<!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="renderer" content="webkit" /> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0" /> <title>星空背景</title> <link rel="stylesheet" href="css/bootstrap.min.css" /> </head> <!--[if lt IE 9]> <script src="https://cdn.bootcss.com/html5shiv/3.7.3/html5shiv.min.js"></script> <script src="https://cdn.bootcss.com/respond.js/1.4.2/respond.min.js"></script> <![endif]--> <body> <canvas id="canvas" width="1920" height="960"> <div class="clearfix"></div> <div id="ee" style="width: 100px;height: 100px;background-color: red;border: 1px solid darkorange;z-index: -1;"> </div> </canvas> </body> <script type="text/javascript" src="js/jquery-1.12.4.min.js"></script> <script> var canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; hue = 217, stars = [], count = 0, maxStars = 1200; var canvas2 = document.createElement('canvas'); ctx2 = canvas2.getContext('2d'); canvas2.width = 100; canvas2.height = 100; var half = canvas2.width / 2; gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half); gradient2.addColorStop(0.025, '#fff'); gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)'); gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)'); gradient2.addColorStop(1, 'transparent'); ctx2.fillStyle = gradient2; ctx2.beginPath(); ctx2.arc(half, half, half, 0, Math.PI * 2); ctx2.fill(); function random(min, max) { if(arguments.length < 2) { max = min; min = 0; } if(min > max) { var hold = max; max = min; min = hold; } return Math.floor(Math.random() * (max - min + 1)) + min; } function maxOrbit(x, y) { var max = Math.max(x, y); diameter = Math.round(Math.sqrt(max * max + max * max)); return diameter / 2; } var Star = function() { this.orbitRadius = random(maxOrbit(w, h)); this.radius = random(60, this.orbitRadius) / 12; this.orbitX = w / 2; this.orbitY = h / 2; this.timePassed = random(0, maxStars); this.speed = random(this.orbitRadius) / 900000; this.alpha = random(2, 10) / 10; count++; stars[count] = this; } Star.prototype.draw = function() { var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX; y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY; twinkle = random(10); if(twinkle === 1 && this.alpha > 0) { this.alpha -= 0.05; } else if(twinkle === 2 && this.alpha < 1) { this.alpha += 0.05; } ctx.globalAlpha = this.alpha; ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius); this.timePassed += this.speed; } for(var i = 0; i < maxStars; i++) { new Star(); } function animation() { ctx.globalCompositeOperation = 'source-over'; ctx.globalAlpha = 0.8; ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 1)'; ctx.fillRect(0, 0, w, h); ctx.globalCompositeOperation = 'lighter'; for(var i = 1, l = stars.length; i < l; i++) { stars[i].draw(); }; window.requestAnimationFrame(animation); } animation(); </script> </html>