WTL嵌入类的架构可以使整个程序很清晰,系统托盘气泡提示、上下文菜单处理可以分别独立出来,以下是实现代码,很清晰就不注释了。基本上这两个类很少需要修改,因此我把它们放到了系统包含文件搜索路径中。

//ContextMenu.h
#pragma once
template <class T>
class CContextMenu
{
public:
       BOOL CreateContextMenu(UINT ID_Menu)
       {
              T* pT = static_cast<T*>(this);
              CMenu menu;
              menu.LoadMenu(ID_Menu);
              CMenu SubMenu(menu.GetSubMenu(0));
              POINT pos;
              GetCursorPos(&pos);
              SubMenu.TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, pos.x, pos.y, pT->m_hWnd);
              return TRUE;
       }
};

//ShellIcon.h
#pragma once
#define WM_ICON WM_USER + 180
template <class T, class MenuT, int MenuID>
class CShellIcon : public MenuT
{
private:
       NOTIFYICONDATA m_data;
       UINT m_msgTaskbarRestart;
       CString m_appName;
public:
       CShellIcon()
       {
              m_appName.LoadString(IDS_APPNAME);
              m_msgTaskbarRestart = RegisterWindowMessage(TEXT("TaskbarCreated"));
       }
       ~CShellIcon()
       {
              Shell_NotifyIcon(NIM_DELETE, &m_data);
       }
       BOOL CreateShellIcon()
       {
              T* pT = static_cast<T*>(this);
              SecureZeroMemory(&m_data, sizeof(m_data));
              m_data.cbSize = sizeof(m_data);
              m_data.hIcon = LoadIcon(_Module.get_m_hInst(), MAKEINTRESOURCE(IDR_MAINFRAME));
              m_data.hWnd = pT->m_hWnd;
              m_data.uID = IDR_MAINFRAME;
              m_data.uFlags = NIF_ICON | NIF_MESSAGE | NIF_INFO | NIF_TIP;
              m_data.uCallbackMessage = WM_ICON;
              m_data.dwInfoFlags = NIIF_USER;
              strcpy_s(m_data.szInfoTitle, m_appName);
              strcpy_s(m_data.szTip, m_appName);
              return Shell_NotifyIcon(NIM_ADD, &m_data);
       }
       void ModifyToolTips(LPCTSTR info)
       {
              strcpy_s(m_data.szInfo, info);
       }
       BOOL DispalyToolTips()
       {
              return Shell_NotifyIcon(NIM_MODIFY, &m_data);
       }
       BOOL BalloonToolTips(LPCTSTR info)
       {
              ModifyToolTips(LPCTSTR info);
              return DispalyToolTips();
       }
       BEGIN_MSG_MAP(CShellIcon)
              MESSAGE_HANDLER(WM_ICON, OnIcon)
              MESSAGE_HANDLER(m_msgTaskbarRestart, OnRestart)
              MESSAGE_HANDLER(WM_SIZE, OnSize)
              CHAIN_MSG_MAP(MenuT)
       END_MSG_MAP()
       LRESULT OnIcon(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
       {
              T* pT = static_cast<T*>(this); char t;
              if (wParam != IDR_MAINFRAME) return 1;
              switch(lParam)
              {
              case WM_RBUTTONUP:
                     t = *m_data.szInfo;
                     *m_data.szInfo = '\0';
                     Shell_NotifyIcon(NIM_MODIFY, &m_data);
                     pT->CreateContextMenu(MenuID);
                     *m_data.szInfo = t;
                     break;
              case WM_LBUTTONUP:
                     pT->ShowWindow(SW_SHOW);
                     OpenIcon(pT->m_hWnd);
                     break;
//去掉下面的注释可以使鼠标悬停在图标上时出现气泡提示,个人不太喜欢
              case WM_MOUSEMOVE:
       //            DispalyToolTips(); break;
              default:
                     ;
              }
              return 0;
       }
//处理Explorer外壳崩溃后任务栏重建,你会发现很多程序都没处理,结果就是Explorer一崩溃
//图标就找不到了,如果最小化到任务栏更惨,还得用任务管理器关闭,这个函数我没机会测试,希望有作用
       LRESULT OnRestart(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
       {
              T* pT = static_cast<T*>(this);
              SecureZeroMemory(&m_data, sizeof(m_data));
              m_data.cbSize = sizeof(m_data);
              m_data.hWnd = pT->m_hWnd;
              m_data.uID = IDR_MAINFRAME;
              Shell_NotifyIcon(NIM_DELETE, &m_data);
              CreateShellIcon();
              return 0;
       }
//最小化到系统托盘
       LRESULT OnSize(UINT , WPARAM , LPARAM , BOOL& )
       {
              T* pT = static_cast<T*>(this);
              if (pT->IsIconic()) pT->ShowWindow(SW_HIDE);
              return 0;
       }
};

//MyIconMenu.h
#pragma once
#include "stdafx.h"
#include <ContextMenu.h>
template <class T>
class CMyIconMenu : public CContextMenu<T>
{
public:
       BEGIN_MSG_MAP(CContextMenu)
              COMMAND_ID_HANDLER(ID_RESUME, OnResume)
              COMMAND_ID_HANDLER(ID_QUIT, OnQuit)
       END_MSG_MAP()
       LRESULT OnResume(WORD , WORD wID, HWND , BOOL& )
       {
              T* pT = static_cast<T*>(this);
              pT->ShowWindow(SW_SHOW);
              OpenIcon(pT->m_hWnd);
              return 0;
       }

       LRESULT OnQuit(WORD , WORD wID, HWND , BOOL& )
       {
              PostQuitMessage(0);
              return 0;
       }
};
 
  CContextMenu的使用
  如果你的窗口需要上下文菜单,只需要从CContextMenu派生一个类,例如:template <class T> class CMyContextMenu : public CContextMenu<T>
  然后完成消息映射,例如CMyIconMenu所做的。在你的窗口类(假设为CMyWindowClass)的继承列表里面添加public CMyContextMenu<CMyWindowClass>,在消息映射表中添加CHAIN_MSG_MAP(CMyContextMenu<CMyWindowClass>)
  接下来只要在需要显示上下文菜单的地方,调用CreatContextMenu(UINT ID_Menu)就可以了。
  CShellIcon的使用
  首先要把stdafx.h中IE的版本改成5或者6,例如:
#define _WIN32_IE      0x0600
  然后加入CString支持,可能每个项目都几乎用到CString,大家不妨直接修改模板文件,让向导直接把CString加进去算了。
  从CContextMenu派生一个类来完成菜单映射,例如CMyIconMenu所作的。
  以下用模式对话框来演示如何给其加入托盘功能,蓝色的部分为添加的部分。
#pragma once
#include "MyIconMenu.h"
#include <ShellIcon.h>
class CMainDlg : public CDialogImpl<CMainDlg>, public CShellIcon<CMainDlg, CMyIconMenu<CMainDlg>, IDR_ICONMENU>
{
public:
       enum { IDD = IDD_MAINDLG };
       typedef CShellIcon<CMainDlg, CMyIconMenu<CMainDlg>, IDR_ICONMENU> CMyShellIcon;
       BEGIN_MSG_MAP(CMainDlg)
              MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
              COMMAND_ID_HANDLER(ID_APP_ABOUT, OnAppAbout)
              COMMAND_ID_HANDLER(IDOK, OnOK)
              COMMAND_ID_HANDLER(IDCANCEL, OnCancel)
              CHAIN_MSG_MAP(CMyShellIcon)
       END_MSG_MAP()
       LRESULT OnInitDialog(UINT , WPARAM , LPARAM , BOOL& )
       {
              // center the dialog on the screen
              CenterWindow();
              // set icons
              HICON hIcon = (HICON)::LoadImage(_Module.GetResourceInstance(), MAKEINTRESOURCE(IDR_MAINFRAME), 
                     IMAGE_ICON, ::GetSystemMetrics(SM_CXICON), ::GetSystemMetrics(SM_CYICON), LR_DEFAULTCOLOR);
              SetIcon(hIcon, TRUE);
              HICON hIconSmall = (HICON)::LoadImage(_Module.GetResourceInstance(), MAKEINTRESOURCE(IDR_MAINFRAME), 
                     IMAGE_ICON, ::GetSystemMetrics(SM_CXSMICON), ::GetSystemMetrics(SM_CYSMICON), LR_DEFAULTCOLOR);
              SetIcon(hIconSmall, FALSE);
              CreateShellIcon();
              return TRUE;
       }
……………………
};
  在想弹出气泡的时候调用BOOL BalloonToolTips(LPCTSTR info)