旋转
transform.Rotate (Vector3.down * Time.deltaTime*10);
移动
transform.Translate (Vector3.forward * Time.deltaTime*10);
旋转
transform.Rotate (Vector3.down * Time.deltaTime*10);
移动
transform.Translate (Vector3.forward * Time.deltaTime*10);
转载于:https://my.oschina.net/kkkkkkkkkkkkk/blog/614925