一 UIImageView 简介
UIImageView是显示图片的控件,显示图片时,首先需要把图片加载到UIImage控件中,然后根据UIImage控件,设置到UIImageView相对应的属性中。
1 创建UIImage对象
//使用应用程序中图片文件创建,IOS4后可以省略图片扩展名;
+ (UIImage *)imageNamed:(NSString *)name;
//根据指定的路径创建UIImage
+ (UIImage *)imageWithContentsOfFile:(NSString *)path;
- (instancetype)initWithContentsOfFile:(NSString *)path;
//使用NSData创建
+ (UIImage *)imageWithData:(NSData *)data;
- (instancetype)initWithData:(NSData *)data;
//使用Quartz 2D对象创建UIImage
+ (UIImage *)imageWithCGImage:(CGImageRef)cgImage;
- (instancetype)initWithCGImage:(CGImageRef)cgImage;
注意:
UIImage imageNamed 会自动缓存图标,会占用大量内存,推荐使用 IImage imageWithContentOfFile:(NSString *);
2设置UIImage对象到UIImageView中
//单个图片对象
@property(nonatomic,retain) UIImage *image;
//用数组存储的多个图片对象
@property(nonatomic,copy) NSArray *animationImages;
3 创建UIImageView
//创建image对象
UIImage *image = [UIImage imageNamed:@"imageName"];
UIImage *image = [UIImage imageWithContentsOfFile:[bundle pathForResource:@"imageName" ofType:nil]]
//添加image对象到UIImageView中
UIImageView *imageView = [[UIImageView alloc]initWithImage:image];
二 UIImageView 动画功能
查看UIImageView头文件的相关属性
//设置图片,animationImages 是NSArray数组中包含的UIImage
@property (nonatomic,copy) NSArray *animationImages;
//设置播放次数,不指定为无限循环播放
@property (nonatomic)NSInteger animationRepeatCount;
//设置播放速度,动画持续的时间
@property (nonatomic)animationDuration;
//启动动画
- (void)startAnimating;
//停止动画
- (void)stopAnimating;
//判断动画是否在运行
- (BOOL)isAnimating;
注意
在动画执行完毕后,需要清理缓存,把UIImageView赋值为nil
三 汤姆猫代码
@interface ViewController ()
/**
* 属性
*/
@property (weak, nonatomic) IBOutlet UIImageView *tomImageView;
/**
* 喝牛奶
*/
-(IBAction)drink;
-(IBAction)cymbal;
-(IBAction)fart;
-(IBAction)pie;
-(IBAction)scratch;
-(IBAction)eat;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/**
* 喝牛奶
*/
-(IBAction)drink
{
[self runAnimationImagesWithFilePrefix: @"drink" andFileCount:80];
}
-(IBAction)cymbal
{
[self runAnimationImagesWithFilePrefix: @"cymbal" andFileCount:12];
}
-(IBAction)fart
{
[self runAnimationImagesWithFilePrefix: @"fart" andFileCount:27];
}
-(IBAction)pie
{
[self runAnimationImagesWithFilePrefix: @"pie" andFileCount:23];
}
-(IBAction)scratch
{
[self runAnimationImagesWithFilePrefix: @"scratch" andFileCount:55];
}
-(IBAction)eat
{
[self runAnimationImagesWithFilePrefix: @"eat" andFileCount:39];
}
/**
* 播放动画
*
* @param filePrefix 动画图片前缀
* @param count 动画图片张数
*/
-(void)runAnimationImagesWithFilePrefix:(NSString*)filePrefix andFileCount:(NSInteger)count
{
NSInteger imageTotal = count;
// 1.在动画播放时,不能点击
if([self.tomImageView isAnimating]){
return;
}
// 2.保存图片到数组
NSMutableArray *images = [NSMutableArray arrayWithCapacity:imageTotal];
for (int i=0; i<=imageTotal; i++) {
NSBundle *bundle = [NSBundle mainBundle];
NSString *imageName = [NSString stringWithFormat:@"%@_%02d.jpg",filePrefix,i];
[images addObject:[UIImage imageWithContentsOfFile:[bundle pathForResource:imageName ofType:nil]]];
}
// 3.把数组赋值给tomImageView
self.tomImageView.animationImages=images;
// 4.播放动画
NSInteger delay = images.count*0.09;
// 4.1设置播放次数
self.tomImageView.animationRepeatCount=1;
// 4.2设置播放持续时间
self.tomImageView.animationDuration=delay;
// 4.3开始播放
[self.tomImageView startAnimating];
// 5调用清空缓存
[self performSelector:@selector(clearCache) withObject:nil afterDelay:delay];
}
/**
* 清空缓存
*/
-(void)clearCache
{
self.tomImageView.animationImages=nil;
}
@end