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<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>mathematic is so beautifull!</title>
<meta name="author" content="hongru.chen" />

<style type="text/css">
    body, .screen { overflow:hidden; width:200px; height:200px; position:absolute; margin:0; padding:0}
    #screen {border:1px #000 solid;}
    #screen a {position:absolute; font-size:12; overflow:hidden; padding:0px 0px; font-weight:bold;}
    #screen a:hover {border: 1px solid #ccc; background:#666}
</style>

<script type="text/javascript">
var BeautifullMath = function() {
    var obj = [], xm = 0, ym = 0, axe = 0, aye = 0, parts = 50, scr, aArr, txe, tye, nw, nh;
    var colorArr = ['black', 'blue', 'red', 'green', 'yellow'];
    var addEvent = function(o, e, f) {
        window.addEventListener ? o.addEventListener(e, f, false) : o
                .attachEvent('on' + e, function() {
                            f.call(o)
                        })
    }
    var resize = function() {
        nw = scr.offsetWidth * .4;
        nh = scr.offsetHeight * .5;
    }
    var init = function(id, f) {
        scr = document.getElementById(id);
        aArr = document.getElementsByTagName('a');
        addEvent(document, 'mousemove', function(e) {
                    e = e || window.event;
                    xm = e.clientX;
                    ym = e.clientY;
                });
        resize();
        addEvent(window, 'resize', resize);
        __init(f);
        setInterval(run, 16);
    }
    var __init = function(f) {
        for (var i = 0; i < aArr.length; i++) {
            var o = {};
            o.p = aArr[i];
            o.p.style.color = colorArr[Math.round(Math.random() * 4)];
            var r = i / parts, j, a, b;
            j = i % parts;
            a = Math.floor(j) / 200 + (Math.floor(j / 2) % 10) / 5 * Math.PI
                    * 2;
            b = Math.acos(-0.9 + (j % 4) * 0.6);
            r = !!f ? f(r) : r - r * r + .5;
            var sbr = Math.sin(b) * r;
            o.x = Math.sin(a) * sbr;
            o.y = Math.cos(a) * sbr;
            o.z = Math.cos(b) * r;
            obj.push(o);
            o.transform = function() {
                var ax = .02 * txe, ay = .02 * tye, cx = Math.cos(ax), sx = Math
                        .sin(ax), cy = Math.cos(ay), sy = Math.sin(ay);
                // rotation
                var z = this.y * sx + this.z * cx;
                this.y = this.y * cx + this.z * -sx;
                this.z = this.x * -sy + z * cy;
                this.x = this.x * cy + z * sy;
                // 3d
                var scale = 1 / (1 + this.z), x = this.x * scale * nh + nw
                        - scale * 2, y = this.y * scale * nh + nh - scale * 2;
                // set style
                var p = this.p.style;
                if (x >= 0 && y >= 0 && x < nw * 2 && y < nh * 2) {
                    var c = Math.round(256 + (-this.z * 256));
                    p.left = Math.round(x) + 'px';
                    p.top = Math.round(y) + 'px';
                    p.fontSize = Math.round(12 * scale) + 'px';
                    p.zIndex = 200 + Math.floor(-this.z * 100);
                    p.opacity = .6 - this.z;
                    p.filter = 'alpha(opacity=' + 100 * (.6 - this.z) + ')';
                } else
                    p.width = "0px";
            }
        }
    }
    // run function
    var run = function() {
        var se = 1 / nh;
        txe = (ym - axe) * se;
        tye = (xm - aye) * se;
        axe += txe;
        aye += tye;
        /* ---- anim particles ---- */
        for (var i = 0, o; o = obj[i]; i++)
            o.transform();
    }
    return {
        init : init
    }
}();
onload = function() {
    BeautifullMath.init('screen', function(r) {
                return .5;
            });
}
</script></head>
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     <div id="screen" class="screen">
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