C++向量类模板(支持实数向量与复数向量的各种运算)

头文件:

/*
 * Copyright (c) 2008-2011 Zhang Ming (M. Zhang), zmjerry@163.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 2 or any later version.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details. A copy of the GNU General Public License is available at:
 * http://www.fsf.org/licensing/licenses
 */


/*****************************************************************************
 *                              usingdeclare.h
 *
 * Usually used name declaration.
 *
 * Zhang Ming, 2010-08, Xi'an Jiaotong University.
 *****************************************************************************/


#ifndef USINGDECLARE_H
#define USINGDECLARE_H


namespace splab
{

    using std::cin;
    using std::cout;
    using std::cerr;
    using std::endl;

    using std::string;
    using std::complex;

    using std::ostream;
    using std::istream;

    using std::min;
    using std::max;
    using std::swap;
    using std::ceil;

    using std::abs;
    using std::cos;
    using std::sin;
    using std::tan;
    using std::acos;
    using std::asin;
    using std::atan;
    using std::exp;
    using std::log;
    using std::log10;
    using std::sqrt;
    using std::pow;

}
// namespace splab


#endif
// USINGDECLARE_H
/*
 * Copyright (c) 2008-2011 Zhang Ming (M. Zhang), zmjerry@163.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 2 or any later version.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details. A copy of the GNU General Public License is available at:
 * http://www.fsf.org/licensing/licenses
 */


/*****************************************************************************
 *                                 constants.h
 *
 * Some constants often used in numeric computing.
 *
 * Zhang Ming, 2010-01, Xi'an Jiaotong University.
 *****************************************************************************/


#ifndef	CONSTANTS_H
#define CONSTANTS_H


namespace splab
{

    const double	EPS		    = 2.220446049250313e-016;

    const double	PI		    = 3.141592653589793;
    const double	TWOPI	    = 6.283185307179586;
    const double	HALFPI	    = 1.570796326794897;
    const double	D2R 	    = 0.017453292519943;

    const double	EXP		    = 2.718281828459046;

    const double	RT2		    = 1.414213562373095;
    const double	IRT2	    = 0.707106781186547;

    const int		FORWARD	    = 1;
    const int		INVERSE	    = 0;

    const int		MAXTERM	    = 20;
    const int       INITSIZE    = 20;
    const int       EXTFACTOR   = 2;

}
// namespace splab


#endif
// CONSTANTS_H
/*
 * Copyright (c) 2008-2011 Zhang Ming (M. Zhang), zmjerry@163.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 2 or any later version.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details. A copy of the GNU General Public License is available at:
 * http://www.fsf.org/licensing/licenses
 */


/*****************************************************************************
 *                                 vector.h
 *
 * Class template of vector which is designed for basic linear algebra
 * operations such as:
 *              v + k    k + v    v += k    v1 + v2    v1 += v2
 *              v - k    k - v    v -= k    v1 - v2    v1 -= v2
 *              v * k    k * v    v *= k    v1 * v2    v1 *= v2
 *              v / k    k / v    v /= k    v1 / v2    v1 /= v2
 *              mum,     min,     max       swap       reverse
 *              norm     dotProd
 * These operators and functions can be applied to both real vector and
 * complex vector.
 *
 * The class also provides the basic math functions such as:
 *              cos    sin    tan    acos   asin   atan
 *              abs    exp    log    log10  sqrt   pow
 * This should include "matrixmath.h" file.
 *
 * When debugging, use #define BOUNDS_CHECK above your "#include vector.h"
 * line. When done debugging, comment out #define BOUNDS_CHECK for better
 * performance.
 *
 * Zhang Ming, 2010-01 (revised 2010-12), Xi'an Jiaotong University.
 *****************************************************************************/


#ifndef VECTOR_H
#define VECTOR_H


#include <iostream>
#include <cassert>
#include <cmath>
#include <complex>
#include <usingdeclare.h>
#include <constants.h>


namespace splab
{

    template <typename Type>
    class Vector
    {

    public:

        typedef         Type*   iterator;
        typedef const   Type*   const_iterator;

        // constructors and destructor
        Vector();
        Vector( const Vector<Type> &v );
        Vector( int length, const Type &x = Type(0) );
        Vector( int length, const Type *array );
        ~Vector();

        // assignments
        Vector<Type>& operator=( const Vector<Type> &v );
        Vector<Type>& operator=( const Type &x );

        // accessors
        Type& operator[]( int i );
        const Type& operator[]( int i ) const;
        Type& operator()( int i );
        const Type& operator()( int i ) const;

        // iterators
        iterator begin();
        const_iterator begin() const;
        iterator end();
        const_iterator end() const;

        // type conversion
        operator Type*();
        operator const Type*() const;

        // others
        int size() const;
        int dim() const;
        Vector<Type>& resize( int length );

        // computed assignment
        Vector<Type>& operator+=( const Type& );
        Vector<Type>& operator-=( const Type& );
        Vector<Type>& operator*=( const Type& );
        Vector<Type>& operator/=( const Type& );
        Vector<Type>& operator+=( const Vector<Type>& );
        Vector<Type>& operator-=( const Vector<Type>& );
        Vector<Type>& operator*=( const Vector<Type>& );
        Vector<Type>& operator/=( const Vector<Type>& );

    private:

        // data pointer for 0-offset indexing
        Type *pv0;

        // data pointer for 1-offset indexing
        Type *pv1;

        // the row number of vector
        int	 nRow;

        void init( int length );
        void copyFromArray( const Type *v );
        void setByScalar( const Type &x );
        void destroy();

    };
    // class Vector


    // input and output
    template<typename Type>
    ostream& operator<<( ostream&, const Vector<Type>& );
    template<typename Type>
    istream& operator>>( istream&, Vector<Type>& );

    // arithmetic operators
    template<typename Type>
    Vector<Type> operator-( const Vector<Type>& );
    template<typename Type>
    Vector<Type> operator+( const Vector<Type>&, const Type& );
    template<typename Type>
    Vector<Type> operator+( const Type&, const Vector<Type>& );
    template<typename Type>
    Vector<Type> operator+( const Vector<Type>&, const Vector<Type>& );
    template<typename Type>
    Vector<Type> operator-( const Vector<Type>&, const Type& );
    template<typename Type>
    Vector<Type> operator-( const Type&, const Vector<Type>& );
    template<typename Type>
    Vector<Type> operator-( const Vector<Type>&, const Vector<Type>& );
    template<typename Type>
    Vector<Type> operator*( const Vector<Type>&, const Type& );
    template<typename Type>
    Vector<Type> operator*( const Type&, const Vector<Type>& );
    template<typename Type>
    Vector<Type> operator*( const Vector<Type>&, const Vector<Type>& );
    template<typename Type>
    Vector<Type> operator/( const Vector<Type>&, const Type& );
    template<typename Type>
    Vector<Type> operator/( const Type&, const Vector<Type>& );
    template<typename Type>
    Vector<Type> operator/( const Vector<Type>&, const Vector<Type>& );

    // dot product
    template<typename Type>
    Type dotProd( const Vector<Type>&, const Vector<Type>& );
    template<typename Type> complex<Type>
    dotProd( const Vector<complex<Type> >&, const Vector<complex<Type> >& );

    // utilities
    template<typename Type> Type sum( const Vector<Type>& );
    template<typename Type> Type min( const Vector<Type>& );
    template<typename Type> Type max( const Vector<Type>& );
    template<typename Type> Type norm( const Vector<Type>& );
    template<typename Type> Type norm( const Vector<complex<Type> >& );
    template<typename Type> void swap( Vector<Type>&, Vector<Type>& );
    template<typename Type> Vector<Type> linspace( Type, Type, int );
    template<typename Type> Vector<Type> abs( const Vector<complex<Type> >& );
    template<typename Type> Vector<Type> arg( const Vector<complex<Type> >& );
    template<typename Type> Vector<Type> real( const Vector<complex<Type> >& );
    template<typename Type> Vector<Type> imag( const Vector<complex<Type> >& );
    template<typename Type>
    Vector<complex<Type> > complexVector( const Vector<Type>& );
    template<typename Type>
    Vector<complex<Type> > complexVector( const Vector<Type>&,
                                          const Vector<Type>&  );


    #include <vector-impl.h>

}
// namespace splab


#endif
// VECTOR_H

实现文件:

/*
 * Copyright (c) 2008-2011 Zhang Ming (M. Zhang), zmjerry@163.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 2 or any later version.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details. A copy of the GNU General Public License is available at:
 * http://www.fsf.org/licensing/licenses
 */


/*****************************************************************************
 *                               vector-impl.h
 *
 * Implementation for Vector class.
 *
 * Zhang Ming, 2010-01 (revised 2010-12), Xi'an Jiaotong University.
 *****************************************************************************/


/**
 * initialize
 */
template <typename Type>
void Vector<Type>::init( int length )
{
	assert( pv0 == NULL );
	pv0 = new Type[length];

	assert( pv0 != NULL );
	pv1 = pv0 - 1;
	nRow = length;
}


/**
 * copy vector from normal array
 */
template <typename Type>
inline void Vector<Type>::copyFromArray( const Type *v )
{
	for( int i=0; i<nRow; ++i )
		pv0[i] = v[i];
}


/**
 * set vector by a scalar
 */
template <typename Type>
inline void Vector<Type>::setByScalar( const Type &x )
{
	for( int i=0; i<nRow; ++i )
		pv0[i] = x;
}


/**
 * destroy the vector
 */
template <typename Type>
void Vector<Type>::destroy()
{
	if( pv0 == NULL )
		return;

	delete []pv0;

	pv0 = NULL;
	pv1 = NULL;
}


/**
 * constructors and destructor
 */
template <typename Type>
Vector<Type>::Vector()
: pv0(0), pv1(0), nRow(0)
{
}

template <typename Type>
Vector<Type>::Vector( const Vector<Type> &v )
: pv0(0), pv1(0), nRow(0)
{
	init( v.nRow );
	copyFromArray( v.pv0 );
}

template <typename Type>
Vector<Type>::Vector( int length, const Type &x )
:  pv0(0), pv1(0), nRow(0)
{
	init( length );
	setByScalar( x );
}

template <typename Type>
Vector<Type>::Vector( int length, const Type *array )
:  pv0(0), pv1(0), nRow(0)
{
	init( length );
	copyFromArray( array );
}

template <typename Type>
Vector<Type>::~Vector()
{
	destroy();
}


/**
 * overload evaluate operator= from vector to vector
 */
template <typename Type>
Vector<Type>& Vector<Type>::operator=( const Vector<Type> &v )
{
	if( pv0 == v.pv0 )
		return *this;

	if( nRow == v.nRow )
		copyFromArray( v.pv0 );
	else
	{
		destroy();
		init( v.nRow );
		copyFromArray( v.pv0 );
	}

	return *this;
}


/**
 * overload evaluate operator= from scalar to vector
 */
template <typename Type>
inline Vector<Type>& Vector<Type>::operator=( const Type &x )
{
	setByScalar( x );

	return *this;
}


/**
 * overload operator [] for 0-offset access
 */
template <typename Type>
inline Type& Vector<Type>::operator[]( int i )
{
#ifdef BOUNDS_CHECK
	assert( 0 <= i );
	assert( i < nRow );
#endif

	return pv0[i];
}

template <typename Type>
inline const Type& Vector<Type>::operator[]( int i ) const
{
#ifdef BOUNDS_CHECK
	assert( 0 <= i );
	assert( i < nRow );
#endif

	return pv0[i];
}


/**
 * overload operator () for 1-offset access
 */
template <typename Type>
inline Type& Vector<Type>::operator()( int i )
{
#ifdef BOUNDS_CHECK
	assert( 1 <= i );
	assert( i <= nRow );
#endif

	return pv1[i];
}

template <typename Type>
inline const Type& Vector<Type>::operator()( int i ) const
{
#ifdef BOUNDS_CHECK
	assert( 1 <= i );
	assert( i <= nRow );
#endif

	return pv1[i];
}


/**
 * iterators
 */
template <typename Type>
inline typename Vector<Type>::iterator Vector<Type>::begin()
{
    return pv0;
}

template <typename Type>
inline typename Vector<Type>::const_iterator Vector<Type>::begin() const
{
    return pv0;
}

template <typename Type>
inline typename Vector<Type>::iterator Vector<Type>::end()
{
    return pv0 + nRow;
}

template <typename Type>
inline typename Vector<Type>::const_iterator Vector<Type>::end() const
{
    return pv0 + nRow;
}


/**
 * type conversion functions
 */
template <typename Type>
inline Vector<Type>::operator Type*()
{
	return pv0;
}

template <typename Type>
inline Vector<Type>::operator const Type*() const
{
	return pv0;
}


/**
 * get the vector's total size
 */
template <typename Type>
inline int Vector<Type>::size() const
{
	return  nRow;
}


/**
 * get the vector's dimension
 */
template <typename Type>
inline int Vector<Type>::dim() const
{
	return  nRow;
}


/**
 * reallocate vector's size
 */
template <typename Type>
Vector<Type>& Vector<Type>::resize( int length )
{
	if( nRow == length )
		return *this;

	destroy();
	init( length );

	return *this;
}


/**
 * compound assignment operators +=
 */
template <typename Type>
Vector<Type>& Vector<Type>::operator+=( const Type &x )
{
    iterator itr = (*this).begin();
    while( itr != (*this).end() )
        *itr++ += x;

	return *this;
}

template <typename Type>
Vector<Type>& Vector<Type>::operator+=( const Vector<Type> &rhs )
{
    assert( nRow == rhs.dim() );

    iterator itrL = (*this).begin();
    const_iterator itrR = rhs.begin();
    while( itrL != (*this).end() )
        *itrL++ += *itrR++;

	return *this;
}


/**
 * compound assignment operators -=
 */
template <typename Type>
Vector<Type>& Vector<Type>::operator-=( const Type &x )
{
    iterator itr = (*this).begin();
    while( itr != (*this).end() )
        *itr++ -= x;

	return *this;
}

template <typename Type>
Vector<Type>& Vector<Type>::operator-=( const Vector<Type> &rhs )
{
    assert( nRow == rhs.dim() );

    iterator itrL = (*this).begin();
    const_iterator itrR = rhs.begin();
    while( itrL != (*this).end() )
        *itrL++ -= *itrR++;

	return *this;
}


/**
 * compound assignment operators *=
 */
template <typename Type>
Vector<Type>& Vector<Type>::operator*=( const Type &x )
{
    iterator itr = (*this).begin();
    while( itr != (*this).end() )
        *itr++ *= x;

	return *this;
}

template <typename Type>
Vector<Type>& Vector<Type>::operator*=( const Vector<Type> &rhs )
{
    assert( nRow == rhs.dim() );

    iterator itrL = (*this).begin();
    const_iterator itrR = rhs.begin();
    while( itrL != (*this).end() )
        *itrL++ *= *itrR++;

	return *this;
}


/**
 * compound assignment operators /=
 */
template <typename Type>
Vector<Type>& Vector<Type>::operator/=( const Type &x )
{
    iterator itr = (*this).begin();
    while( itr != (*this).end() )
        *itr++ /= x;

	return *this;
}

template <typename Type>
Vector<Type>& Vector<Type>::operator/=( const Vector<Type> &rhs )
{
    assert( nRow == rhs.dim() );

    iterator itrL = (*this).begin();
    const_iterator itrR = rhs.begin();
    while( itrL != (*this).end() )
        *itrL++ /= *itrR++;

	return *this;
}


/**
 * Overload the output stream function.
 */
template <typename Type>
ostream& operator<<( ostream &out, const Vector<Type> &v )
{
	int N = v.dim();
	out << "size: " << N << " by 1" << "\n";

	for( int i=0; i<N; ++i )
		out << v[i] << " " << "\n";

	return out;
}


/**
 * Overload the input stream function.
 */
template <typename Type>
istream& operator>>( istream &in, Vector<Type> &v )
{
	int N;
	in >> N;

	if( !( N == v.dim() ) )
		v.resize( N );

	for( int i=0; i<N; ++i )
		in >> v[i];

	return in;
}


/**
 * get negative vector
 */
template <typename Type>
Vector<Type> operator-( const Vector<Type> &v )
{
	Vector<Type> tmp( v.dim() );
    typename Vector<Type>::iterator itrL = tmp.begin();
    typename Vector<Type>::const_iterator itrR = v.begin();

    while( itrL != tmp.end() )
        *itrL++ = -(*itrR++);

    return tmp;
}


/**
 * vector-scalar addition.
 */
template <typename Type>
inline Vector<Type> operator+( const Vector<Type> &v, const Type &x )
{
	Vector<Type> tmp( v );
	return tmp += x;
}

template <typename Type>
inline Vector<Type> operator+( const Type &x, const Vector<Type> &v )
{
	return v+x;
}


/**
 * vector-scalar substraction.
 */
template <typename Type>
inline Vector<Type> operator-( const Vector<Type> &v, const Type &x )
{
	Vector<Type> tmp( v );
	return tmp -= x;
}

template <typename Type>
inline Vector<Type> operator-( const Type &x, const Vector<Type> &v )
{
	Vector<Type> tmp( v );
	return -tmp += x;
}


/**
 * vector-scalar multiplication.
 */
template <typename Type>
inline Vector<Type> operator*( const Vector<Type> &v, const Type &x )
{
	Vector<Type> tmp( v );
	return tmp *= x;
}

template <typename Type>
inline Vector<Type> operator*( const Type &x, const Vector<Type> &v )
{
	return v*x;
}


/**
 * vector-scalar division.
 */
template <typename Type>
inline Vector<Type> operator/( const Vector<Type> &v, const Type &x )
{
	Vector<Type> tmp( v );
	return tmp /= x;
}

template <typename Type>
inline Vector<Type> operator/( const Type &x, const Vector<Type> &v )
{
	int N = v.dim();
	Vector<Type> tmp( N );

	for( int i=0; i<N; ++i )
		tmp[i] = x / v[i];

	return tmp;
}


/**
 * vector-vector addition.
 */
template <typename Type>
inline Vector<Type> operator+( const Vector<Type> &v1, const Vector<Type> &v2 )
{
    Vector<Type> tmp( v1 );
	return tmp += v2;
}


/**
 * vector-vector substraction.
 */
template <typename Type>
inline Vector<Type> operator-( const Vector<Type> &v1, const Vector<Type> &v2 )
{
    Vector<Type> tmp( v1 );
	return tmp -= v2;
}


/**
 * vector-vector multiplication.
 */
template <typename Type>
inline Vector<Type> operator*( const Vector<Type> &v1, const Vector<Type> &v2 )
{
    Vector<Type> tmp( v1 );
	return tmp *= v2;
}


/**
 * vector-vector division.
 */
template <typename Type>
inline Vector<Type> operator/( const Vector<Type> &v1, const Vector<Type> &v2 )
{
    Vector<Type> tmp( v1 );
	return tmp /= v2;
}


/**
 * Inner product for vectors.
 */
template <typename Type>
Type dotProd( const Vector<Type> &v1, const Vector<Type> &v2 )
{
	assert( v1.dim() == v2.dim() );

    Type sum = 0;
    typename Vector<Type>::const_iterator itr1 = v1.begin();
    typename Vector<Type>::const_iterator itr2 = v2.begin();

    while( itr1 != v1.end() )
		sum += (*itr1++) * (*itr2++);

	return sum;
}


/**
 * Inner product for vectors.
 */
template <typename Type>
complex<Type> dotProd( const Vector<complex<Type> > &v1,
                       const Vector<complex<Type> > &v2 )
{
	assert( v1.dim() == v2.dim() );

    complex<Type> sum = 0;
    typename Vector<complex<Type> >::const_iterator itr1 = v1.begin();
    typename Vector<complex<Type> >::const_iterator itr2 = v2.begin();

    while( itr1 != v1.end() )
		sum += (*itr1++) * conj(*itr2++);

	return sum;
}


/**
 * Vector's sum.
 */
template <typename Type>
Type sum( const Vector<Type> &v )
{
    Type sum = 0;
    typename Vector<Type>::const_iterator itr = v.begin();

    while( itr != v.end() )
		sum += *itr++;

	return sum;
}


/**
 * Minimum value of vector.
 */
template <typename Type>
Type min( const Vector<Type> &v )
{
    Type m = v[0];
    for( int i=1; i<v.size(); ++i )
        if( m > v[i] )
            m = v[i];

    return m;
}


/**
 * Maximum value of vector.
 */
template <typename Type>
Type max( const Vector<Type> &v )
{
    Type M = v[0];
    for( int i=1; i<v.size(); ++i )
        if( M < v[i] )
            M = v[i];

    return M;
}


/**
 * Vector's norm in Euclidean space.
 */
template <typename Type>
Type norm( const Vector<Type> &v )
{
	Type sum = 0;
	typename Vector<Type>::const_iterator itr = v.begin();

	while( itr != v.end() )
	{
	    sum += (*itr) * (*itr);
	    itr++;
	}

	return Type(sqrt(1.0*sum));
}


/**
 * Vector's norm in Euclidean space.
 */
template <typename Type>
Type norm( const Vector<complex<Type> > &v )
{
	Type sum = 0;
	typename Vector<complex<Type> >::const_iterator itr = v.begin();

	while( itr != v.end() )
	    sum += norm(*itr++);

	return Type(sqrt(1.0*sum));
}


/**
 * return vector's reversion
 */
template <typename Type>
void swap( Vector<Type> &lhs, Vector<Type> &rhs )
{
    typename Vector<Type>::iterator itrL = lhs.begin(),
                                    itrR = rhs.begin();

    while( itrL != lhs.end() )
        std::swap( *itrL++, *itrR++ );
}


/**
 * Generates a vector of n points linearly spaced between and
 * including a and b.
 */
template <typename Type>
Vector<Type> linspace( Type a, Type b, int n )
{
    if( n < 1 )
        return Vector<Type>();
    else if( n == 1 )
        return Vector<Type>( 1, a );
    else
    {
        Type dx = (b-a) / (n-1);

        Vector<Type> tmp(n);
        for( int i=0; i<n; ++i )
            tmp[i] = a + i*dx;

        return tmp;
    }
}


/**
 * Get magnitude of a complex vector.
 */
template <typename Type>
Vector<Type> abs( const Vector< complex<Type> > &v )
{
    Vector<Type> tmp( v.dim() );
    typename Vector<Type>::iterator itrL = tmp.begin();
    typename Vector< complex<Type> >::const_iterator itrR = v.begin();

    while( itrL != tmp.end() )
        *itrL++ = abs(*itrR++);

    return tmp;
}


/**
 * Get angle of a complex vector.
 */
template <typename Type>
Vector<Type> arg( const Vector< complex<Type> > &v )
{
    Vector<Type> tmp( v.dim() );
    typename Vector<Type>::iterator itrL = tmp.begin();
    typename Vector< complex<Type> >::const_iterator itrR = v.begin();

    while( itrL != tmp.end() )
        *itrL++ = arg(*itrR++);

    return tmp;
}


/**
 * Get real part of a complex vector.
 */
template <typename Type>
Vector<Type> real( const Vector< complex<Type> > &v )
{
    Vector<Type> tmp( v.dim() );
    typename Vector<Type>::iterator itrL = tmp.begin();
    typename Vector< complex<Type> >::const_iterator itrR = v.begin();

    while( itrL != tmp.end() )
        *itrL++ = (*itrR++).real();

    return tmp;
}


/**
 * Get imaginary part of a complex vector.
 */
template <typename Type>
Vector<Type> imag( const Vector< complex<Type> > &v )
{
    Vector<Type> tmp( v.dim() );
    typename Vector<Type>::iterator itrL = tmp.begin();
    typename Vector< complex<Type> >::const_iterator itrR = v.begin();

    while( itrL != tmp.end() )
        *itrL++ = (*itrR++).imag();

    return tmp;
}


/**
 * Convert real vector to complex vector.
 */
template <typename Type>
Vector<complex<Type> > complexVector( const Vector<Type> &rv )
{
	int N = rv.dim();

    Vector<complex<Type> > cv( N );
    typename Vector<complex<Type> >::iterator itrL = cv.begin();
    typename Vector<Type>::const_iterator itrR = rv.begin();

    while( itrR != rv.end() )
        *itrL++ = *itrR++;

    return cv;
}

template <typename Type>
Vector<complex<Type> > complexVector( const Vector<Type> &vR,
                                      const Vector<Type> &vI )
{
	int N = vR.dim();

	assert( N == vI.dim() );

    Vector<complex<Type> > cv( N );
    typename Vector<complex<Type> >::iterator itrC = cv.begin();
    typename Vector<Type>::const_iterator itrR = vR.begin(),
                                          itrI = vI.begin();

    while( itrC != cv.end() )
        *itrC++ = complex<Type>( *itrR++, *itrI++ );

    return cv;
}

测试代码:

/*****************************************************************************
 *                               vector_test.cpp
 *
 * Vector class testing.
 *
 * Zhang Ming, 2010-01 (revised 2010-12), Xi'an Jiaotong University.
 *****************************************************************************/


#define BOUNDS_CHECK

#include <iostream>
#include <iomanip>
#include <complex>
#include <vector.h>


using namespace std;
using namespace splab;


const int M = 3;


void display( const int *p, int length )
{
	for( int i=0; i<length; ++i )
		cout << p[i] << "\t" ;
	cout << endl;
}


int main()
{
	int k;
	int arrays[3] = {1,2,3};

	Vector<int> v1( M,arrays );
	k = 1;
	Vector<int> v2( M,k );

	Vector<int> v3( M );
	k = 0;
	v3 = k;

	Vector<int> v4( v1 );

	cout << "vector v1 : " << v1 << endl;
	cout << "vector v2 : " << v2 << endl;
	cout << "vector v3 : " << v3 << endl;
	cout << "vector v4 : " << v4 << endl;

	display( v4, M );
	cout << endl;

	v4.resize( 5 );
	Vector<int>::iterator itr = v4.begin();
	while( itr != v4.end() )
        *itr++ = 1;
	cout << "new vector v4 : " << v4 << endl;
	v4 = v1;
	cout << "new vector v4 : " << v4 << endl;

	k = 2;
	v3 = k+v1;
	cout << "v3 = k + v1 : " << v3 << endl;
	v3 += k;
	cout << "v3 += k : " << v3 << endl;

    v3 = v1-k;
	cout << "v3 = v1 - k : " << v3 << endl;
	v3 = k-v1;
	cout << "v3 = k - v1 : " << v3 << endl;
	v3 -= k;
	cout << "v3 -= k : " << v3 << endl;

	v3 = k*v1;
	cout << "v3 = k * v1 : " << v3 << endl;
	v3 *= k;
	cout << "v3 *= k : " << v3 << endl;

	v3 = v1/k;
	cout << "v3 = v1 / k : " << v3 << endl;
	v3 = k/v1;
	cout << "v3 = k / v1 : " << v3 << endl;
	v3 /= k;
	cout << "v3 /= k : " << v3 << endl;

    v3 = v1+v2;
	cout << "v3 = v1 + v2 : " << v3 << endl;
	v3 += v1;
	cout << "v3 += v1 : " << v3 << endl;

	v3 = v1-v2;
	cout << "v3 = v1 - v2 : " << v3 << endl;
	v3 -= v1;
	cout << "v3 -= v1 : " << v3 << endl;

	v3 = v1*v2;
	cout << "v3 = v1 * v2 : " << v3 << endl;
	v3 *= v1;
	cout << "v3 *= v1 : " << v3 << endl;

	v3 = v1/v2;
	cout << "v3 = v1 / v2 : " << v3 << endl;
	v3 /= v1;
	cout << "v3 /= v1 : " << v3 << endl;

    cout << "minimum element of v1 :   " << min(v1) << endl << endl;
    cout << "maximum element of v1 :   " << max(v1) << endl << endl;
    cout << "L2 norm of v3 :   " << norm( v3 ) << endl << endl;
	cout << "inner product of v1 and v2 :   " << dotProd( v1, v2 ) << endl << endl;

	complex<double> z = -1.0;
	Vector< complex<double> > v( M );
	v[0] = polar( 1.0,PI/4 );
	v[1] = polar( 1.0,PI );
	v[2] = complex<double>( 1.0,-1.0 );
	Vector< complex<double> > u = v*z;

    cout << setiosflags(ios::fixed) << setprecision(4);
    cout << "convert from real to complex vector: " << complexVector(v3) << endl;
    cout << "convert from real to complex vector: " << complexVector(v3,-v1) << endl;
	cout << "complex vector v : " << v << endl;
	cout << "complex vector u = -v : " << u << endl;
	cout << "norm of coplex vector v : " << norm(v) << endl << endl;
	cout << "dot product of complex vector v and 1+u: " << dotProd(v,u-z) << endl << endl;

    int N = 5;
    Vector<double> x = linspace( 0.0, TWOPI, N );
    Vector< complex<float> > cv(N);
    for( int i=0; i<N; ++i )
        cv[i] = complex<float>( float(sin(x[i])), float(cos(x[i])) );
    cout << "Complex vector vc : " << cv << endl;
    cout << "Absolute of vc : " << abs(cv) << endl;
    cout << "Angle of vc : " << arg(cv) << endl;
    cout << "Real part of vc : " << real(cv) << endl;
    cout << "Imaginary part of vc : " << imag(cv) << endl;

    cout << resetiosflags(ios::fixed);
	Vector< Vector<double> > v2d1( M );
	for( int i=0; i<M; ++i )
	{
		v2d1[i].resize( M );
		for( int j=0; j<M; ++j )
			v2d1[i][j] = double( i+j );
	}

	cout << "two dimension vector v2d1 : " << endl;
	Vector< Vector<double> >::const_iterator itrD2 = v2d1.begin();
	int rowNum = 0;
	while( itrD2 != v2d1.end() )
	    cout << "the " << rowNum++ << "th row : " << *itrD2++ << endl;

	Vector< Vector<double> > v2d2 = v2d1+v2d1;
	cout << "two dimension vector v2d2 = v2d1 + v2d1 : " << v2d2;


	return 0;
}

运行结果:

size: 5 by 1
0.0000
1.5708
3.1416
4.7124
6.2832

sin of x : size: 5 by 1
0.0000
1.0000
0.0000
-1.0000
-0.0000

cos of x : size: 5 by 1
1.0000
0.0000
-1.0000
-0.0000
1.0000

tan of x : size: 5 by 1
0.0000
16331778728383844.0000
-0.0000
5443926242794615.0000
-0.0000

asin of x : size: 5 by 1
0.0000
nan
nan
nan
nan

acos of x : size: 5 by 1
1.5708
nan
nan
nan
nan

atan of x : size: 5 by 1
0.0000
1.0039
1.2626
1.3617
1.4130

exp of x : size: 5 by 1
1.0000
4.8105
23.1407
111.3178
535.4917

log of x : size: 5 by 1
-inf
0.4516
1.1447
1.5502
1.8379

log10 of x : size: 5 by 1
-inf
0.1961
0.4971
0.6732
0.7982

sqrt of x : size: 5 by 1
0.0000
1.2533
1.7725
2.1708
2.5066

pow of x : size: 5 by 1
1.0000
2.0327
36.4622
1487.9012
103540.9204

pow of x : size: 5 by 1
0.0000
2.4674
9.8696
22.2066
39.4784

pow of x : size: 5 by 1
1.0000
2.9707
8.8250
26.2162
77.8802

The standard normal distribution : size: 5 by 1
0.0604
0.0633
0.0625
0.0578
0.0503


Process returned 0 (0x0)   execution time : 0.078 s
Press any key to continue.

转载于:https://my.oschina.net/zmjerry/blog/3006

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