iOS 中多音频处理
当我们自制作一个播放器的时候,会出现播放的 audio 被其他的比如系统来电或者是 App 内的其他 audio 打断的,这个时候,根据官方如下处理就行了
NotificationCenter.default.addObserver(self, selector: #selector(audioSessionInterruption(notification:)), name: Notification.Name.AVAudioSessionInterruption, object: nil)
/// 音乐中断处理
@objc fileprivate func audioSessionInterruption(notification: NSNotification) {
guard let userInfo = notification.userInfo,
let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSessionInterruptionType(rawValue: typeValue) else {
return
}
if type == .began {
// Interruption began, take appropriate actions
player.pause()
} else if type == .ended {
if let optionsValue = userInfo[AVAudioSessionInterruptionOptionKey] as? UInt {
let options = AVAudioSessionInterruptionOptions(rawValue: optionsValue)
if options.contains(.shouldResume) {
// Interruption Ended - playback should resume
logger.verbose("Interruption Ended - playback should resume")
player.play()
} else {
// Interruption Ended - playback should NOT resume
player.pause()
}
}
}
}
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