChair.MouseLeftButtonDown 
+=   new  MouseButtonEventHandler(redChair_MouseLeftButtonDown);
            blackChair.MouseLeftButtonDown 
+=   new  MouseButtonEventHandler(blackChair_MouseLeftButtonDown);
            spectatorChair.MouseLeftButtonDown 
+=   new  MouseButtonEventHandler(spectatorChair_MouseLeftButtonDown);

            room.Children.Add(redChair);
            room.Children.Add(blackChair);
            room.Children.Add(spectatorChair);

            room.Children.Add(text);
            room.Children.Add(redText);
            room.Children.Add(blackText);
            container.Children.Add(room);
        }
        
public   void  ReDraw()
        {
            
if  (RedPlayer  !=   null )
            {
                redChair.Fill 
=  GetPlayerBrush(RedPlayer.Head);
                redText.Text 
=  RedPlayer.NickName;
                
// redChair.Effect= new System.Windows.Media.Effects.Effect().
            }
            
else
            {
                redChair.Fill 
=  defaultBrush;
                redText.Text 
=   "" ;
            }
            
if  (BlackPlayer  !=   null )
            {
                blackChair.Fill 
=  GetPlayerBrush(BlackPlayer.Head);
                blackText.Text 
=  BlackPlayer.NickName;
            }
            
else
            {
                blackChair.Fill 
=  defaultBrush;
                blackText.Text 
=   "" ;
            }

            room.Background 
=  IsGaming  ?  GamingBrush : BackgroundBrush;
        }

 

e:新增加的取用户头像图片的函数

ExpandedBlockStart.gif
         private  ImageBrush GetPlayerBrush( string  head)
        {
            ImageBrush headBrush 
=   new  ImageBrush()
            {
                ImageSource 
=   new  BitmapImage( new  Uri( " images/head/ "   +  head, UriKind.Relative))
            };
            
return  headBrush;
        }

 

f:点击黑色座位事件:blackChair_MouseLeftButtonDown

ExpandedBlockStart.gif
             // if (!BlackPlayerInChair)
            
// {
            
//     BlackPlayerInChair = true;
            
//     blackChair.Fill = new RadialGradientBrush(Colors.Blue, Colors.White);
            
//     Enter(2);
            
// }
             if  (BlackPlayer  ==   null )
            {
                BlackPlayer 
=  App.player;
                blackChair.Fill 
=  GetPlayerBrush(App.player.Head);
                blackText.Text 
=  App.player.NickName;
                Enter(
2 );
            }

 

g:点击红色座位事件:redChair_MouseLeftButtonDown

ExpandedBlockStart.gif
             // if (!RedPlayerInChair)
            
// {
            
//     RedPlayerInChair = true;
            
//     redChair.Fill = new RadialGradientBrush(Colors.Blue, Colors.White);
            
//     Enter(1);
            
// }
             if  (RedPlayer  ==   null )
            {
                RedPlayer 
=  App.player;
                redChair.Fill 
=  GetPlayerBrush(App.player.Head);
                redText.Text 
=  App.player.NickName;
                Enter(
1 );
            }

说明

GameRoom类的代码到此就改完了,差不多把整类都重写了,看,成本多高~~~房子啊房子~

 

 

2:Silverlight端:Game类调整

代码不多,把原来的函数注释掉,换个新的如下:

ExpandedBlockStart.gif CreateGameRoom 创建房间
public   void  CreateGameRoom( int  count)
        {
            GameRoomList 
=   new  List < GameRoom > ();
            ImageBrush bgBrush 
=   new  ImageBrush()
            {
                ImageSource 
=   new  BitmapImage( new  Uri( " images/chess/tablen.png " , UriKind.Relative))
            };
            ImageBrush gamingBrush 
=   new  ImageBrush()
            {
                ImageSource 
=   new  BitmapImage( new  Uri( " images/chess/tables.png " , UriKind.Relative))
            };
            
int  GameRoomWidth  =   150 ;
            
int  pageWidth  =   800 ;
            
int  x  =   0 , y  =   0 ;
            Point location;
            
for  ( int  i  =   0 ; i  <  count; i ++ )
            {
                
// 计算房间位置
                x  =  (i  %  (pageWidth  /  GameRoomWidth))  *  GameRoomWidth; //   + margin+ i % (pageWidth / GameRoomWidth) * 20;
                y  =  (i  /  (pageWidth  /  GameRoomWidth))  *  GameRoomWidth; //  + margin;
                location  =   new  Point(x, y);
                GameRoom GameRoom 
=   new  GameRoom(i  +   1 , location, GameRoomWidth, bgBrush, gamingBrush);
                GameRoomList.Add(GameRoom);
            }
        }

 

 

3:Silverlight端:Room.xaml调整

房间更新接收通过时,由于字段变化,需要调整一下:

ExpandedBlockStart.gif
         void  UpdateRoomState(GameService.Room gsRoom, GameRoom room)
        {
            
// room.RedPlayerInChair = gsRoom.RedInChair;
            
// room.BlackPlayerInChair = gsRoom.BlackInChair;
            room.RedPlayer  =  gsRoom.RedPlayer;
            room.BlackPlayer 
=  gsRoom.BlackPlayer;
            room.IsGaming 
=  gsRoom.IsGaming;
            room.ReDraw();
        }

还有构造函数原来创建了30个房间,为兼容高度,改成20个房间了。

game.CreateGameRoom(20);

 

 

 

4:Silverlight端:Login.xaml调整

登陆的时候,给用户设置一个默认头像,当然也可以改成选择头像的方式:

ExpandedBlockStart.gif btnLogin_Click
private   void  btnLogin_Click( object  sender, RoutedEventArgs e)
        {
            nickName 
=  txtNickName.Text.Trim();
            
if  (nickName  ==   "" )
            {
                MessageBox.Show(
" 请输入昵称! " );
                
return ;
            }
            
if  (nickName.Contains( " , " ))
            {
                MessageBox.Show(
" 昵称不能包含非法字符! " );
                
return ;
            }
            btnLogin.IsEnabled 
=   false ;
              App.player.ID 
=  userID;
            App.player.NickName 
=  nickName;
            App.player.Head 
=   " 1.png " ; // 只是加了这一行
            App.client.LoginAsync(App.player);
        }

 

第九阶段源码:点击下载

 

 

结言:

为了装修房间,大动干戈了一场,不过看到最后结果,相信还是值的。

 

 

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