MFC窗体控件随窗体变化

/定义函数、变量//
        void resize();
        POINT Old;//存放对话框的宽和高
        ///        



void CNewFrameDlg::OnSize(UINT nType, int cx, int cy) 
{
        CDialog::OnSize(nType, cx, cy);
        
        if(nType==SIZE_RESTORED||nType==SIZE_MAXIMIZED)//窗体大小发生变动。处理函数resize
        {
                resize();
        }
}

void CNewFrameDlg::resize()
{
        float fsp[2];
        POINT Newp; //获取现在对话框的大小
        CRect recta;  
        GetClientRect(&recta);     //取客户区大小
        Newp.x=recta.right-recta.left;
        Newp.y=recta.bottom-recta.top;
        fsp[0]=(float)Newp.x/Old.x;
        fsp[1]=(float)Newp.y/Old.y;
        CRect Rect;
        int woc;
        CPoint OldTLPoint,TLPoint; //左上角
        CPoint OldBRPoint,BRPoint; //右下角
        HWND  hwndChild=::GetWindow(m_hWnd,GW_CHILD);  //列出所有控件
        while(hwndChild)  
        {  
                woc=::GetDlgCtrlID(hwndChild);//取得ID

                if (woc == IDC_LIST1||woc==IDC_STATICFRAME)
                {
                        GetDlgItem(woc)->GetWindowRect(Rect);
                        ScreenToClient(Rect);
                        OldTLPoint = Rect.TopLeft();
                        TLPoint.x = long(OldTLPoint.x*fsp[0]);
                        TLPoint.y = long(OldTLPoint.y*fsp[1]);
                        OldBRPoint = Rect.BottomRight();
                        BRPoint.x = long(OldBRPoint.x *fsp[0]);
                        BRPoint.y = long(OldBRPoint.y *fsp[1]);
                        Rect.SetRect(TLPoint,BRPoint);
                        if (woc == IDC_LIST1)
                        {
                                GetDlgItem(woc)->MoveWindow(CRect(TLPoint.x,TLPoint.y,TLPoint.x+(OldBRPoint.x-OldTLPoint.x),BRPoint.y/*TLPoint.y+(OldBRPoint.y-OldTLPoint.y)*/),TRUE);
                        }
                        else
                        {
                                GetDlgItem(woc)->MoveWindow(Rect,TRUE);
                        }
                        
                    hwndChild=::GetWindow(hwndChild, GW_HWNDNEXT);  
                }
        }
        Old=Newp;
}

转载于:https://www.cnblogs.com/rogee/archive/2010/12/30/1922182.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值