error:
./skynet/lualib/skynet.lua:534:
./skynet/lualib/skynet.lua:156:
./logic/gate/socket_msg.lua:50:unpack_header:
./logic/gate/socket_msg.lua:41: attempt to get length of a nil value(upvalue'msg')
这个问题一般是客户端传上来的协议的id错误,导致服务端的proto_map无法获取相关协议。
error:
./skynet/lualib/skynet.lua:534:
./skynet/lualib/skynet.lua:156:
./lualib/command_base.lua:51:command[enter_game] is nil
stacktraceback:
./lualib/command_base.lua:51:inupvalue'f'
./skynet/lualib/skynet.lua:111:in function<./skynet/lualib/skynet.lua:105>
stacktraceback:
./skynet/lualib/skynet.lua:534:in function 'skynet.manager.dispatch_message'
rpc_call调用对端服的接口是需要在对应服务的模块定义函数入口,该traceback需要在game.lua定义enter_game这个函数
error :
./skynet/lualib/skynet.lua:534:
./skynet/lualib/skynet.lua:156:
./skynet/lualib/sproto.lua:54: type not found
stack traceback:
C: in function 'assert'
./skynet/lualib/sproto.lua:54: in upvalue 'querytype'
./skynet/lualib/sproto.lua:71: in function 'sproto.encode'
./lualib/sproto_helper.lua:127: in function 'sproto_helper.pack'
./logic/gate/socket_msg.lua:75: in function 'gate.socket_msg.data'
./service/wswatchdog.lua:21: in upvalue 'f'
./skynet/lualib/skynet.lua:106: in function <./skynet/lualib/skynet.lua:105>
stack traceback:
C: in function 'assert'
./skynet/lualib/skynet.lua:534: in function 'skynet.dispatch_message'
协议问题。协议在 *.sproto 文件中定义完毕,没有用 sproto_gen_linux.lua 生成 *.spb 文件(或者新模块没有在sproto_gen_linux.lua中进行定义)。
[2018-07-03 16:16:29.04 FATAL]@./lualib/requester.lua:43: rpc_call fatal, node[gate1] err:attempt to yield across a C-call boundary
skynet 的 rpc_call 的调用需要放在某些 require 之后...更换一下位置就好了