2. 数据成员按它们在类定义中的出现顺序进行初始化
3. 该程序首先初始化_identifier, 然后初始化_matter, 这是为什么可以在_matter构造函数中使用_identifier的值的原因
4. 初始化某个对象意味着调用它的构造函数
5. 嵌入对象按构建它们的相反顺序销毁,类似于栈的先进后出规则
World has-a Matter
![](/Images/OutliningIndicators/None.gif)
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输出结果:
Matter for 1 created
Hello from world 1.
Matter for 2 created
Hello from world 2.
Goodbye from world 2
Matter in 2 annihilated